Tuskgors and Razorgors bristle with viciously sharp tusks and spines which, when charged into the enemy, can wreak utter devastation.
During a turn in which it charged, the Armour Piercing characteristic of a Tuskgor’s or Razorgor’s tusks (hand weapon) is improved by 1.
Note that this special rule only applies to attacks made by a Tuskgor or Razorgor, not to a chariot or its crew.