Casting | Type | Duration | ||
---|---|---|---|---|
7+ |
Augment
Replicable
Range 18" |
One Turn |
The target gains +Y+2 Def and +X+2 Off, where [enquote](X) and [enquote](Y) depend on the Game Turn number when the spell was cast.
No model can be affected by more than one instance of this spell simultaneously.
Casting | Type | Duration | ||
---|---|---|---|---|
9+ |
Augment
Range 18" |
One Turn |
The target gains Divine Attacks.
In addition it may immediately perform a 5″ Magical Move.
Casting | Type | Duration | ||
---|---|---|---|---|
9+ |
Augment
Range 18" |
One Turn |
The target's Melee Attacks must reroll failed to-hit rolls.
Casting | Type | Duration | ||
---|---|---|---|---|
7+ |
Hex
Missile
Damage
Range 24" |
One Turn |
The target suffers 2D3+1 hits with AP 1 and Magical Attacks. These hits are set to wound on 4+ and are resolved with AP 0 and Magical Attacks6+ and gain a +1 to wound for each friendly turn before the current one. E.g. in the fourth Magic Phase it wounds on 3+.
Casting | Type | Duration | ||
---|---|---|---|---|
9+ |
Hex
Range 24" |
One Turn |
The target suffers -1 Off and -1 Agi (to a minimum of 1)-3 Off, -3 Agi, and treats all Terrain Features as Dangerous Terrain, including Open Terrain.
Casting | Type | Duration | ||
---|---|---|---|---|
11+ |
Hex
Missile
Damage
Range 24" |
One Turn |
Immediately when the spell is cast and at the start of each of the Caster's subsequent Magic Phases, the target suffers 1 hit that wounds automatically with AP 10 and Magical Attacks.
No model can be affected by more than one instance of this spell simultaneously.