The Conclave: Spells from Divination gain +3″ range up to a maximum of +9″ for each additional friendly Wizard within 12″ of the Caster.
This bonus can never increase the combined modifier beyond +9″, however other sources may.
Casting | Type | Duration | ||
---|---|---|---|---|
<7+> {12+} |
Augment
Range <18"> {6"Aura} |
One Turn |
The target gains +2 Offensive Skill, +2 Defensive Skill, and +2 Agility.
Casting | Type | Duration | ||
---|---|---|---|---|
<5+> {9+} |
Hex
Missile
Damage
Range 18" |
Instant |
The target suffers <1D3> {1D6} hits that wound automatically with Armour Penetration 0 and Magical Attacks, with no Special Saves allowed (note that Armour Saves are allowed).
Casting | Type | Duration | ||
---|---|---|---|---|
<7+> {12+} |
Augment
Range <18"> {6"Aura} |
One Turn |
The target gains Distracting and Hard Target.
Casting | Type | Duration | ||
---|---|---|---|---|
<8+> {12+} |
Augment
Range <18"> {6"Aura} |
One Turn |
The target gains Divine Attacks. In addition, it must reroll failed to-hit rolls with Close Combat <and Shooting> Attacks.
Casting | Type | Duration | ||
---|---|---|---|---|
<7+> {10+} |
Hex
Missile
Damage
Range 18" |
Instant |
The target suffers <2D6> {3D6} hits that wound on 4+ with Armour Penetration 1, Divine Attacks and Magical Attacks.
Casting | Type | Duration | ||
---|---|---|---|---|
(7+){10+} |
Hex
Range (18"){6" Aura} |
Permanent |
The target gains Magic Resistance (3) that is also applied to friendly spells.
Casting | Type | Duration | ||
---|---|---|---|---|
Augment
Range 12" |
One Turn |
Discipline Tests of units with all models affected by the spell are subject to Minimised Roll.
A unit cannot be affected by this spell more than once per Magic Phase.