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The bearer’s unit gains Magic Resistance (1).
The bearer’s unit gains Magic Resistance (1).
Apply the following effects while the bearer’s unit is within range of a friendly model’s Commanding Presence:
• Model parts with Vassal gain Fury.
• The bearer’s unit must reroll failed Charge Range rolls in the Charge Phase.
The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.
Models in the bearer’s unit gain +1 Off and +1 Combat Score.
Models in the bearer’s unit gain Shoot in Extra Rank.
The bearer’s unit gains Flaming Attacks (Melee & Shooting).
One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Attacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
The bearer’s unit gains Strider.