Saurian Ancients

Saurian Ancients (v2022 Beta 1 Hotfix 1)

Armour Enchantments

Vital Essence

max 1 per Army (Enchantment: Shield)

The bearer's Health Points are set to 4. In addition, the bearer gains Fortitude (6+) and Fortitude (+1, max 4+).

Starfall Scales

max 1 per Army (Enchantment: Suit of Armour)

The wearer's model gains Hard Target (1). In addition, attacks that are Flaming Attacks against the bearer's model lose this Attack Attribute.

Artefacts

Infiltrator's Dart

max 1 per Army

Skink Veterans onlyRight before the battle (during step 7 of the Deployment Phase Sequence), you must mark a single unit from your opponent's Army List with Prey Scent.

Ancient Plaque

max 1 per Army (Dominant)

Once per Magic Phase, a single Magic Dice may be rerolled: • When the bearer performs a Casting Attempt with 2 or more Magic Dice that is not Miscast. • When the owner performs a Dispelling Attempt with 2 or more Magic Dice.

Te Aupouri Smokestone

max 1 per Army

One use only. May be activated when a friendly unit fails a Break Test (after any rerolls). Until the start of the next friendly Movement Phase, Charge and Pursuit Range rolls made by enemy units within 18" of the bearer's model are subject to Minimised Roll.

The Heart of Atua

max 1 per Army

If the bearer is part of a Compound Unit, the range of the unit's Commanding Presence is always set to 12".

Veilcatcher Astrolabe

max 1 per Army (Dominant)

The bearer gains a Veil Token every time the model successfully casts a non-Bound and non-Attribute Spell, after resolving the spell's effect and any Attribute Spell.

Stampede Resonator Crystal

max 1 per Army

One use only. May be activated at the start of any Charge Phase. Choose one friendly Large Cavalry unit or Gigantic model within 12" of the bearer's model and apply the following effects (all of them or none) until the end of the Melee Phase: • Each model gains Impact Hits (X), where X is equal to its amount of Stomp Attacks. If a model already had Impact Hits, increase its number of Impact Hits by its amount of Stomp Attacks instead. • The models cannot perform any Stomp Attacks.

Weapon Enchantments

Serpent's Nest Charm

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons) (Cannot be taken by Wizards )

Cannot be taken by WizardsWhile using this weapon, the wielder's Attack Value is set to 6 and attacks made with this weapon become Poison Attacks and Magical Attacks.

Glory of the Dawn Age

max 1 per Army (Enchantment: Halberd, Spear)

Attacks made with this weapon gain +1 Strength and +1 Armour Penetration and become Magical Attacks. In addition, attacks made with this weapon for which a successful natural to-wound roll of 5+ was rolled are subject to the following rules: • They gain Multiple Wounds (2) • Unless the target ignores Lethal Strike, their Armour Penetration is always set to 10 and they ignore Fortitude Saves.

Alchemical Arrows

max 1 per Army (Enchantment: Magnetic Short Bow)

This weapon has Shots 4, Str 5, AP 1. Attacks made with this weapon become Magical Attacks. If the weapon inflicts one or more hits, all other simultaneously made Shooting Attacks with Lodestone from the wielder's unit gain +1 Strength and become Magical Attacks for the duration of the phase.

Howdah Devices

Carved Wisdom

max 3 per Army

0-3 Mod- els/ArmyThe model gains Channel (1). In addition, during Spell Selection, the model must choose one of the spells below. The model can cast the chosen spell as a Bound Spell with Power Level (4/8): • Fate's Judgement (Divination) • Master of Earth (Druidism) • Molten Copper (Alchemy) • Swarm of Insects (Shamanism) • Touch of the Reaper (Evocation) Each spell can only be chosen by a single model with Carved Wisdom.

Magnetic Great Bow (3+)

max 3 per Army

0-3 Models/ArmyShooting Weapon. Range 18", Shots 2, Str 3 [5], AP 1 [3], Area Attack (1×5), [[b]Multiple Wounds (D3)[/b]], Lodestone, March and Shoot, Reload!.

Engine of the Ancients (3+)

max 1 per Army

0-1 Models/ArmyShooting Weapon. Range 12", Shots 1, Str 6, AP 3, Area Attack (2×2), Lodestone, March and Shoot, Reload!. The attack never suffers negative to-hit modifiers. For the purpose of shooting this weapon, the model can draw Line of Sight in any direction, even outside its Front Arc.

Lodestone Shield

max 1 per Army

0-1 Models/ArmyFriendly units within 8" of the model gain Aegis (5+, against Shooting Attacks).

