Academy Training
Units with more than half of their models with Academy Training are considered Academy Trained.
While within 8" of one or more other non-Fleeing, friendly Academy Trained units, Academy Trained units: • Gain Devastating Charge (+1" Adv) when declaring their first Charge in any Charge Phase. The effect lasts until the end of the Charge Phase.
Characters without Academy Training that Charge out of the unit are not affected.
• Count as having one additional Full Rank for the purpose of Steadfast and Disrupted if they have at least one Full Rank.
Strike from the Shadows
The model cannot be deployed during the Deployment Phase. Instead, at the start of any Player Turn, the owner may choose a friendly Standard Infantry unit that is not Fleeing and that the model can join and apply the following rules: • Remove a R&F model from the chosen unit's first rank as a casualty. Deploy the Silent Assassin in the position of the removed model. • You cannot remove the last R&F model from a unit, and removing the model never causes a Panic Test. • The Silent Assassin cannot voluntarily leave its unit during the Player Turn in which it was deployed. • If the model is not deployed by the end of Game Turn 4, it counts as a casualty and cannot be deployed for the rest of the game.
Artistry of Death
The attack gains +1 to wound.
Extraordinary Specimen
The Manticore gains Stomp Attacks (D3) and Towering Presence, and its base size is changed to 50×100 mm.
Battle Oracle
The model gains Distracting, Wizard Adept, and must choose Divination as its Path of Magic. Models using Blades of Darag in the model's unit gain Distracting.
Beast Breaker
The model gains Cannot be Stomped and Shield. At the start of each friendly Player Turn, for each unit that contains one or more models with Beast Breaker, choose another friendly unit within 8" of that unit. Model parts with Harnessed in the chosen units gain Devastating Charge (Battle Focus until the end of the next Player Turn.
Big Brother
Universal Rule.
The model’s Health Points are set to 8, and its base size is changed to 75×100 mm. The roll for the number of hits from its Stomp Attacks is subject to Maximised Roll.
Effigy of Dread
The model gains Channel(3), Fear, Fearless, Unbreakable, Blades of Darag, and its Health Points are set to 6. The model cannot declare any Charges nor perform Pursuit Moves, and its Advance Rate and March Rate are always 0", i.e. the model cannot perform any Advance Moves, March Moves, Magical Moves, nor Random Movement. In addition, friendly units within 18" of the model gain Fear. Enemy units within 18" of the model cannot benefit from Rally Around the Flag for Fear Tests. At the end of each friendly Magic Phase, the owner may discard up to 2 Veil Tokens from their Veil Token pool to increase the range of Effigy of Dread by 3" for each discarded Veil Token. The effect lasts until the start of the next friendly Magic Phase.
Scent of Blood
The model gains Fearless and Frenzy while Engaged in Combat. In addition, the model gains Devastating Charge (+1" Adv) for Charges against units that have at least one Health Pool that contains fewer Health Points than it did when the unit was deployed or otherwise entered the Battlefield for the first time.
Hunting Bolas
The roll for Flee Distance of enemy units that Break from Combat while in base contact with one or more models with Hunting Bolas is subject to Minimised Roll.
Coastal Predator
The model gains Strider (Water Terrain). In addition, while the centre of the model’s base is inside a Water Terrain Feature, the model gains Devastating Charge (+2″ Adv) and Hard Target (1).
Colossal Kraken
The model gains +2 Health Points, 2 additional Lashmasters, and its base size is changed to 100×150 mm.
Corsair
The model gains Kraken's Hide and Paired Weapons. In addition, each Charging unit with one or more models with Corsair adds +1 to its side's Combat Score if fighting an enemy unit in the enemy's Flank or Rear Facing.
Professional Courtesy
The model cannot join units that contain another model from the same unit entry.
Crucible of Slaughter
The model gains Not a Leader and War Platform. In addition, during the Melee Phase, the model's unit and enemy units in base contact with the model's unit suffer -1 Resilience. Models with Crucible of Slaughter are not affected. The model must be deployed in a unit, and it can never leave that unit voluntarily. If the model is deployed in Temple Militants, it loses Paired Weapons and gains Blades of Darag until the end of the game.
Cut one off…
For each successful Fortitude Save roll of a natural '6', the model disregards another simultaneously suffered wound. If there aren't enough simultaneously suffered wounds to disregard, the model immediately Recovers 1 Health Point instead.
