Magic banners

Orcs and Goblins

Aether Icon

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Banner of the Relentless Company

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Flaming Standard

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Legion Standard

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Stalker's Standard

The bearer’s unit gains Strider.

Green Tide

The bearer's unit gains Fight in Extra Rank.

Mikinok's Totem

At the start of each Round of Combat that the model's unit is fighting, choose one of the following: • A Special Item* carried by a Character or Champion in a single enemy unit in base contact with the bearer's unit. • A Special Item* carried by a single model unit in base contact with the bearer's unit. • A Banner Enchantment carried by a Standard Bearer in a single enemy unit in base contact with the bearer's unit. The effects of this Special Item* are ignored during this Round of Combat. *Or, when fighting a Dwarven Holds army, a combination of Runic Weapon Enchantments, Runic Armour Enchantments, or Runic Artefacts.