Venomous Fortress

max 1 per Army

0-1 Models/Army. Thyroscutus Herd onlyThe model's base size is changed to 60×100 mm, it gains 6 additional Skink Riders, and, if applicable, the units that the model can join as per Combined Strength are replaced with (Skink Warriors, Skink Hunters). In addition, model parts without Harnessed in the bearer's unit gain Poison Attacks and Hatred.

Monolith of Vitalism

max 1 per Army

One of a KindThe model becomes the Battle Standard Bearer.

Suncatcher Crystal

max 3 per Army

0-3 Models/ArmyShooting Weapon. The weapon can be used in two different ways. Choose which version to use immediately before rolling to hit. All models in the unit must choose the same version. • Dispersed Beam (2+): Range 18", Shots D3+1, Str 4, AP 1, Accurate, March and Shoot, Reload!. • Focused Beam (2+): Range 12", Shots 1, Str 8, AP 5, Accurate, March and Shoot, Reload!.

Banner enchantement

Koru Stone

max 1 per Army

The bearer's unit gains Rally Around the Flag whose range is set to 8".

Obelisk of Collaboration

max 1 per Army

The bearer's unit gains Pack Hunter.

Sceptic's Stele

max 1 per Army

The bearer gains Magic Resistance (1). One use only. The bearer's unit and all units in base contact with the bearer's unit automatically fail all Aegis Saves. The effect lasts until the bearer's unit is no longer Engaged in Combat.

Rending Banner

max 3 per Army

One use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stalker's Standard

max 3 per Army

The bearer’s unit gains Strider.

Aether Icon

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Banner of the Relentless Company

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Legion Standard

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Racial Trait Spell

Casting Range Type Duration Effect
Enlightenment The target gains +2 Discipline and suffers −1 to hit {and −1 to wound}.
Mf (7+){10+} 24" Universal Last one Turn
The target gains +2 Discipline and suffers −1 to hit {and −1 to wound}.

Army Organisation

Core

Core

(25% Least)

Special

Special

(No Limit)

Guerilla Warriors

Guerilla Warriors

(30% Max)

Magna Sauria

Magna Sauria

(35% Max)

Characters

Characters

(35% Max)

Characters
Characters

Anurarch Archmage

450pts
single model
Size:Standard
Type:Infantry
Base:50x50mm
Global Adv Mar Dis Model Rules
6" 12" 6
Defensive HP Def Res Arm
4 1 4 0
Offensive Att Off Str Ap Agi
Anurarch 1 1 1 0 1
Anurarch:

Magic Options

Alchemy

Alchemy

Divination

Divination

Druidism

Druidism

Evocation

Evocation

Options

up to 200 pts
up to 100 pts
75 pts
55 pts
50 pts
50 pts
50 pts
40 pts
25 pts

Mount Options

60 pts
Characters

Caiman Master

320pts
single model
0-2 Units/Army (Army Organisation)
Size:Large
Type:Infantry
Base:50x50mm
Global Adv Mar Dis Model Rules
6" 12" 8
Defensive HP Def Res Arm
4 5 5 3
Offensive Att Off Str Ap Agi
Caiman Master 5 5 5 2 2

Options

up to 100 pts
Characters

Tegu Veteran

180pts
single model
Size:Standard
Type:Infantry
Base:25x25mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
3 5 5 2
Offensive Att Off Str Ap Agi
Tegu Veteran 5 5 5 2 3

Options

up to 200 pts
10 pts
5 pts
5 pts
10 pts
10 pts
20 pts

Mount Options

70 pts
470 pts
Characters

Skink Veteran

75pts
single model
0-4 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
6" 12" 7
Defensive HP Def Res Arm
2 4 3 0
Offensive Att Off Str Ap Agi
Skink Veteran 3 4 4 1 4
Skink Veteran:

Options

up to 100 pts
5 pts
free
5 pts
5 pts
5 pts
5 pts
5 pts

(foot only, 0-2 Units per Army)

10 pts

(foot only, 0-1 Units per Army)

35 pts

Mount Options

70 pts
140 pts
380 pts
Characters

Mount Saurian Raptor

single model
0-2 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
7" 14" C
Defensive HP Def Res Arm
C C C C+1
Offensive Att Off Str Ap Agi
Saurian Raptor 2 3 4 2 4
Saurian Raptor:
Characters Magna Sauria

Mount Taurosaur

single model
0-1 Units/Army (Army Organisation)
Size:Gigantic
Type:Beast
Base:50x100mm
Global Adv Mar Dis Model Rules
6" 10" C
Defensive HP Def Res Arm
6 3 6 4
Offensive Att Off Str Ap Agi
Skink Rider 1 2 3 0 3
Taurosaur 4 3 6 3 2
Skink Rider:

Options

(0-3 per Army)

90 pts
75 pts

(0-3 per Army)

