Skaven believe all magic originates from the same source, their powerful and fickle god – the Horned Rat. In truth, the potent and destructive magic of the Skaven relies upon the manipulation of the Winds of Magic, without which even the most devout and cunning Skaven would be unable to weave the simplest spell.
A Wizard with the ‘Lore of the Horned Rat’ special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below.
Casting | Type | Duration | ||
---|---|---|---|---|
8+ |
Range 18" |
Instant |
This spell can only target friendly characters whose Troop Type is ‘infantry’, but may target characters engaged in combat. You may immediately remove the target friendly character from the battlefield and replace it anywhere completely within 24" of its original location, but not within 6" of any enemy models. The target cannot move again during this Movement phase. Note that this spell allows a character to leave combat.
Casting | Type | Duration | ||
---|---|---|---|---|
10+ |
Range 18" |
Instant |
The target enemy unit suffers D3+1 Strength 5 hits, each with an AP of -3.
Casting | Type | Duration | ||
---|---|---|---|---|
10+ |
Range 9" |
Instant |
Remains in play. Place a small (3") blast template so that its central hole is within 9" of the caster. Whilst in play, the template is treated as dangerous terrain over which no line of sight can be drawn. Whilst within 3" of one or more of these templates, enemy units suffer a -1 modifier to their Toughness characteristic (to a minimum of one).