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The bearer’s unit gains Magic Resistance (1).
The bearer’s unit gains Magic Resistance (1).
The bearer gains Horror and Petrifying Stare.
The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.
While the bearer’s unit is part of a Combined Combat, the unit and all other friendly units part of this Combined Combat must reroll natural to-wound rolls of ’1’ with their Standard Melee Attacks.
While the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain Swiftstride.
One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
The bearer’s unit gains Flaming Attacks (Melee & Shooting).
Attacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
The bearer’s unit gains Strider.