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Daemons of Chaos

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Attention Seeker

Beasts of Nurgle can issue and accept challenges, as if they were Characters.

Attention Seeker

Beasts of Nurgle can issue and accept challenges, as if they were Characters.

Aura of Fury

All Daemons of Khorne units within 12" of a Bloodthirster may re-roll 1's To Wound and gain Fight in Extra Ranks (1).

Aura of Slaanesh

Any enemy unit in base contact with Azazel suffers a -1 penalty to its LD value.

Barrage of Knowledge

All enemy units within 8" of a Lord of Change suffer a -1 penalty to their WS and BS. This has no effect on Animated Constructs or Daemons of Tzeentch.

Beast Handler

Friendly Beasts of Nurgle within 8" of Horticulous Slimux re-roll failed charge rolls and To Hit rolls of 1.

Bellow of Endless Fury

This is a S 5 Breath Weapon as described in the Warhammer rulebook.

Blubber and Bile

For each Wound Rotigus successfully Regenerates in close combat, he inflicts a S 4 Hit on the model which caused the Wound.

Burning Blood

Scaarac has a Breath Weapon Attack with S 5 and Ignores Armour Saves.

Call of the Skull Throne

All friendly Daemons of Khorne within 12" of Skaarac may re-roll failed charge distances.

Cultivating the Garden of Nurgle

Once during the battle, at the start of your turns, you can set up a Venom Thicket (see the Warhammer Rulebook) within 3" of Horticulous Slimux and more than 1" away from any other model or terrain feature.

Daemon of Khorne

Daemons of Khorne have treat Daemons of Tzeentch and Nurgle as Suspicious Allies, and Daemons of Slaanesh as Desperate Allies. All of the rules below also apply to mounts.

They have Hatred (Daemons of Slaanesh) and Magic Resistance (1) and Strength Bonus (1).

Daemon of Nurgle

Daemons of Nurgle treat Daemons of Khorne and Slaanesh as Suspicious Allies, and Daemons of Tzeentch as Desperate Allies. All of the rules below also apply to mounts.

They have Hatred (Daemons of Tzeentch). Enemy models in base contact with a Daemon of Nurgle suffer a -1 penalty to their WS.

Daemon of Slaanesh

Daemons of Slaanesh treat Daemons of Tzeentch and Nurgle as Suspicious Allies, and Daemons of Khorne as Desperate Allies. All of the rules below also apply to mounts.

They have Hatred (Daemons of Khorne) and Armour Piercing (2).

Daemon of Tzeentch

Daemons of Tzeentch treat Daemons of Khorne and Slaanesh as Suspicious Allies, and Daemons of Nurgle as Desperate Allies. All of the rules below also apply to mounts.

They have Hatred (Daemons of Nurgle), and re-roll Ward save results of 1. Wizards that are a Daemon of Tzeentch can also re-roll channelling results of 1.

Daemonic

All models with Daemonic have Fear, Immunity (Poisoned Attacks, Psychology), Magical Attacks (including all weapons) and Ward save (5+) (except mounts). In addition, they are also subject to the following special rule:

Daemonic Instability: When a unit of Daemons loses a combat it must take a special kind of Break test called a Daemonic Instability test, instead of taking a normal Break test. To do this, use the following procedure:

1) Calculate combat result as normal and roll 2D6.

2) If the dice roll is a double 1 or double 6, something unexpected happens:

Double 1 Reality Blinks: All Wounds suffered by the unit this Close Combat phase, including any Wounds suffered by characters that have joined it, are restored, and any models removed as casualties in this phase immediately return to play in their earlier positions. Wounds restored in this manner still count as having been inflicted for the purposes of combat results.

Double 6 Banished! Remove the unit from play as a casualty.

3) Now (assuming the unit has not been wiped out when resolving a double 6) apply the difference in combat results as a penalty to the Daemons' LD characteristics. For every point by which the 2D6 roll exceeds this modified LD value, the unit suffers one additional Wound, with no saves of any kind allowed.

If characters are present in the unit, the controlling player first allocates Wounds to the unit (up to their current Wounds), then divides remaining Wounds as equally as possible amongst any characters. Once all Wounds have been allocated, the penalty to the Daemons' LD is discounted. They can, be rerolled if the battle standard is within 12", use the General's Inspiring Presence rule, and/or be tested on unmodified LD if the unit is Stubborn or Steadfast. If a Daemonic unit somehow is Unbreakable, it takes no Daemonic Instability test.

Daemonic Aura

Amon 'Chakai's Ward Save is increased to a 3+ against non-Magical Attacks.

Dark Halo

Azazel has a Ward Save (4+).

Deadly Symbiosis

For each successful To Hit roll by Syll, Esske may reroll one failed To Hit roll the same phase.

Discordant Disruption

All enemy Wizards within 18" of an Infernal Enrapturess whose casting roll contains any double suffers a S 4 Hit for each double rolled.

