alchemy

alchemy

(1) Living Steel


Casting Type Duration
7+ Augment Replicable
Range 18"
One Turn

The target's Melee Attacks gains +1 to hit and Magical Attacks (Melee \meleeandshooting{} Shooting).

No model or unit can be affected by more than one instance of this spell simultaneously.

(2) Corruption of Tin


Casting Type Duration
6+ Hex
Range 24"
One Turn

The target suffers -1 Arm\removedrule{, -1 \Agi{}} and gains [ChTag](Metal Armour).

(3) Wall of Lead


Casting Type Duration
8+
Range 24"
One Turn
\removedrule{{*Choose the target such that the placed Terrain Feature is placed fully within range and not in contact with any enemy unit or Terrain Feature.}}As long as the target point is within range, part of the wall is allowed to be outside the Range of the spell.

Place a Wall Terrain Feature with dimensions 1×6″ anywhere on the target.

Remove the Terrain Feature when the spell ends.

(4) Molten Copper


Casting Type Duration
8+ Hex Missile Damage
Range 24"
One Turn

The target suffers D3+1 hits with AP 4, Flaming Attacks, Magical Attacks, Zeal (against [ChTag](Metal Armour)). These hits always wound on 4+.

(5) Word of Iron


Casting Type Duration
11+ Augment
Range 18"
One Turn

The target gains +2 Arm and [ChTag](Metal Armour).

(6) Quicksilver Lash


Casting Type Duration
11+ Hex Missile Damage
Range 24"
One Turn

The target suffers 2D3+1 hits with AP 4, Flaming Attacks, Magical Attacks, Zeal (against [ChTag](Metal Armour)). These hits always wound on 4+.