Tomb Kings of Khemri

Tomb Kings of Khemri (v2024)

Magic Weapons

Destroyer of Eternities

max 1 per Army

Imbued with powerful incantations, the great blade of this scything weapon is impossibly sharp and is said to destroy the souls of its victims, denying them any hope of reaching the afterlife.

R S AP Special Rules Destroyer of Eternities Combat S+2 -2 Killing Blow, Magical Attacks, Requires Two Hands, Strike Last.

Notes: Rather than attacking normally, the wielder of the Destroyer of Eternities may choose to make a special ‘Scything’ attack. If they do, the enemy unit they are directing their attacks against suffers D6 automatic hits, each resolved using the Destroyer of Eternities’ profile.

Flail of Radiance

max 1 per Army

These gleaming golden weapons represent the high status of the bearer, and all that enter their presence are humbled by the aura of majesty these weapons convey.

R S AP Special Rules Crook & Flail of Radiance Combat S -1 Extra Attacks (+D3), Magical Attacks, Requires Two Hands, Strike First.

Notes: Monarchs of Nehekhara only.

Flail of Skulls

max 1 per Army

This flail is made from the gilded skulls of conquered enemies. Foes struck by these skulls are lacerated and savaged by their sharpened teeth, and bleed profusely from their wounds.

R S AP Special Rules Flail of Skulls Combat S+3 -1 Magical Attacks, Multiple Wounds (2), Requires Two Hands Notes: The Flail of Skulls’ Strength modifier applies only during the first round of combat.

Serpent Staff

max 1 per Army

Crafted in the likeness of a rearing cobra, this tall, heavy-headed staff writhes with an unnatural life, striking at the enemies of its bearer with venomous fangs.

R S AP Special Rules Serpent Staff Combat S+2 -2 Magical Attacks, Poisoned Attacks, Requires Two Hands.

Notes: Liche Priests only.

Magic Armour

Armour of the Ages

max 1 per Army

Forged from bronze, cooled in blood and plated with gold, this ancient armour can turn aside even the strongest blow.

The Armour of the Ages is a suit of light armour. In addition, enemy models must re-roll successful rolls To Wound made against the wearer.

Shield of Ptra

max 1 per Army

Bursting from the face of this ornate shield, the radiance of the Sun God Ptra blinds the enemy.

The Shield of Ptra is a shield. In addition, any enemy model that directs their attacks against the bearer during the Combat phase suffers a -1 modifier to their Weapon Skill characteristic.

Talismans

Crown of Kings

max 1 per Army

Ancient and ornate crowns are a symbol that servitude extends beyond the bounds of death.

Monarch of Nehekhara only. During the Command sub-phase of their turn, if they are not engaged in combat, the wearer of a Crown of Kings may attempt to resurrect the fallen (see page 154) by making a Leadership test. If this test is passed, a single friendly unit of Skeleton Warriors, Skeleton Archers, Skeleton Horsemen or Skeleton Horse Archers that is within this model’s Command range recovers D3+1 Wounds.

Collar of Shapesh

max 1 per Army

This ornate collar is a powerful charm that trades the life of one for that of another.

Single use. When the wearer of the Collar of Shapesh loses their last Wound, roll a D6. On a roll of 4+, the Wound is not lost. Instead, a single friendly model within the wearer’s Command range is removed from play as a casualty.

Enchanted Items

Cloak of the Dunes

max 1 per Army

This tattered cloak is infused with the magic of the deserts, enabling its wearer to transform into an abrasive storm of sand that cuts through the foe.

Models whose troop type is ‘infantry’ only. The wearer of the Cloak of the Dunes gains the Fly (9) special rule. In addition, any enemy unit the wearer moves over during the Remaining Moves sub-phase suffers D6 Strength 2 hits, each with an AP of -1.

Icon of Rulership

max 1 per Army

The hero’s chariot bears a totemic standard that pulses with greatness and proclaims their many victories over their enemies.

Models whose troop type is ‘chariot’ only. This model doubles its Unit Strength, from 3 to 6. In addition, any Impact Hits caused by this model have an Armour Piercing characteristic of -2 and the Magical Attacks special rule.

