- Army book
- Quick Reference Sheet
- Correspondence of translations with another language
- Army magic cards
Saurian Ancients (v2022 Beta 1 Hotfix 1)
Armour Enchantments
Vital Essence
max 1 per Army (Enchantment: Shield)The bearer's Health Points are set to 4. In addition, the bearer gains Fortitude (6+) and Fortitude (+1, max 4+).
Starfall Scales
max 1 per Army (Enchantment: Suit of Armour)The wearer's model gains Hard Target (1). In addition, attacks that are Flaming Attacks against the bearer's model lose this Attack Attribute.
Artefacts
Infiltrator's Dart
max 1 per ArmySkink Veterans onlyRight before the battle (during step 7 of the Deployment Phase Sequence), you must mark a single unit from your opponent's Army List with Prey Scent.
Ancient Plaque
max 1 per Army (Dominant)Once per Magic Phase, a single Magic Dice may be rerolled: • When the bearer performs a Casting Attempt with 2 or more Magic Dice that is not Miscast. • When the owner performs a Dispelling Attempt with 2 or more Magic Dice.
Te Aupouri Smokestone
max 1 per ArmyOne use only. May be activated when a friendly unit fails a Break Test (after any rerolls). Until the start of the next friendly Movement Phase, Charge and Pursuit Range rolls made by enemy units within 18" of the bearer's model are subject to Minimised Roll.
The Heart of Atua
max 1 per ArmyIf the bearer is part of a Compound Unit, the range of the unit's Commanding Presence is always set to 12".
Veilcatcher Astrolabe
max 1 per Army (Dominant)The bearer gains a Veil Token every time the model successfully casts a non-Bound and non-Attribute Spell, after resolving the spell's effect and any Attribute Spell.
Stampede Resonator Crystal
max 1 per ArmyOne use only. May be activated at the start of any Charge Phase. Choose one friendly Large Cavalry unit or Gigantic model within 12" of the bearer's model and apply the following effects (all of them or none) until the end of the Melee Phase: • Each model gains Impact Hits (X), where X is equal to its amount of Stomp Attacks. If a model already had Impact Hits, increase its number of Impact Hits by its amount of Stomp Attacks instead. • The models cannot perform any Stomp Attacks.
Weapon Enchantments
Serpent's Nest Charm
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons) (Cannot be taken by Wizards )Cannot be taken by WizardsWhile using this weapon, the wielder's Attack Value is set to 6 and attacks made with this weapon become Poison Attacks and Magical Attacks.
Glory of the Dawn Age
max 1 per Army (Enchantment: Halberd, Spear)Attacks made with this weapon gain +1 Strength and +1 Armour Penetration and become Magical Attacks. In addition, attacks made with this weapon for which a successful natural to-wound roll of 5+ was rolled are subject to the following rules: • They gain Multiple Wounds (2) • Unless the target ignores Lethal Strike, their Armour Penetration is always set to 10 and they ignore Fortitude Saves.
Alchemical Arrows
max 1 per Army (Enchantment: Magnetic Short Bow)This weapon has Shots 4, Str 5, AP 1. Attacks made with this weapon become Magical Attacks. If the weapon inflicts one or more hits, all other simultaneously made Shooting Attacks with Lodestone from the wielder's unit gain +1 Strength and become Magical Attacks for the duration of the phase.
Howdah Devices
Carved Wisdom
max 3 per Army0-3 Mod- els/ArmyThe model gains Channel (1). In addition, during Spell Selection, the model must choose one of the spells below. The model can cast the chosen spell as a Bound Spell with Power Level (4/8): • Fate's Judgement (Divination) • Master of Earth (Druidism) • Molten Copper (Alchemy) • Swarm of Insects (Shamanism) • Touch of the Reaper (Evocation) Each spell can only be chosen by a single model with Carved Wisdom.