Exalted Fire of Tzeentch

During the Shooting phase, the Exalted Flamer can shoot either Pink Fire or Blue Fire. These do not have Move or Fire. If a misfire is rolled when resolving Pink Fire or Blue Fire, the Exalted Flamer suffers D6 S D6 hits with Flaming Attacks.

Extreme Contagion

Enemy models in base contact with the Great Unclean One at the start of any close combat phase suffer a Wound on the roll of a 5+ which Ignores Armour saves. This has no effect on Animated Constructs or Daemons of Nurgle.

Flames of Tzeentch

Flaming Attacks. Multiple Shots (D6).

Fleeting Dance of Death

At the end of each round of close combat, Dexcessa can choose to disengage from the combat (before any Break tests are taken). If they do so, they may make a Random Move of 3D6", discarding the highest result. Dexcessa will stop within 1" of any units or impassable terrain, and may turn to face any direction of her choosing at the end of the move.

Formless Horror

At the start of each Close Combat phase, choose an enemy model in base contact with the Changeling. The Changeling may increase any or all of his WS, S, T, I and A characteristics to match those of the chosen enemy model until the end of that phase. If the chosen model has more than one value for a characteristic (as is the case with a mounted model), the Changeling may always choose the higher value. The Changeling cannot match the characteristics of an enemy that is fighting in a challenge, unless the Changeling is fighting in the same challenge.

Gorefeast

If this chariot's Impact Hits cause unsaved Wounds, immediately roll a D6 for each Wound caused. For each score of 4+, the chariot regains a single Wound lost earlier in the game.

Harmonic Alignment

All Daemons of Slaanesh within 6" of an Infernal Enrapturess may re-roll failed Ward saves.

Hellfire

The Bloodthirster gains a S 5 Breath Weapon with Flaming Attacks.

In Death There is Life

All friendly Daemons of Nurgle get Regeneration (6+) while they are within 8" of Horticulous Slimux.

Infernal Iron

All Wizards within 12" of Skaarac suffer a -1 penalty when casting spells.

Irresistible Challenge

Enemy characters who refuses a Challenge from Shalaxi Helbane suffer D3 S 5 Hits with no armour save allowed.

Joyous Battle Fury

Dexcessa receives +1 A for each round of close combat after the first, for as a long as they remain in close combat (to a maximum of 10 A total).

Kairos Fateweaver Magic

At the start of each Magic phase, decide which head Kairos is using this turn. He may only cast spells known to that head during this turn.

Karanak

Karanak may not be the army's General, but may join units of Flesh Hounds.

Lamprey's Bite

Close combat attacks a Screamer makes against Monsters cause Multiple Wounds (D3). This has no effect on Animated Constructs or Forest Spirits.

Life Eater

Roll a D6 for each Wound inflicted by Skaarac in close combat. For each result of a 6, he may restore one Wound previously lost during the battle.

Lithe and Swift

Syll'Esske may re-roll failed charge and pursuit rolls.

Locus of Abjuration

This model, and all models in his unit, have Magic Resistance (2).

Locus of Beguilement

Any enemy unit in base contact with this model, or a model in her unit, are subject to Always Strikes Last.

Locus of Change

At the start of the turn, roll a D6. This model, and all models in his unit, have a S value equal to the result until you roll again.

Locus of Conjuration

Spells cast by this model, and any models in his unit, are resolved at +1 S.

Locus of Contagion

If this model, or any model in his unit, scores a 6 To Hit in close combat, the target immediately suffers an additional automatic hit resolved at S 4.

Locus of Fecundity

This model, and all models in his unit, have Regeneration (6+).

Locus of Fury

This model, and all models in his unit, have Frenzy (note that this Frenzy is not lost if the unit loses a round of combat).

Locus of Grace

This model, and all models in her unit, automatically pass Dangerous Terrain tests, "Look Out Sir!" tests and characteristic tests (but not LD tests).

Locus of Swiftness

This model, and all models in her unit, have Always Strikes First.

Locus of Transmogrification

When a model with Split in this model's unit is slain, you may re-roll dice results of 1-3 to see if it turns into two Blue Horrors.

Locus of Virulence

This model, and all models in his unit, automatically wound in close combat on a To Hit roll of 6+.

Locus of Wrath

This model, and all models in his unit, have Hatred.

Lord of Torment

If one or more enemy units failed a Panic or Break test during the previous turn (after any re-rolls for special rules such as a Battle Standard Bearer's Hold Your Ground! rule), Be'lakor receives D3 additional power dice in the Magic phase, which only he can make use of. Any unused power dice are discarded at the end of the Magic phase as normal.

Mesmerising Lepidoptera

All enemy attacks targeting this model suffer a -1 penalty To Hit.

Palanquin of Nurgle

A Palanquin of Nurgle adds +3 to the Unit Strength of any model mounted on them.

Pink Horror Magic

A unit of Pink Horrors receives an additional +1 to cast for each rank of 5 or more models in the unit, after the first, to a maximum of +3. Each time the unit casts a spell (or is targeted by a special rule that affects a Wizard), you must nominate one Pink Horror in the unit as the caster (or target) for the purposes of line of sight, range, etc. In the event of a Pink Horror unit rolling a miscast, do not roll on the Miscast table. Instead, the unit suffers 2D6 S 10 hits.