Death Mask of Kharnutt

max 1 per Army

The expressionless Death Mask of Kharnutt has borne witness to the demise of untold thousands over its long millennia, causing an aura of dread and despair to hang heavily about it.

The wearer of the Death Mask of Kharnutt gains the Terror special rule.

Arcane Items

Enkhil’s Kanopi

max 1 per Army (Wizard only )

Within this dusty clay vessel resides the wicked heart of the Liche Priest Enkhil. Should it ever be opened, the spirit of the jealous priest consumes the magic of his rivals.

Single use. During the Command sub-phase of their turn, if they are not engaged in combat, the bearer of Enkhil’s Kanopi may attempt to unleash its contents by making a Leadership test (using their own, unmodified Leadership). If this test is passed, all ‘Remains in Play’ spells currently in play are dispelled, including spells cast by friendly Wizards.

Hieratic Jar

max 1 per Army (Wizard only )

This earthenware jar, sealed with wax and bound with glyphs, contains the magically charged remains of a once-mighty Liche Priest.

Single use. During the Command sub-phase of their turn, if they are not engaged in combat, the bearer of a Hieratic Jar can release the power held within it. The bearer may attempt to resurrect the fallen by using the Arise! special rule twice during this Command sub-phase (rather than the usual once).

Scarab Brooch

max 1 per Army (Wizard only )

From far beneath the desert sands, scuttling dead things are drawn towards this blackened brooch.

When using the From Beneath the Sands special rule, a summoned unit can be placed on the battlefield anywhere completely within 18" of a Liche Priest wearing the Scarab Brooch, rather than the usual 12".

Banner enchantement

Banner Of Iron Resolve

max 1 per Army

No regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe.

A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.

Razor Standard

max 1 per Army

Hung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard.

A unit carrying the Razor Standard gains the Armour Bane (2) special rule.

Rampaging Banner

max 1 per Army

As a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray.

When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.

The Blazing Banner

max 1 per Army

An eternal flame flickers about the weapons of those that march beneath the Blazing Banner.

A unit carrying the Blazing Banner gains the Flaming Attacks special rule.

War Banner

max 1 per Army

A proud banner of great age. Those that march beneath the War Banner fight with grim resolve.

When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.

Standard of the Cursing Word

max 1 per Army

This potent icon contains a powerful curse, similar to that which protects the mortal remains of the ancient monarchs of Nehekhara.

Battle Standard Bearer only. At the end of any phase in which one or more models in a unit joined by the bearer of the Standard of the Cursing Word lost its last Wound to an enemy attack, the unit that made the attack must make a Leadership test. If this test is failed, the enemy unit suffers D3 Strength 2 hits, each with an AP of -, for each model that lost its last Wound.

Icon of the Sacred Eye

max 1 per Army

The arcane power contained within this unblinking eye guides the arms of those that march beneath it.

A unit carrying the Icon of the Sacred Eye has a +1 modifier to its Weapon Skill characteristic (to a maximum of 10).

Icon of Rakaph

max 1 per Army

Those that march beneath the banner of King Rakaph II are instilled with unrivalled discipline.

Unless making a charge move, a unit carrying the Icon of Rakaph may perform a single free reform at any point during its movement.

Mirage Banner

max 1 per Army

Shimmering with the heat of the desert, this banner shifts constantly, confusing the eye of the enemy.

Any enemy model that targets a unit carrying the Mirage Banner during the Shooting phase suffers an additional -1 To Hit modifier.

Royal Standard Of Settra

max 1 per Army

When Settra’s personal banner marches to war, it is an omen of doom for those who stand against him. For the True King of Nehekhara kneels to no one; all shall bow to him or face annihilation.

The Royal Standard of Settra may only be taken in a muster list that includes Settra the Imperishable and/or Nekaph, Emissary of Settra. A unit carrying the Royal Standard of Settra gains the Hatred (enemy characters) and Terror special rules.

Sigil Of Centuries

max 1 per Army

Time behaves strangely around this odd icon, the weight of years slowing even the most agile warriors to a sluggish crawl.