Deadly Riposte
For each enemy Close Combat Attack allocated towards the model for which a natural '1' is rolled to hit, the Dread Prince must perform a Close Combat Attack at the same Initiative Step that must be allocated towards the model (or Health Pool) that rolled the '1' to hit. If this is not possible, ignore the effect.
Dread Mask
Universal Rule.
The model gains Devastating Charge (Distracting) and can cast Twisted Effigy (Witchcraft) as a Bound Spell with Power level (4/8). In addition, Fear Tests caused by the model and rolls for Flee Distance of enemy units that Break from Combat while in base contact with the model are subject to Maximised Roll.
Ruthless Efficiency
The attack gains +1 to wound during the First Round of Combat.
Ruthless Slavers
Universal Rule.
Standard Infantry and Standard Cavalry models in units in base contact with one or more models with Ruthless Slavers suffer −1 Discipline. In addition, these units must take a Fear Test at the start of each Round of Combat. Models that are immune to the effects of Fear are immune to the effects of Ruthless Slavers. Note that Ruthless Slavers does not make the model immune to the effects of Fear.
War Smith
The model gains Wizard Adept and must choose Alchemy as its Path of Magic. Models with Armour 4 or more in enemy units in base contact with the model must reroll successful Armour Saves against wounds caused by Blades of Darag.
Giant Club
Giant See, Giant Do (DE)
Universal Rule.
The model gains Scent of Blood
Irresistible Will
The Casting Values of spells cast by the model are increased by 1. Dispelling rolls against non-Bound spells cast by the model suffer a -2 modifier.
Meeting of Minds
The model gains Scent of Blood and treats all friendly Beast models as Insignificant.
Mistrusted
Universal Rule.
If the model is the General, Discipline Tests using its Commanding Presence suffer −1 Discipline.
Monstrous Whip
Universal Rule.
Rolls for Charge Range of other friendly Gigantic models that are within 12″ of one or more models with Monstrous Whip are subject to Maximised Roll.
Petrifying Stare
At Initiative Step 10, each enemy unit in base contact with the model suffers 2 hits with Armour Penetration 10 and Magical Attacks that wound on: • 4+ for models of Standard Height • 5+ for models of Large Height • 6+ for models of Gigantic Height
Rage (DE)
Attack Attribute – Close Combat.
Whenever the model loses a Health Point, it gains +1 Attack Value. Whenever it gains a Health Point, it suffers −1 Attack Value.
Rage (DE)
Attack Attribute – Close Combat.
Whenever the model loses a Health Point, it gains +1 Attack Value. Whenever it gains a Health Point, it suffers −1 Attack Value.
Solitary
Universal Rule.
The model may never join units or be joined by other Characters.
Under the Cover of Mists
Enemy units within 8" of one or more Mist Leviathans suffer -1 to hit for Shooting Attacks. In addition, during the first Game Turn, friendly Infantry units gain Hard Target (1) while within 8" of one or more Mist Leviathans.
Suppressing Volley
At the start of each friendly Charge Phase, each unengaged non-Shaken friendly Silexian Auxiliaries unit with at least one Full Rank may nominate a single unengaged enemy unit within 18" and within Line of Sight. If so, the Silexian Auxiliaries unit cannot declare any Charges during this Charge Phase. Until the end of the Player Turn, each enemy unit nominated by one or more Silexian Auxiliaries units suffers -1 to-hit against Charging Academy Trained units.
Tactician
Universal Rule.
Academy Trained units joined by the model andAcademy Trained units within range of Commanding Presence of a non-Fleeing model with Tactician count as being within 8″ of another friendly Academy Trained unit.
Tactician
Universal Rule.
The range of Academy Training to and from the model’s unit is increased from 8″ to 12″.
Will of the Senate
Friendly units within 6" of a non-Fleeing unit containing one or more models with Will of the Senate must reroll failed Panic Tests.
Willbreaker’s Craft
Universal Rule.
Discipline Tests taken by friendly non-Construct models with Towering Presence within 12″ of one or more models with Willbreaker’s Craft are subject to Minimised Roll.
If within 12″ of one or more models with Willbreaker’s Craft, the roll for determining the number of hits from Stomp Attacks of:
• Friendly models is subject to Maximised Roll.
• Enemy models is subject to Minimised Roll.