Magnetic Great Bow (3+)
max 3 per Army0-3 Models/ArmyShooting Weapon. Range 18", Shots 2, Str 3 [5], AP 1 [3], Area Attack (1×5), [[b]Multiple Wounds (D3)[/b]], Lodestone, March and Shoot, Reload!.
Engine of the Ancients (3+)
max 1 per Army0-1 Models/ArmyShooting Weapon. Range 12", Shots 1, Str 6, AP 3, Area Attack (2×2), Lodestone, March and Shoot, Reload!. The attack never suffers negative to-hit modifiers. For the purpose of shooting this weapon, the model can draw Line of Sight in any direction, even outside its Front Arc.
Lodestone Shield
max 1 per Army0-1 Models/ArmyFriendly units within 8" of the model gain Aegis (5+, against Shooting Attacks).
Venomous Fortress
max 1 per Army0-1 Models/Army. Thyroscutus Herd onlyThe model's base size is changed to 60×100 mm, it gains 6 additional Skink Riders, and, if applicable, the units that the model can join as per Combined Strength are replaced with (Skink Warriors, Skink Hunters). In addition, model parts without Harnessed in the bearer's unit gain Poison Attacks and Hatred.
Monolith of Vitalism
max 1 per ArmyOne of a KindThe model becomes the Battle Standard Bearer.
Suncatcher Crystal
max 3 per Army0-3 Models/ArmyShooting Weapon. The weapon can be used in two different ways. Choose which version to use immediately before rolling to hit. All models in the unit must choose the same version. • Dispersed Beam (2+): Range 18", Shots D3+1, Str 4, AP 1, Accurate, March and Shoot, Reload!. • Focused Beam (2+): Range 12", Shots 1, Str 8, AP 5, Accurate, March and Shoot, Reload!.
Banner enchantement
Koru Stone
max 1 per ArmyThe bearer's unit gains Rally Around the Flag whose range is set to 8".
Obelisk of Collaboration
max 1 per ArmyThe bearer's unit gains Pack Hunter.
Sceptic's Stele
max 1 per ArmyThe bearer gains Magic Resistance (1). One use only. The bearer's unit and all units in base contact with the bearer's unit automatically fail all Aegis Saves. The effect lasts until the bearer's unit is no longer Engaged in Combat.
Rending Banner
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.
Stalker's Standard
max 3 per ArmyThe bearer’s unit gains Strider.
Aether Icon
max 3 per ArmyThe bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Flaming Standard
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.
Banner of the Relentless Company
max 3 per ArmyOne use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.
Legion Standard
max 3 per ArmyA unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
---|---|---|---|---|---|
Enlightenment | The target gains +2 Discipline and suffers −1 to hit {and −1 to wound}. | ||||
Mf | (7+){10+} | 24" | Translation missing: en.magic_spell.type_target.Universal | One Turn | |
The target gains +2 Discipline and suffers −1 to hit {and −1 to wound}. |
Army Organisation
Core
(25% Least)
Special
(No Limit)
Guerilla Warriors
(30% Max)
Magna Sauria
(35% Max)
Characters
(35% Max)
Anurarch Archmage
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 1 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Anurarch | 1 | 1 | 1 | 0 | 1 |
Caiman Master
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 5 | 5 | 3 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Caiman Master | 5 | 5 | 5 | 2 | 2 |
Tegu Veteran
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 5 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Tegu Veteran | 5 | 5 | 5 | 2 | 3 |
Skink Veteran
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
2 | 4 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Skink Veteran | 3 | 4 | 4 | 1 | 4 |
Mount Anurarch Wardens
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | C |
|
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 4 | C | 3 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Wardens | 4 | 3 | 4 | 1 | 2 | |
Palanquin |
Mount Saurian Raptor
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | C | C+1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Saurian Raptor | 2 | 3 | 4 | 2 | 4 |
Mount Mountain Pteradon
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
2" | 4" | C | ||||
fly | 8" | 16" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | C | 3 | C+1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Mountain Pteradon | 3 | 3 | 4 | 1 | 4 |
Mount Pouakai Sky Tyrant
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
2" | 4" | C | ||||
fly | 8" | 16" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | C | 4 | C+1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Pouakai Sky Tyrant | 4 | 4 | 5 | 2 | 4 |
