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The bearer’s unit gains Magic Resistance (1).
The bearer’s unit gains Magic Resistance (1).
One use.
May be activated when Choosing Equipment and Abilities. The Bearer's unit gains Flaming Attacks until the end of Combat.
The bearer’s unit gains Rally Around the Flag.
The bearer's unit gains Pack Hunter.
One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Attacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
The bearer’s unit gains Strider.