Schamanismus

Schamanismus

(1) Erwachen der Bestie

5+ [7+]
18"
Augment
Letzter Zug
The target gains +1 Strength and +1 Armour Penetration [+1 Resilience].

(2) Insektenschwarm

5+ [8+]
24" [48"]
Hex, Missile, Damage
Permanent
Immediately after successfully casting this spell, the target suffers 5D6 hits with Strength 1, Armour Penetration 0, and Magical Attacks. If one or more unsaved wounds are caused, the target suffers -1 to hit with its Shooting Attacks. This spell is immediately ended when the target performs an Advance, March, Charge, Failed Charge, or Pursuit Move.

(3) Wilde Wut

5+ [8+]
12" [24"]
Universal
Letzter Zug
The target gains Frenzy and Battle Focus.

(4) Markerschütterndes Geheul

6+ [10+]
36"
Hex
Letzter Zug
All units within 6" [12"] of the target when the spell is cast suffer a -1 to-wound modifier on their Shooting [Ranged] Attacks [including effects of spells cast while affected by spell effets].

(5) Totemischer Ruf

10+ [12+]
96"
Ground
Sofortig
Summon a Totemic Beast (profile below). It must be placed within 1" [10"] of the Board Edge.


Totemic Beast (for Totemic Summon)
single model
Size Large
Type Beast
Base 40x40 mm
Global Adv Mar Dis Model Rules
3D6″ - 7 Fearless, Random Movement (3D6″)
Defensive HP Def Res Arm
3 3 5 -
Offensive Att Off Str AP Agi
4 3 5 2 3 Breath Attack (Str 3, AP 0)

(6) Den Geist brechen

9+ [11+]
18" [36"]
Hex
Letzter Zug
The target suffers a -1 to-hit modifier, and treats all Terrain (including Open Terrain) as Dangerous Terrain (2).

(EIN) Einkerbung

Caster
Letzter Zug
Melee Attacks against the target can never wound on better than 5+.