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The bearer’s unit gains Magic Resistance (1).
The bearer’s unit gains Magic Resistance (1).
The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.
The bearer’s unit gains Devastating Charge (Aegis (5+)). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.
A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
One use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.
The bearer’s unit gains Horror.
One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
The bearer’s unit gains Flaming Attacks (Melee & Shooting).
The restriction on the maximum number of Proper Ranks (for Steady, Steadfast, Surrounded, and Rank Bonus purposes) from Lance Formation is increased to three for the bearer’s unit.
The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).
Attacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
The bearer’s unit gains Strider.