Divination

Divination

The Conclave: Spells from Divination gain +3″ range up to a maximum of +9″ for each additional friendly Wizard within 12″ of the Caster.
This bonus can never increase the combined modifier beyond +9″, however other sources may.

(1) Know Thy Enemy

Casting Type Duration
<7+> {12+} Augment
Range <18"> {6"Aura}
One Turn

The target gains +2 Offensive Skill, +2 Defensive Skill, and +2 Agility.

(2) Fate's Judgement

Casting Type Duration
<5+> {9+} Hex Missile Damage
Range 18"
Instant

The target suffers <1D3> {1D6} hits that wound automatically with Armour Penetration 0 and Magical Attacks, with no Special Saves allowed (note that Armour Saves are allowed).

(3) Scrying

Casting Type Duration
<7+> {12+} Augment
Range <18"> {6"Aura}
One Turn

The target gains Distracting and Hard Target.

(4) The Stars Align

Casting Type Duration
<8+> {12+} Augment
Range <18"> {6"Aura}
One Turn

The target gains Divine Attacks. In addition, it must reroll failed to-hit rolls with Close Combat <and Shooting> Attacks.

(5) Unerring Strike

Casting Type Duration
<7+> {10+} Hex Missile Damage
Range 18"
Instant

The target suffers <2D6>{3D6}​ hits that wound on 4+ with Armour Penetration 1, Divine Attacks and Magical Attacks.

(6) Mirror of the Veil

Casting Type Duration
(7+){10+} Hex
Range (18"){6" Aura}
Permanent

The target gains Magic Resistance (3) that is also applied to friendly spells.

(A) Guiding Light

Casting Type Duration
Augment
Range 12"
One Turn

Discipline Tests of units with all models affected by the spell are subject to Minimised Roll.
A unit cannot be affected by this spell more than once per Magic Phase.