Casting | Type | Duration | ||
---|---|---|---|---|
10+/13++ |
Range 18"/36" |
Instant |
Remains in Play. All models in the unit take a S 3 hit. For every turn (friend and foe) the spell is
active, all models in the unit suffer another Hit each at the end of the Magic phase, with the S of the Attack increasing by 1 every turn.
Casting | Type | Duration | ||
---|---|---|---|---|
7+/14++ |
Range 0"/6" |
Instant |
Is cast on the Wizard and any unit they are with. Until the start of the caster’s next Magic phase, the Wizard and their unit counts as fighting behind a defended obstacle, and any enemy models in base contact that charges them must take a Dangerous Terrain test. Boosted version covers all friendly units within range.
Casting | Type | Duration | ||
---|---|---|---|---|
6+/12++ |
Range 0"/6" |
Instant |
Targets the Wizard and any unit they are with. Until the start of the caster’s next Magic phase, all enemy missile attacks targeting them suffer a -1 To Hit penalty. Boosted version targets all friendly units within range.
Casting | Type | Duration | ||
---|---|---|---|---|
8+/11++ |
Range 18"/36" |
Instant |
Causes 5D6 S 2 hits.
Casting | Type | Duration | ||
---|---|---|---|---|
5+/8++ |
|
Instant |
The Wizard makes a Breath Weapon Attack. This may be cast in close combat, following the normal rules for Breath Weapons. All models Hit suffer a Strength 4/5 Hit.
Casting | Type | Duration | ||
---|---|---|---|---|
-+ |
|
Instant |
Whenever a spell from the Lore of the Serpent is successfully cast on a friendly unit, it gains +D6 to their M and does not need to take any tests for Dangerous Terrain until the start of the caster's next magic phase.
Casting | Type | Duration | ||
---|---|---|---|---|
12+/24++ |
Range 12"/24" |
Instant |
Affects all enemy units within range. Until the start of the caster’s next turn, these units suffer -1 to their A, S, and M value, down to a minimum of 1.
Casting | Type | Duration | ||
---|---|---|---|---|
6+/12++ |
Range 6"/12" |
Instant |
Targets all units within 6" of the Wizard. The unit gains +1 S until the start of the caster’s next Magic phase.