Prey of the Blood God

At the start of the game, before deployment, nominate one character in the enemy army – this is the quarry of Khorne that Karanak has come to claim. Karanak re-rolls failed To Hit and To Wound rolls against the chosen character.

Rage Embodied

Skarbrand can never lose his Frenzy. In addition, while Skarbrand is alive, all units within 12" (friendly and enemy) of him are subject to Hatred.

Regal Authority

All friendly Daemons of Slaanesh within 18" of Syll'Esske may re-roll 1's To Hit in close combat.

Relentless Hunter

The Bloodthirster gains Hatred (Characters) and gains 3" to its charge range when charging a unit containing any characters.

Sensual barrage

All enemy units within 6" of the Keeper of Secrets suffer a -1 penalty to their WS and I. This has no effect on Daemons of Slaanesh.

Shadow Form

Be'lakor has a Ward save (6+), and any missile attacks targeting him have a -2 To Hit modifier.

Skulls for the Skull Throne!

Skulltaker must always issue a challenge, or accept a challenge if one is offered.

Slashing Attack

If a unit of Screamers moves over one or more unengaged enemy units in the Remaining Moves sub-phase, choose one of those units – it suffers D3 S 4 attacks per Screamer. These attacks hit on a 4+ and are treated as shooting attacks.

Slime Trail

Enemy units do not receive combat result bonuses for attacking the flank or rear of models with this.

Soporific Musk

Models in base contact with one or more Fiends of Slaanesh suffer a -1 penalty to both WS and I. This has no effect on Daemons of Slaanesh.

Spell Syphon

Whenever an enemy successfully casts a spell (including bound spells, etc.) place a counter next to the Blue Scribes. At the start of your next Magic phase, the Blue Scribes can make a channelling attempt for each counter. Once the Blue Scribes have attempted to channel, remove all counters from them.

Split

When a Pink Horror is slain in close combat (not removed as a result of Daemonic Instability). Roll a D6; on the result of 1-3, the Pink Horror will explode, inflicting an automatic S 3 on the unit that inflicted the Wound, distributed as a missile attack. On the roll of a 4-6, the Pink Horror will split into two Blue Horrors instead; replace the slain Pink Horror with two Blue Horror models at the back of the unit. If you do not have access to enough Blue Horrors, treat the result as having rolled a 1-3 instead. When resolving attacks against a unit with both Pink and Blue Horrors present, the Blue Horrors are targeted and removed as casualties first.

Streams of Brackish Filth

At the start of each of your Shooting phases, all enemy units within 6" of Rotigus suffer D3 S 4 Hits.

Subvert

At the start of each of your turns, one enemy Character within 12" and Line of Sight of Syll'Esske must take a Psychology test. If failed, no units can use that model's LD until the start of your next turn.

The Butcher's Due

At the start of each of your close combat phases, choose one friendly Daemon of Khorne unit within 12". The target unit may re-roll failed To Wound rolls of 1's until the start of your next close combat phase.

The Dark Master

All enemy units within 12" of Be'lakor suffer -1 to their LD.

The Eternal Dance

At the start of each of the controlling player's Close Combat phases, the Masque must choose one dance to perform. These abilities target one enemy unit (which may be in combat). Each dance has a range of 12" and does not require line of sight. Until the end of the phase, the target suffers a penalty to the characteristic stated (to a minimum of 1).

The Hand of Destiny

One enemy model, chosen by the Daemon player, is doomed to perish by Amon 'Chakai. All close combat and shooting attacks against this model will automatically hit. This lasts until the end of the battle, even if Amon 'Chakai is killed.

The Tally of Pestilence

Whilst Epidemius is alive, keep a count of all unsaved Wounds caused by Daemons of Nurgle (friend or foe) and by spells from the Lore of Nurgle.

At the start of each of your turns, consult the Tally of Pestilence table to determine the effect of the Tally of Pestilence. Note that these effects are cumulative. If Epidemius is killed, these effects are immediately lost.

The Voice of Slaanesh

All friendly models within Line of Sight of Synessa may use their LD. In addition, any spells that Synessa casts can be targeted at all enemies within Line of Sight, regardless of range.

Totem of Endless Bloodletting

Any Daemon of Khorne whose unit is within 6" of a Herald on a Blood Throne of Khorne benefits from the Herald's locus, exactly as if it were in the same unit.

Totem of Endless Pleasure

Any Daemon of Slaanesh whose unit is within 6" of a Herald on an Exalted Chariot of Slaanesh benefits from the Herald's locus, exactly as if it were in the same unit.

Undying Hate

If this model is slain, before removing it, every model within D6" suffers a S 5 Hit which Ignores Armour saves.

Versatile Instrument

During the Shooting phase, the Infernal Enrapturess can play either Cacophonous Melody or Euphonic Blast. These are missile attacks.

Willing Prey

Enemy units in base contact with N'Kari are at +1 to be Hit in close combat.