All enemy units within 6" of the model carrying the Sigil of Centuries suffer a -1 modifier to their Initiative characteristic (to a minimum of 1).

Tapestry Of Conquered Lands

max 1 per Army

Woven from the standards of vanquished enemies, this patchwork banner serves as a warning to those who stand against the rulers of Nehekhara.

Any enemy standard captured by a unit carrying the Tapestry of Conquered Lands is worth 100 Victory Points as a trophy of war.

Banner Of The Desert Winds

max 1 per Army

This tattered banner snaps and waves under the command of a spectral breeze, whose gusts drive forward those who march under it.

Models whose troop type is ‘infantry’ only. A unit carrying the Banner of the Desert Winds gains the Vanguard and Reserve Move special rules.

Army organisation

Characters

Characters

(50% Max)

Core

Core

(25% Least)

Special

Special

(50% Max)

Rare

Rare

(25% Max)

Mercenaries

Mercenaries

(20% Max)

Allies

Allies

(25% Max)

Characters
Characters Special Characters

Settra The Imperishable, The Great King Of Nehekhara

445 pts single model
Troops M WS BS S T W I A Ld Troop's type
Settra the Imperishable - 7 3 6 5 - 3 5 10
Chariot of the Gods - - - 5 5 8 - - -
Skeletal Steed(4) 8 2 - 3 - - 2 1 -

Options

Magic options

free
Characters

Tomb King

160 pts single model
Troops M WS BS S T W I A Ld Troop's type
Tomb King 4 6 3 5 5 4 4 4 10

Magic Weapons

75 pts
65 pts
60 pts
55 pts
50 pts
50 pts
45 pts
55 pts
45 pts
35 pts
35 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
50 pts
40 pts
35 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
30 pts
30 pts
25 pts
25 pts
30 pts
25 pts
20 pts
15 pts

Enchanted Items

50 pts
50 pts
45 pts
40 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

Options

3 pts
3 pts
4 pts
3 pts
2 pts
up to 100 pts
2 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
12 pts
35 pts
195 pts
175 pts
5 pts
20 pts
20 pts
10 pts
Characters

Mount Khemrian Warsphinx

single model
Troops M WS BS S T W I A Ld Troop's type
Khemrian Warsphinx 6 4 - 5 6 5 1 4 -
Tomb Guard Crew(2) - 3 3 4 - - 3 1 8

Options

20 pts
10 pts
5 pts
20 pts
Characters

Tomb Prince

90 pts single model
Troops M WS BS S T W I A Ld Troop's type
Tomb Prince 4 5 3 4 5 3 3 3 9

Magic Weapons

50 pts
50 pts
45 pts
35 pts
35 pts
30 pts
45 pts
35 pts
30 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

50 pts
40 pts
40 pts
35 pts
30 pts
25 pts
35 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
30 pts
30 pts
25 pts
25 pts
30 pts
25 pts
20 pts
15 pts

Enchanted Items

50 pts
50 pts
45 pts
40 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

Options

3 pts
3 pts
4 pts
3 pts
2 pts
up to 50 pts
2 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
12 pts
35 pts
Characters

Royal Herald

60 pts single model
Troops M WS BS S T W I A Ld Troop's type
Royal Herald 4 4 3 4 4 2 3 3 8

Magic Weapons

75 pts
65 pts
60 pts
55 pts
50 pts
50 pts
45 pts
45 pts
55 pts
35 pts
35 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
50 pts
40 pts
35 pts
30 pts
40 pts
35 pts
25 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
30 pts
30 pts
30 pts
25 pts
25 pts
25 pts
20 pts
15 pts

Enchanted Items

50 pts
50 pts
45 pts
40 pts
35 pts
40 pts
35 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry
25 pts
80 pts
50 pts
50 pts

(0-1 per Army)

50 pts

(0-1 per Army)

45 pts
40 pts
40 pts

(0-1 per Army)

35 pts
30 pts

(0-1 per Army)

30 pts
25 pts
25 pts
20 pts

Options

3 pts
3 pts
4 pts
3 pts
2 pts
up to 75 pts
2 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
12 pts
35 pts
Characters

High Priest

140 pts single model
Troops M WS BS S T W I A Ld Troop's type
High Priest 4 3 3 3 4 3 2 2 8

