Magic item categories
Der Schwarm

Weapon Enchantments

Geheimnisse der Klinge des Untergangs

Der Träger erhält +1 Attack Value, solange er diese Waffe benutzt. Attacken mit dieser Waffe erhalten Multiple Wounds (D6), werden zu Divine Attacks und Magical Attacks, und ihre Stärke und Rüstungsdurchschlag werden auf 10 gesetzt. Wenn eine natürliche '1' mit einem Trefferwurf mit dieser Waffe erzielt wird, erleidet der Träger 1 Treffer mit Blitzattacke.

Schwarmmeister

Während er diese Waffe benutzt, erhält der Träger Grind Attacks (X). X entspricht der Anzahl voller Glieder in der EInheit des Trägers. Diese Zermahlenattacken werden mit Stärke 3, Rüstungsdurchschlag 1 und Magical Attacks durchgeführt.

Käsiumkugeln

Die Waffe erhält +2 Schüsse und Angriffe mit ihr werden zu textbfDivine Attacks und Magical Attacks.

Storm Rocket

Aim 3+. Range is set to 24″, Str is set to 5 and AP is set to 2. The weapon gains Flaming Attacks and Maniacal Enthusiasm (To-hit roll). If the weapon hits, it causes D6 hits instead of 1.

King Slayer

Attached. While there is an enemy Character in contact with the wielder’s unit: +1 Att, +2 Str, and +2 AP

Touch of Greatness

+1 Str and +1 AP.

Vorpal Binding

Successful Armour Saves and Special Saves against attacks made with this weapon have to be rerolled.

Giant Slayer

Crush Attack. This Crush Attack always hits on 4+.

Eldritch Inscriptions

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Artefacts

Hybriskrone

Einmal pro freundlicher Magiephase, direkt vor einem Zauberversuch, kann der Träger oder ein anderer Zauberer in der Einheit des Trägers einen +2 Zaubermodifikator auf einen einzelnen Zauberversuch bekommen. Wenn der Zauberversuch fehlschlägt, erleidet jeder Zauberer in der Einheit des Trägers 1 Treffer mit Blitzattacke und die Hybriskrone kann im folgenden Spielzug nicht verwendet werden.

Tarinas Lyra

Niedertrampeln-Attacken die von gegnerischen Einheiten innnerhalb von 6" ausgeführt werden haben -2 Verwundungsmodifikator.

Cowl of the Apostate

If there are two other models with Holy Triumvirate on the army the list, its Path access is replaced with Occultism, Thaumaturgy, and Witchcraft.

Tome of the Ratking

The bearer’s unit gains Unstable.

Darkstone Detonator

At the end of any friendly Movement Phase after the first, the bearer may remove all friendly Tunnel Markers placed on a single Terrain Feature within 24″ of the bearer. If so, one unengaged unit in contact with that Terrain Feature suffers 2D6 hits with Str 4 and AP 1.

Crown of the Usurper

Cannot be taken by a Battle Standard Bearer.
The bearer’s unit gains Fearless. If the General is removed as a casualty, the bearer becomes the General.

Crown of the Wizard King

During Spell Selection, randomise a Magic Path (from all Paths in this book). The bearer is a Wizard Apprentice using the randomised Path. It cannot select the Hereditary Spell. The bearer cannot take any Special Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).

Talisman of Shielding

Aegis (5+).

Magical Heirloom

The bearer knows the Hereditary Spell of its Army Book in addition to its other spells, cannot select it during Spell Selection, and cannot replace or otherwise lose it.

Talisman of the Void

Channel (1). This item can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Magic Item).

Mimic Cloak

Stand Behind

Obsidian Rock

Magic Resistance (2).

Rod of Battle

Armour Enchantments

Segnung des Seucheneremiten

Der Träger erhält Fortitude (5+). Erfolgreiche Trefferwürfe mit Nahkampfwaffenattacken gegen den Träger müssen wiederholt werden.

Destiny's Call

Aegis (4+), and the wearer’s model’s Arm is set to always 3.
Note that this means it cannot be improved beyond 3. It is still affected by AP.

Basalt Infusion

+1 Arm, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Fortitude Saves.

Warding of Unity

Attached and Resistance (Melee Attacks).

Death Cheater

+1 Arm and Fortitude (4+).

Potions and Scrolls

Favanite Powder

When casting a Hex spell, after seeing the result of the roll, the bearer can choose to gain Maniacal Enthusiasm (Casting Roll).

Potion of Rat Form

During any friendly Magic Phase, the bearer can choose to lose Attached (if they have it) and make a 6″ Magical Move. They must end this move by joining another friendly unit (following the normal rules for joining units).

Binding Scroll

May be activated at the end of Siphon the Veil during the enemy Magic Phase. When activated, pick an enemy model and select one of its spells, including Bound Spells.
The selected model cannot cast the chosen instance of the spell during this Magic Phase. Only a single Binding Scroll may be activated during the same phase.

Potion of Swiftness

+3 Agi.

Dragon’s Brew

Breath Attack (Str 4, AP 1, Flaming Attacks, Stand and Shoot).

Troll Tonic

Fortitude (5+).

Potion of Healing

The bearer’s model Recovers 1 HP.

Scroll of Power

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Spell Scroll (Rain of Fire)

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Shield Enchantments

Wild Warding

+3 Arm. The Armour Value can never be improved beyond 5.