This weapon can be fired in two ways:
– As a Catapult (4) Artillery Weapon with
Range 12 - 60", Strength 3[7] [Multiple Wounds (D3, Clipped Wings)].
This weapon ignores all shooting modifiers to hit.
– As a Catapult (6) Artillery Weapon with
Range 12 - 48", Strength 3, Flaming Attacks and Magical Attacks.
This weapon ignores all shooting modifiers to hit.
Units that suffer at least one casualty from this weapon must take a Panic Test just as if it had suffered 25% casualties. Panic Tests caused by a Charnel Catapult are taken at -1 Leadership.