Magic options

30 pts
free
free
free

Magic Weapons

75 pts
65 pts
60 pts
55 pts
50 pts
50 pts
55 pts
45 pts
45 pts
35 pts
35 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
50 pts
40 pts
35 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
30 pts
30 pts
25 pts
30 pts
25 pts
25 pts
20 pts
15 pts

Enchanted Items

50 pts
45 pts
40 pts
50 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Arcane Items

60 pts
50 pts
45 pts
40 pts
30 pts
30 pts
25 pts
20 pts
20 pts
20 pts
20 pts
20 pts
15 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

Options

up to 100 pts

(1-1 per Army)

free

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
12 pts
195 pts
Characters

Mortuary Priest

55 pts single model
Troops M WS BS S T W I A Ld Troop's type
Mortuary Priest 4 3 3 3 3 2 2 1 7

Magic options

30 pts
free
free
free

Magic Weapons

50 pts
50 pts
45 pts
35 pts
35 pts
45 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

50 pts
40 pts
35 pts
30 pts
40 pts
35 pts
25 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
30 pts
30 pts
25 pts
30 pts
25 pts
25 pts
20 pts
15 pts

Enchanted Items

50 pts
45 pts
40 pts
50 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Arcane Items

50 pts
45 pts
40 pts
30 pts
30 pts
25 pts
20 pts
20 pts
20 pts
20 pts
20 pts
15 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

Options

up to 50 pts

(1-1 per Army)

free

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
12 pts
Characters

Necrotect

55 pts single model
Troops M WS BS S T W I A Ld Troop's type
Necrotect 4 3 3 4 4 2 3 2 7

Magic Weapons

50 pts
50 pts
45 pts
35 pts
35 pts
45 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

50 pts
40 pts
35 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
30 pts
30 pts
30 pts
25 pts
25 pts
25 pts
20 pts
15 pts

Enchanted Items

50 pts
45 pts
50 pts
40 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

Options

up to 50 pts
Core
Core

Skeleton Warriors

40 pts + 4 pts/extra model 10-99 models
Troops M WS BS S T W I A Ld Troop's type
Skeleton Warrior 4 2 2 3 3 1 2 1 5
Master of Arms 4 2 2 3 3 1 2 2 5

Command group options

5 pts
up to 25 pts
5 pts
up to 50 pts
50 pts
50 pts

(0-1 per Army)

50 pts

(0-1 per Army)

45 pts
40 pts
40 pts

(0-1 per Army)

35 pts
30 pts

(0-1 per Army)

30 pts
25 pts
25 pts
20 pts
5 pts

Magic Weapons

25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

25 pts
25 pts
20 pts
10 pts
5 pts

Options

1 pts/mod.
1 pts/mod.
10 pts

Talismans

25 pts
25 pts
20 pts
25 pts
15 pts

Enchanted Items

25 pts
20 pts
20 pts
10 pts
5 pts
Core

Tomb Guard

50 pts + 10 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Tomb Guard 4 3 3 4 4 1 2 1 7
Tomb Captain 4 3 3 4 4 1 3 2 7+

Magic Weapons

25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Command group options

6 pts
up to 25 pts
6 pts
up to 50 pts
50 pts
50 pts

(0-1 per Army)

50 pts

(0-1 per Army)

45 pts
40 pts
40 pts

(0-1 per Army)

35 pts
30 pts

(0-1 per Army)

30 pts
25 pts
25 pts
20 pts
6 pts

Magic Armour

25 pts
25 pts
20 pts
10 pts
5 pts

Options

1 pts/mod.
1 pts/mod.
1 pts/mod.

