If a unit with the majority of models having this rule makes a successful charge and wins the subsequent combat but does not break the enemy, they may attempt to disengage from the fight by passing a LD test. If successful, the unit will make a flee move away from the enemy. This does not cause Panic to friendly units, and the enemy may not pursue them. After making their flee move, the unit will automatically reform. In addition, they cause Fear on any turn that they charge.