50 pts

(0-3 per Army)

45 pts

(0-1 per Army)

35 pts

(0-1 per Army)

30 pts
Core
Core

Tegu Warriors

210pts + 15 pts/extra model
15-35 models
0-5 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:25x25mm
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
1 3 4 2
Offensive Att Off Str Ap Agi
Tegu Warrior 2 3 4 1 2
Tegu Warrior:

Options

3 pts/mod.
free

Command Group Options

10 pts
70 pts
10 pts
no limit
Core

Skink Warriors

140pts + 6 pts/extra model
20-40 models
0-5 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
6" 12" 6
Defensive HP Def Res Arm
1 2 2 0
Offensive Att Off Str Ap Agi
Skink Warrior 1 2 3 0 3
Skink Warrior:

Options

1 pts/mod.
free

Command Group Options

10 pts
70 pts
10 pts
no limit
Core Guerilla Warriors

Skink Hunters

170pts + 6 pts/extra model
10-20 models
0-2 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
6" 12" 6
Defensive HP Def Res Arm
1 2 2 0
Offensive Att Off Str Ap Agi
Skink Hunter 1 2 3 0 3
Skink Hunter:

Options

free

Command Group Options

80 pts
Core

Caiman Warriors

165pts + 45 pts/extra model
3-8 models
0-8 Models/Army (Army Organisation)
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 7
Defensive HP Def Res Arm
3 3 4 3
Offensive Att Off Str Ap Agi
Caiman Warrior 3 3 4 1 1
Caiman Warrior:

Options

4 pts/mod.

(0-4 Models per Unit)

10 pts/mod.
free

Command Group Options

80 pts
10 pts
no limit
Special
Special

Tegu Guards

290pts + 23 pts/extra model
15-30 models
Size:Standard
Type:Infantry
Base:25x25mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
1 4 4 2
Offensive Att Off Str Ap Agi
Tegu Guard 2 4 4 1 2
Tegu Guard:

Options

2 pts/mod.
4 pts/mod.

Command Group Options

10 pts
10 pts
no limit
Special

Tegu Mystics

190pts + 15 pts/extra model
10-20 models
0-2 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:25x25mm
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
1 3 4 2
Offensive Att Off Str Ap Agi
Tegu Mystic 2 3 4 1 2

Options

free
free
free
free

Command Group Options

120 pts
Special

Raptor Pack

120pts + 12 pts/extra model
5-15 models
0-2 Units/Army (Army Organisation)
Size:Standard
Type:Beast
Base:25x50mm

Units of 8 or more models without Corrosive Spitter and Ambush count towards Core instead of Special.

Global Adv Mar Dis Model Rules
7" 14" 6
Defensive HP Def Res Arm
1 3 4 2
Offensive Att Off Str Ap Agi
Raptor 2 3 4 2 4
Raptor:

Options

2 pts/mod.
2 pts/mod.
Special

Raptor Riders

280pts + 32 pts/extra model
8-15 models
0-2 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
7" 14" 7
Defensive HP Def Res Arm
1 3 4 3
Offensive Att Off Str Ap Agi
Tegu Rider 2 3 4 1 2
Raptor 2 3 4 2 4
Tegu Rider:
Raptor:

Options

free
2 pts/mod.

Command Group Options

10 pts
10 pts
no limit
Special

Caiman Elders

275pts + 90 pts/extra model
3-6 models
0-2 Units/Army (Army Organisation)
Size:Large
Type:Infantry
Base:50x50mm
Global Adv Mar Dis Model Rules
6" 12" 7
Defensive HP Def Res Arm
4 4 4 3
Offensive Att Off Str Ap Agi
Caiman Elder 3 4 5 2 1
Caiman Elder:

Options

7 pts/mod.
2 pts/mod.

(0-3 Models per Unit)

free
free
free
free

Command Group Options

90 pts
10 pts
no limit
Special

Thyroscutus Herd

210pts + 145 pts/extra model
1-3 models
0-4 Models/Army (Army Organisation)
Size:Large
Type:Cavalry
Base:50x100mm
Global Adv Mar Dis Model Rules
5" 10" 6
Defensive HP Def Res Arm
5 4 5 5
Offensive Att Off Str Ap Agi
Skink Rider 1 2 3 0 3
Thyroscutus 3 2 4 1 0
Skink Rider:

Options

(0-1 Models per Unit)

80 pts/mod.

(0-3 per Army)

90 pts/mod.
75 pts/mod.

(0-1 per Army)

65 pts/mod.

(0-3 per Army)

50 pts/mod.

(0-3 per Army)

45 pts/mod.

(0-1 per Army)

35 pts/mod.