Talismans

25 pts
25 pts
20 pts
25 pts
15 pts

Enchanted Items

25 pts
20 pts
20 pts
10 pts
5 pts
Core

Skeleton Chariots

43 pts + 43 pts/extra model 1-99 models
Troops M WS BS S T W I A Ld Troop's type
Chariot - - - 4 4 3 - - -
Skeletal Crew(2) - 3 2 3 - - 2 1 7
Master Charioteer - 3 2 3 - - 2 2 7
Skeletal Steed(2) 8 2 - 3 - - 2 1 -

Options

Magic Weapons

25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Command group options

6 pts
up to 25 pts
6 pts
up to 50 pts
50 pts
50 pts

(0-1 per Army)

50 pts

(0-1 per Army)

45 pts
40 pts
40 pts

(0-1 per Army)

35 pts
30 pts

(0-1 per Army)

30 pts
25 pts
25 pts
20 pts
6 pts

Magic Armour

25 pts
25 pts
20 pts
10 pts
5 pts

Talismans

25 pts
25 pts
20 pts
25 pts
15 pts

Enchanted Items

25 pts
20 pts
20 pts
10 pts
5 pts
Core

Skeleton Horsemen

55 pts + 11 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Skeleton Horsemen - 2 2 3 3 1 2 1 5
Master of Horse - 2 2 3 3 1 2 2 5
Skeletal Steed 8 2 - 3 - - 2 1 -

Magic Weapons

25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Command group options

6 pts
up to 25 pts
6 pts
up to 50 pts
50 pts
50 pts

(0-1 per Army)

50 pts

(0-1 per Army)

45 pts
40 pts
40 pts

(0-1 per Army)

35 pts
30 pts

(0-1 per Army)

30 pts
25 pts
25 pts
20 pts
6 pts

Options

1 pts/mod.
1 pts/mod.
1 pts/mod.

Magic Armour

25 pts
25 pts
20 pts
10 pts
5 pts

Talismans

25 pts
25 pts
20 pts
25 pts
15 pts

Enchanted Items

25 pts
20 pts
20 pts
10 pts
5 pts
Core

Skeleton Horse Archers

55 pts + 11 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Skeleton Horse Archer - 2 2 3 3 1 2 1 5
Master of Horse - 2 3 3 3 1 2 1 5
Skeletal Steed 8 2 - 3 - - 2 1 -

Command group options

6 pts
6 pts
6 pts

Options

1 pts/mod.
1 pts/mod.
Special
Special

Necropolis Knights

108 pts + 54 pts/extra model 2-99 models
Troops M WS BS S T W I A Ld Troop's type
Necropolis Knight - 4 3 4 4 3 3 2 8
Necropolis Captain - 4 3 4 4 3 3 3 8
Necroserpent 7 3 - 5 - - 3 3 -

Command group options

7 pts
up to 25 pts
3 pts
7 pts
up to 50 pts
50 pts
50 pts

(0-1 per Army)

50 pts

(0-1 per Army)

45 pts
40 pts
40 pts

(0-1 per Army)

35 pts
30 pts

(0-1 per Army)

30 pts
25 pts
25 pts
20 pts
7 pts

Options

Magic Weapons

25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

25 pts
25 pts
20 pts
10 pts
5 pts

Talismans

25 pts
25 pts
20 pts
25 pts
15 pts

Enchanted Items

25 pts
20 pts
20 pts
10 pts
5 pts
Special

Tomb Guard

50 pts + 10 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Tomb Guard 4 3 3 4 4 1 2 1 7
Tomb Captain 4 3 3 4 4 1 3 2 7+

Command group options

6 pts
up to 25 pts
6 pts
up to 50 pts
50 pts
50 pts

(0-1 per Army)

50 pts

(0-1 per Army)

45 pts
40 pts
40 pts

(0-1 per Army)

35 pts
30 pts

(0-1 per Army)

30 pts
25 pts
25 pts
20 pts
6 pts

Magic Weapons

25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Options

1 pts/mod.
1 pts/mod.
1 pts/mod.

Magic Armour

25 pts
25 pts
20 pts
10 pts
5 pts

Talismans

25 pts
25 pts
20 pts
25 pts
15 pts

Enchanted Items

25 pts
20 pts
20 pts
10 pts
5 pts
Special

Khemrian Warsphinx

175 pts single model
Troops M WS BS S T W I A Ld Troop's type
Khemrian Warsphinx 6 4 - 5 6 5 1 4 -
Tomb Guard Crew(2) - 3 3 4 - - 3 1 8

Options

10 pts
5 pts
20 pts
Rare