Sonderregeln
Albion

Global

'There Can Be Only One!'

Conor must always issue and accept challenges when possible. In addition, he may choose one character in the enemy's army to be his nemesis. If Conner slays this character in a challenge, the Albion player receives +100 Victory Points. While in a challenge, Conor has Heroic Killing Blow.

Befuddling Glamour

All enemy units within 12” and with line of sight to the Pixies at the start of their turn must take a LD test. If failed, the unit must move straight towards them, following all the rules for Stupidity. This has no effect on units that have the Immunity (Psychology) special rule.

Bonegrinder Giant Special Attacks

To determine what happens in each Close Combat phase, pick a unit in base contact with the Bonegrinder Giant and roll a D6 on one of the tables. Which table you use depends on the size of the Bonegrinder Giant's victim. Use the Man-sized Things Chart when fighting Infantry, Cavalry, War Beasts or Swarms. Use the Big Things Chart when fighting monstrous beasts, monstrous infantry, monstrous cavalry, chariots and war machines. Use the Bigger Things Chart when fighting anything with

Born of Bloodmarsh

The Fenbeast gains Frenzy.

Conduit of Power

Friendly Wizards within 6" receive a +1 modifier to their channelling rolls.

Druidic Rites

A unit of Druid Neophytes is considered to be a Level 2 Wizard that knows the spells Awakening of the Wood and Shield of Thorns from the Lore of Life. This doesn't stop other Wizards from knowing those same spells. The unit receives an additional +1 to cast for For every 5 models of Druid Neophytes in the unit, to a maximum of +3. Each time the unit casts a spell, you must nominate one Druid Neophyte or Draidecht as the caster for the purposes of line of sight, range, etc. In the event that a Druid Neophyte unit rolls a miscast, do not roll on the Miscast table. Instead, the unit suffers D3 Wounds which Ignores Armour saves. If the unit is targeted by a rule that affects a Wizard, your opponent must choose one Druid Neophyte or Draidecht as the target.

Embodiment of Albion

Every model in base contact with a Fenhulk must take a Dangerous Terrain test as if they are moving through Marsh Terrain at the start of the first round of close combat, before Impact Hits are resolved.

Falians

Infantry models with this rule may deploy as Ambushers, and get +1 To Hit in close combat when attacking enemies in their flank or rear (excluding mounts). You may not have multiple Tribal Affiliations in the same army.

Fall Over

A Giant must test to see whether it falls over if any of the following apply:

 If it is beaten in close combat. Test once results are established but before taking a Break test.
 If it is fleeing at the start of the Movement phase.
 When it crosses an obstacle. Test when the obstacle is reached.
 If the Giant decides to Jump Up and Down on an enemy. Test immediately beforehand.

To see if a Giant falls over roll a D6. On a roll of 1, the Giant falls over. A slain Giant falls over automatically.

To determine in which direction the Giant falls, roll a scatter dice. Place the large template in base contact with the Giant in the direction of the scatter dice, measured from the centre of the Giant's base. A model hit by the falling Giant suffers 3D6 S 8 Hits that have Multiple Wounds (D6), though no single model may suffer more than 1 Hit – any excess Hits are ignored. If the unit is in combat and the Giant has fallen over whilst attempting to Jump Up and Down, wounds inflicted by a falling Giant count towards the combat result.

A Giant that falls over automatically suffers 1 wound. If the Giant is in combat then this wound counts towards combat resolution.

Once on the ground a Giant may get up in his following Movement phase, but may not move that turn. Whilst on the ground a Giant may not attack, but he can still defend himself after a fashion so the enemy must still roll to score hits on him. If forced to flee whilst on the ground the Giant is slain. If the Giant gets the opportunity to pursue his foes whilst he's on the ground he stands up instead. A Giant may attack in close combat as usual on the turn he stands up..

Fateful Destiny

Conor has Ward save (3+) against all attacks except successful Killing Blows.

Finians

Models with this rule roll 3D6 for Panic and Break tests, discarding the highest dice rolled. You may not have multiple Tribal Affiliations in the same army.

Fir Domain

Models belonging to the Fir Domain gain +1 armour save when using shields. You may not have multiple Tribal Affiliations in the same army.

Fly-Infested Rotweed

Attacks targeted against the Fenbeast suffer -1 to their WS and BS,

Giant

You may take 1-2 Giants as a single Rare choice.

Hero of Albion

For every unsaved wound caused by Cormac Chath in Close Combat, all friendly units in combat within 6" receive +1 to their combat resolution bonus (to a maximum of +3).

High Druid

Dural Durak may reroll all Power Dice when casting a spell once per turn, as long as it wasn't a Miscast result. This is done after resolving any Unlimited Power rolls.

Leechloam

During any turn in which one or more spells from the Lore of Life or Lore of the Truthsayers is successfully cast within 12", the Fenbeast gains +1 S.

Lifebloom Silt

The Fenbeast may re-roll failed Regeneration results of 1.

Master of the Hunt

Amanthas may deploy within 5" of the enemy instead of the normal 10" and is at an additional -1 to hit with missile weapons when in Forests. In addition, she cannot be march blocked and can fire even if she marches.

Murder of Crows

Morrigan causes 2D6 S 2 Impact Hits with Magical Attacks whenever she makes a successful charge.

Omen of War

All friendly units with War Fury within 8" of Morrigan gain +1 To Hit in Close Combat, and enemy units suffer -1 to their LD. However, Morrigan may never be the army's General.

Sessair

Models belonging to the Sessairs re-roll 1's when rolling To Wound in close combat (excluding mounts). You may not have multiple Tribal Affiliations in the same army.

Shieldbearers

Shieldbearers should be placed on a 40x20mm base and add +2 to the Unit Strength of any model mounted on them.

Steel Head

Agum's 'Eadbutt attack has Multiple Wounds (D6).

Stone Thrower

Once deployed, the Stone Thrower cannot move, though it may pivot on the spot as normal.

War Cry

All friendly units within 6" of a Hero or 12" of a Lord may add D3" to their charge range.

War Fury

All models with this rule re-roll failed charge distances and gain Hatred on any turn that they declare a charge or pursue a fleeing enemy. This lasts for the duration of the turn. However, the models suffer an additional -1 to their LD when taking Break Tests.

War Hawks

Each Hunter may use his War Hawk in addition to another missile weapon during the start of the Shooting phase. Each War Hawk can be directed against any enemy unit within line of sight. The enemy unit must take a Weapon Skill test for each War Hawk targeting them; if failed, the unit takes a Strength 3 Hit.

Warrior Queen

All friendly units within 12” of Gwenlaen may re-roll failed Psychology tests and automatically pass Rally tests. In addition, the restriction on Tribal Affiliation is lifted – you may field units from any of the four tribes in the same army if you wish.

Woad Paint

Any model wearing Woad Paint gets the Ward save (6+) special rule.