Mount Taurosaur
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 10" | C |
|
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 3 | 6 | 4 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Skink Rider(4) | 1 | 2 | 3 | 0 | 3 |
|
Taurosaur | 4 | 3 | 6 | 3 | 2 |
Mount Alpha Carnosaur
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 3 | 6 | 4 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Alpha Carnosaur | 5 | 4 | 7 | 4 | 3 |
Tegu Warriors
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 4 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Tegu Warrior | 2 | 3 | 4 | 1 | 2 |
Skink Warriors
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 2 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Skink Warrior | 1 | 2 | 3 | 0 | 3 |
|
Skink Hunters
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 2 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Skink Hunter | 1 | 2 | 3 | 0 | 3 |
|
Caiman Warriors
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 4 | 3 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Caiman Warrior | 3 | 3 | 4 | 1 | 1 |
|
Tegu Guards
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 4 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Tegu Guard | 2 | 4 | 4 | 1 | 2 |
Tegu Mystics
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 4 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Tegu Mystic | 2 | 3 | 4 | 1 | 2 |
Raptor Pack
Units of 8 or more models without Corrosive Spitter and Ambush count towards Core instead of Special.
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 4 | 2 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Raptor | 2 | 3 | 4 | 2 | 4 |
|
Raptor Riders
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 4 | 3 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Tegu Rider | 2 | 3 | 4 | 1 | 2 | |
Raptor | 2 | 3 | 4 | 2 | 4 |
Caiman Elders
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 4 | 4 | 3 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Caiman Elder | 3 | 4 | 5 | 2 | 1 |
Thyroscutus Herd
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 4 | 5 | 5 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Skink Rider(4) | 1 | 2 | 3 | 0 | 3 |
|
Thyroscutus | 3 | 2 | 4 | 1 | 0 |
Rhamphodon Riders
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
2" | 4" | 6 | ||||
fly | 8" | 16" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
2 | 2 | 3 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Skink Rider | 1 | 2 | 3 | 0 | 3 | |
Rhamphodon | 3 | 3 | 4 | 1 | 4 |
Saurian Swarms
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 2 | 1 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Saurian Swarm | 5 | 2 | 1 | 1 | 3 |
Skink Guerrillas
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 2 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Skink Guerrilla | 1 | 2 | 3 | 0 | 3 |
|
Weapon Beasts
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 4 | 3 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Weapon Beast | 3 | 3 | 4 | 1 | 3 |
|
Pteradon Riders
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
2" | 4" | 6 | ||||
fly | 8" | 16" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
2 | 2 | 3 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Skink Rider | 1 | 2 | 3 | 0 | 3 | |
Pteradon | 2 | 2 | 4 | 1 | 4 |
Stygiosaur Pack
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 4 | 5 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Skink Rider | 1 | 2 | 3 | 0 | 3 | |
Stygiosaur | 4 | 4 | 5 | 2 | 3 |
Carnosaur
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 2 | 5 | 4 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Tegu Rider | 2 | 3 | 4 | 1 | 2 | |
Carnosaur | 5 | 3 | 6 | 3 | 3 |
Taurosaur
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 10" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 3 | 6 | 4 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Skink Rider | 1 | 2 | 3 | 0 | 3 |
|
Taurosaur | 4 | 3 | 6 | 3 | 2 |
Titanopod
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 14" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
10 | 3 | 6 | 4 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Rock Releaser(6) | 1 | 3 | 4 | 0 | 3 |
|
Titanopod | 2 | 3 | 6 | 2 | 0 |
Saurian Giant
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 8 |
|
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
7 | 3 | 5 | 1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Saurian Giant | 5 | 3 | 5 | 2 | 3 |
|