Rune of Mining
During Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.
Rune of Kinship
The bearer gains Ambush (Table Edge), Scout, and Vanguard.
Rune of Grounding
One use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit
Rune of Readiness
One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).
Rune of Denial
One use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.
Rune of Storms
One use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.
Rune of Dragon's Breath
Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).
Rune of the Courage
One use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.
Rune of Channelling
Channel (1). This Runic Artefact can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Runic Artefact).
Rune of Shielding
Aegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.
Rune of Devouring
One use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.
Rune of Harnessing
In the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.