Casting | Type | Duration | ||
---|---|---|---|---|
6+ |
Universal
Replicable
Range 18" |
One Turn |
The target's Off is modified by [[refsymbolalpha]]. No model can be affected by more than one instance of this spell simultaneously.
[cosmotableone](+2){-2}
Casting | Type | Duration | ||
---|---|---|---|---|
8+ |
Universal
Range 24" |
One Turn |
The target's Cha and Mob are set to [[refsymbolalpha]].\
[cosmotableone](8″){4″}
Casting | Type | Duration | ||
---|---|---|---|---|
8+ |
Universal
Range 18" |
One Turn |
The target's Melee Attacks to-wound rolls are modified by [[refsymbolalpha]] and gain Magical Attacks.
[cosmotableone](+1){-(1)}
Casting | Type | Duration | ||
---|---|---|---|---|
10+ |
Hex
Missile
Damage
Range 24" |
One Turn |
The target suffers 2D6 hits with Str 4, AP 0, and Magical Attacks. Successful [[refsymbolalpha]] against wounds caused by this spell must be rerolled.\
[cosmotableone](Special Saves){Armour Saves}
Casting | Type | Duration | ||
---|---|---|---|---|
9+ |
Universal
Range 18" |
One Turn |
The target must reroll natural to-hit and Armour Save rolls of [[refsymbolalpha]]
[cosmotableone](1){6}
Casting | Type | Duration | ||
---|---|---|---|---|
11+ |
Hex
Missile
Damage
Range 24" |
One Turn |
{[baselineskip]=1pt{
All hits are resolved with Str 6, AP 2, Lightning Attacks, and Magical Attacks. The target suffers 3 hits. Before resolving hits, apply [[refsymbolalpha]]
[cosmotableone](The target suffers 1 additional hit){\newrule{Select a new Unengaged enemy unit within 6″ of the target: it suffers 2 hits. Before resolving hits, select a third Unengaged enemy unit within 6″ of the second unit to suffer 1 hit.[vspace]*{-10pt}}}
}[par]}