(0-1 per Army)

30 pts/mod.
Special

Rhamphodon Riders

220pts + 45 pts/extra model
3-5 models
0-2 Units/Army (Army Organisation)
0-1 Units/Army (Army Organisation)
Size:Large
Type:Cavalry
Base:40x40mm
Global Adv Mar Dis Model Rules
2" 4" 6
fly 8" 16"
Defensive HP Def Res Arm
2 2 3 2
Offensive Att Off Str Ap Agi
Skink Rider 1 2 3 0 3
Rhamphodon 3 3 4 1 4

Command Group Options

10 pts
Special

Saurian Swarms

110pts + 20 pts/extra model
2-4 models
0-3 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 6
Defensive HP Def Res Arm
5 2 1 0
Offensive Att Off Str Ap Agi
Saurian Swarm 5 2 1 1 3
Saurian Swarm:
Guerilla Warriors
Guerilla Warriors

Skink Guerrillas

135pts + 10 pts/extra model
5-15 models
0-4 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
6" 12" 6
Defensive HP Def Res Arm
1 2 2 0
Offensive Att Off Str Ap Agi
Skink Guerrilla 1 2 3 0 3
Skink Guerrilla:

Options

free
2 pts/mod.

(0-2 Units per Army)

3 pts/mod.

(0-2 Units per Army)

2 pts/mod.

Command Group Options

10 pts
Guerilla Warriors

Weapon Beasts

130pts + 110 pts/extra model
1-2 models
0-3 Units/Army (Army Organisation)
Size:Large
Type:Beast
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 6
Defensive HP Def Res Arm
3 3 4 3
Offensive Att Off Str Ap Agi
Weapon Beast 3 3 4 1 3
Weapon Beast:

Options

(0-4 Models per Army)

free

(0-3 Models per Army)

5 pts/mod.
free
Guerilla Warriors

Pteradon Riders

185pts + 30 pts/extra model
3-5 models
0-2 Units/Army (Army Organisation)
Size:Large
Type:Cavalry
Base:40x40mm
Global Adv Mar Dis Model Rules
2" 4" 6
fly 8" 16"
Defensive HP Def Res Arm
2 2 3 2
Offensive Att Off Str Ap Agi
Skink Rider 1 2 3 0 3
Pteradon 2 2 4 1 4
Skink Rider:
Pteradon:

Options

free
2 pts/mod.
2 pts/mod.

Command Group Options

120 pts
Magna Sauria
Magna Sauria

Stygiosaur Pack

325pts + 110 pts/extra model
2-4 models
0-3 Units/Army (Army Organisation)
Size:Large
Type:Cavalry
Base:50x100mm
Global Adv Mar Dis Model Rules
7" 14" 6
Defensive HP Def Res Arm
4 4 5 2
Offensive Att Off Str Ap Agi
Skink Rider 1 2 3 0 3
Stygiosaur 4 4 5 2 3

Command Group Options

10 pts
10 pts
no limit
Magna Sauria

Carnosaur

370pts
single model
0-2 Units/Army (Army Organisation)
Size:Gigantic
Type:Beast
Base:50x100mm
Global Adv Mar Dis Model Rules
7" 14" 7
Defensive HP Def Res Arm
5 2 5 4
Offensive Att Off Str Ap Agi
Tegu Rider 2 3 4 1 2
Carnosaur 5 3 6 3 3

Options

10 pts
free
20 pts
Magna Sauria

Taurosaur

425pts
single model
0-3 Units/Army (Army Organisation)
Size:Gigantic
Type:Beast
Base:50x100mm
Global Adv Mar Dis Model Rules
6" 10" 6
Defensive HP Def Res Arm
6 3 6 4
Offensive Att Off Str Ap Agi
Skink Rider 1 2 3 0 3
Taurosaur 4 3 6 3 2
Skink Rider:

Options

(0-3 per Army)

90 pts
75 pts

(0-3 per Army)

50 pts

(0-3 per Army)

45 pts

(0-1 per Army)

35 pts

(0-1 per Army)

30 pts
Magna Sauria

Titanopod

510pts
single model
0-1 Units/Army (Army Organisation)
Size:Gigantic
Type:Beast
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 14" 6
Defensive HP Def Res Arm
10 3 6 4
Offensive Att Off Str Ap Agi
Rock Releaser 1 3 4 0 3
Titanopod 2 3 6 2 0
Rock Releaser:

Options

no limit
Magna Sauria

Saurian Giant

280pts
single model
0-3 Units/Army (Army Organisation)
Size:Gigantic
Type:Infantry
Base:50x75mm
Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
7 3 5 1
Offensive Att Off Str Ap Agi
Saurian Giant 5 3 5 2 3
Saurian Giant:

Options

25 pts
free

(0-1 Units per Army)

10 pts
10 pts