If it is possible for a Rogue Idol to charge an enemy it must do so (however if multiple targets are within charge range, its player may pick which to attack). At the start of any turn that a Rogue Idol is not able to charge or is not already in combat, its player must roll a D6. On a roll of a 1 it must instead charge a friendly unit if one is available to charge, and a single round of combat is fought as normal, after which the Rogue Idol is pushed 1" back if the charged unit does not break. If no friendly units are available to charge the Rogue Idol may do nothing this turn.