Empire of Sonnstahl

Empire of Sonnstahl (v2023 Beta 2)

Armour Enchantments

Imperial Seal

max 1 per Army (Enchantment: Plate Armour)

The wearer gains +3 Armour and +1 Discipline. The wearer's unit cannot voluntarily declare Flee as a Charge Reaction.

Shield of Volund

max 1 per Army (Enchantment: Shield)

Cannot be taken by Gigantic modelsWhile using this Shield, attacks against the bearer's model with Lethal Strike and/or Battle Focus lose these Attack Attributes.

Blacksteel

max 1 per Army (Enchantment: Plate Armour)

The wearer gains +1 Armour and Fear. If taken by a model on foot, the wearer gains an additional +1 Armour.

Witchfire Guard

max 1 per Army (Enchantment: Shield)

The bearer gains Aegis (4+, against Magical Attacks) while using this Shield.

Artefacts

Exemplar's Flame

max 1 per Army (Wizard only )

Choose a single Parent Unit after Spell Selection (at step 8 of the Pre-Game Sequence). At the start of any friendly Melee Phase, if the bearer is within 18" of the chosen unit, the owner may choose to discard a single Veil Token from their Veil Token pool to grant all R&F models in the chosen unit Lethal Strike and Magical Attacks until the end of the phase.

Locket of Sunna

max 1 per Army

When fighting a Duel, choose a single model part with neither Harnessed nor Inanimate that the bearer is fighting with. The bearer and the chosen model part must swap their corresponding unmodified Characteristic values of Attack Value, Strength, Armour Penetration, Agility, and Resilience. This is done before applying other modifiers. If the chosen model part is part of a Multipart Model , use the Multipart Model's Resilience value instead.

Karadon's Courser

max 1 per Army

Knight Commanders mounted on Horse and Marshals mounted on Horse onlyOne use only. May be activated at the start of any friendly Player Turn. For the duration of this Player Turn, friendly units within 6" of the bearer must reroll failed Charge Range rolls.

Mantle of Ullor

max 1 per Army

Enemy units within 6" of the bearer do not gain +1 Agility for Charging Momentum.

Winter Cloak

max 1 per Army

The bearer gains Aegis (2+, against Flaming Attacks), Aegis (5+), and Distracting. The bearer automatically fails all Fortitude Saves.

Weapon Enchantments

Hammer of Witches

max 1 per Army (Enchantment: Hand Weapon)

The bearer's Attack Value is set to 5 while using this weapon, and attacks made with it gain Battle Focus (against Channel) and become Magical Attacks.

Death Warrant

max 1 per Army (Enchantment: Hand Weapon)

Attacks made with this weapon gain Battle Focus and become Magical Attacks. If a hit is scored with it against an enemy unit, friendly models with Parent Unit or Support Unit gain Battle Focus with attacks allocated towards the same enemy unit in the same phase in subsequent Initiative Steps.

The Light of Sonnstahl

max 1 per Army (Enchantment: Hand Weapon)

Attacks made with this weapon wound automatically, always have Armour Penetration 10, and become Magical Attacks.

Banner enchantement

Banner of Unity

max 1 per Army

Whenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Household Standard

max 1 per Army

If the General is part of the bearer's unit, its Commanding Presence range is increased by 6".

Marksman's Pennant

max 1 per Army

The bearer's unit does not suffer the -1 to-hit modifier for Stand and Shoot Charge Reactions.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stalker's Standard

max 3 per Army

The bearer’s unit gains Strider.

Aether Icon

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Banner of the Relentless Company

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Legion Standard

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stalker's Standard

max 3 per Army

The bearer’s unit gains Strider.

Aether Icon

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Banner of the Relentless Company

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Legion Standard

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Racial Trait Spell

During Spell Selection, if a Wizard from Empire of Sonnstahl either selects the Hereditary Spell or gains it by any other means, it must instead choose a single Path from the ones available to it other than its own chosen Path. The Wizard gains the Learned Spell 1 from that Path.

Casting Range Type Duration Effect
Liberal Magics
Mf - Last one Turn

Army Organisation

Characters

Characters

(40% Max)

Core

Core

(25% Least)

Special

Special

(No Limit)

Imperial Auxiliaries

Imperial Auxiliaries

(35% Max)

Imperial Armoury

Imperial Armoury

(20% Max)

Sunna’s Fury

Sunna’s Fury

(30% Max)

Characters
Characters

Marshal

140pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 9
Defensive HP Def Res Arm
3 5 4 0
Offensive Att Off Str Ap Agi
Marshal 3 5 4 1 5
Marshal:

Options

(1-1 per Army)

free

(0-1 per Army)

free

(0-1 Units per Army)

75 pts
125 pts
up to 200 pts
100 pts
up to 50 pts
10 pts
5 pts
10 pts
5 pts
5 pts
5 pts
5 pts

Mount Options

55 pts
60 pts
145 pts
410 pts
Characters

Knight Commander

175pts
single model
0-3 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 9
Defensive HP Def Res Arm
3 6 4 0
Offensive Att Off Str Ap Agi
Knight Commander 4 6 4 1 6
Knight Commander:

Options

(1-1 per Army)

free
up to 200 pts
5 pts
5 pts
5 pts
10 pts
30 pts
free
40 pts
Characters

Wizard

115pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
3 3 3 0
Offensive Att Off Str Ap Agi
Wizard 1 3 3 0 3

Magic Options

95 pts
265 pts
Alchemy

Alchemy

Cosmology

Cosmology

Pyromancy

Pyromancy

Divination

Divination

Options

(1-1 per Army)

free
up to 100 pts
5 pts

Mount Options

10 pts
45 pts
85 pts
170 pts
Characters

Prelate

145pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
3 5 4 0
Offensive Att Off Str Ap Agi
Prelate 2 5 4 1 4

Options

(1-1 per Army)

free
up to 200 pts
15 pts
25 pts
5 pts
15 pts

Mount Options

50 pts
325 pts
Characters Imperial Armoury

Artificer

120pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
2 3 3 0
Offensive Att Off Str Ap Agi
Artificer 1 3 3 0 3
Artificer:

Options

(1-1 per Army)

free
up to 50 pts
5 pts
5 pts
10 pts
10 pts

Mount Options

20 pts
Characters

Inquisitor

95pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
3 5 4 0
Offensive Att Off Str Ap Agi
Inquisitor 2 5 4 1 4

Options

(0-1 Units per Army)

65 pts
70 pts
up to 100 pts
5 pts
5 pts
15 pts
25 pts
5 pts
10 pts
10 pts

Mount Options

105 pts
Characters

Mount Horse

single model
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
7" 14" C
Defensive HP Def Res Arm
C C C C+2
Offensive Att Off Str Ap Agi
Horse 1 3 3 0 3
Characters

Mount Young Griffon

single model
0-3 Units/Army (Army Organisation)
Size:Large
Type:Cavalry
Base:50x75mm
Global Adv Mar Dis Model Rules
7" 14" C
Defensive HP Def Res Arm
C C C C+1
Offensive Att Off Str Ap Agi
Young Griffon 3 4 5 3 4
Young Griffon:
Core
Core

Heavy Infantry

140pts + 7 pts/extra model
20-50 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Heavy Infantry 1 3 3 0 3
Heavy Infantry:

Options

(20-20 Models per Unit)

free

(21-50 Models per Unit)

free
1 pts/mod.
1 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit
Core Imperial Auxiliaries

Light Infantry

130pts + 13 pts/extra model
10-20 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Light Infantry 1 3 3 0 3
Light Infantry:

Options

free
1 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit
Core

Electoral Cavalry

155pts + 23 pts/extra model
5-20 models
0-4 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
1 3 3 2
Offensive Att Off Str Ap Agi
Knight 1 3 3 0 3
Horse 1 3 3 0 3
Knight:

Options

4 pts/mod.
1 pts/mod.
1 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit
Core

Knightly orders

195pts + 31 pts/extra model
5-15 models
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
1 4 3 2
Offensive Att Off Str Ap Agi
Knight 1 4 4 1 3
Horse 1 3 3 0 3
Knight:

Options

4 pts/mod.
1 pts/mod.
1 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit
Special
Special

Imperial Guard

170pts + 17 pts/extra model
15-40 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str Ap Agi
Imperial Guard 1 4 4 1 3
Imperial Guard:

Options

free
2 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit
Special

Knights of the Sun Griffon

275pts + 59 pts/extra model
3-6 models
0-3 Units/Army (Army Organisation)
Size:Large
Type:Cavalry
Base:50x75mm
Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
3 4 4 1
Offensive Att Off Str Ap Agi
Knight 1 4 4 1 4
Young Griffon 3 4 5 3 4
Knight:
Young Griffon:

Options

free
10 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit
Imperial Auxiliaries
Imperial Auxiliaries

Reiters

155pts + 21 pts/extra model
5-10 models
0-3 Units/Army (Army Organisation)
0-20 Models/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" 7
Defensive HP Def Res Arm
1 3 3 1
Offensive Att Off Str Ap Agi
Reiter 1 3 3 0 3
Horse 1 3 3 0 3

Options

3 pts/mod.
free
free
5 pts/mod.
6 pts/mod.

Command Group Options

10 pts
10 pts
Imperial Armoury
Imperial Armoury

Artillery

150pts
single model
Size:Standard
Type:Construct
Base:60mm round
Global Adv Mar Dis Model Rules
4" 4" 7
Defensive HP Def Res Arm
5 1 4 0
Offensive Att Off Str Ap Agi
Crew 3 3 3 0 3

Options

(0-2 Units per Army)

free

(0-2 Units per Army)

25 pts

(0-2 Units per Army)

30 pts

(0-2 Units per Army)

85 pts
Sunna’s Fury
Sunna’s Fury

Imperial Giant

270pts
single model
0-3 Units/Army (Army Organisation)
Size:Gigantic
Type:Infantry
Base:50x75mm
Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
7 3 5 1
Offensive Att Off Str Ap Agi
Imperial Giant 5 3 5 2 3
Imperial Giant:

Options

25 pts
free
20 pts

(0-1 Units per Army)

65 pts