Beast Herds

Beast Herds (v2021 beta 2)

Weapon Enchantments

Hawthorne Curse

max 1 per Army (Enchantment: Hand Weapon)

Attacks made with this weapon gain Devastating Charge (+2 Str, +2 AP) and become Magical Attacks. The weapon can be used as a ShootingWeapon (3+) with the following profile: Range 18″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), Reload!,[Multiple Wounds (D3)]. This Shooting Attack never suffers negative to-hit modifiers.

Ancestral Carvings

max 3 per Army (Enchantment: Hand Weapon)

Attacks made with this weapon gain +2Strength and +2 Armour Penetration, and become Magical Attacks. The wielder gains +2 Attack Value andDistracting while using this weapon.

Twin Hungers

max 1 per Army (Enchantment: Paired Weapons)

Attacks made with this weapon gain Lethal Strike and become MagicalAttacks. Whenever the wielder rolls a natural ‘6’ to wound with a Close Combat Attack, and this attack causes anunsaved wound, the bearer Recovers 1 Health Point at the end of the Initiative Step. No more than 1 Health Pointmay be Recovered per phase in this manner.

Fatal Folly

max 1 per Army (Enchantment: Beast Axe)

Attacks made with this weapon become Magical Attacks. For each CloseCombat Attack against the wielder’s model that rolls a natural to-hit roll of ‘1’, the wielder must perform aClose Combat Attack at the same Initiative Step (this overrides the normal restriction that Beast Axe attacks alwaysstrike at Initiative Step 0). This must be allocated towards the model (or Health Pool) that rolled the ‘1’ to hit.

Armour Enchantments

Aaghor’s Affliction

max 1 per Army (Enchantment: Light Armour)

The wearer gains +1 Resilience and Fortitude (4+), butautomatically fails all of its Armour Saves.

Trickster’s Cunning

max 1 per Army (Enchantment: Light Armour)

Successful to-wound rolls against the wearer’s model must bererolled.

Obscuring Fog

max 1 per Army (Enchantment: Shield)

While using this Shield, enemy units in base contact with the bearer suffer −1Agility. The bearer’s unit does not benefit from +1 Agility from Charging Momentum.

Wild Form

max 1 per Army (Enchantment: Suit of Armour)

At the start of the Melee Phase, the bearer may choose to gain either of thefollowing:• +1 Strength, +1 Armour Penetration, and −1 Resilience• −1 Strength, −1 Armour Penetration, and +1 ResilienceThe effects last until the end of the Melee Phase.

Artefacts

Dark Rain

max 1 per Army

One use onlyOne use only. This Artefact is automatically activated at the start of the first Game Turn (ifthe bearer is not on the Battlefield at this time, the item cannot be used). Its effects last until the end of the GameTurn. If the owner has the second Player Turn, all Shooting Attacks suffer −2 to hit during the opponent’s ShootingPhase. If the owner has the first Player Turn, instead all Shooting Attacks suffer −1 to hit during the opponent’sShooting Phase.

Pillager Icon

max 1 per Army

All friendly units within 12″ of the bearer comprised entirely of Razortusks orsingle model Chariots, excluding Characters, gain Vanguard.

Seed of the Dark Forest

max 1 per Army

One use onlyOne use only. Right before the battle (during step 7 of the DeploymentPhase Sequence), the bearer must place a single Forest Terrain Feature that must be no larger than10″ in length and 6″ in width on the Battlefield, not in contact with any other Terrain Feature except Open Terrain,more than 1″ away from all enemy units, and with its centre within 12″ of the bearer. All friendly models inside thisForest Terrain Feature gain a +1 Casting Modifier for Augment, Hex, and Universal spells, and add (+1/+1) to thePower Level of Totem Bound Spells they cast. A natural roll of ‘1’ or ‘2’ for Casting Attempts with a single Magic Dicefrom friendly models is always a failed Casting Attempt, regardless of any modifiers.

Inscribing Burin

max 1 per Army

While the bearer has the centre of its base inside a Forest Terrain Feature, allfriendly units with more than half of their models with the centre of their bases inside any Forest Terrain Feature onthe Battlefield gain Magic Resistance (2).

Eye of Dominance

max 1 per Army

Close Combat Attacks from Beast, Cavalry, and Construct models willalways hit the bearer only on a roll of 6+. If the attacking model is a multipart model, only model parts withHarnessed are affected.

Crown of Horns

max 1 per Army

The bearer’s unit and all units within range of its Commanding Presence (ifapplicable) automatically pass Discipline Tests taken due to Primal Instinct.

Banner enchantement

Banner of the Wild Herd

max 3 per Army

One use only. A single Banner of the Wild Herd per unit may beactivated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrels and Wildhornsin the bearer’s unit gain +1 Strength and +1 Armour Penetration.

Rending Banner

max 3 per Army

One use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stalker's Standard

max 3 per Army

The bearer’s unit gains Strider.

Aether Icon

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Banner of the Relentless Company

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Legion Standard

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Racial Trait Spell

Casting Range Type Duration Effect
Echoes of the Dark Forest The target gains Fear, Fearless, and Terror. Enemy units in base contact with the target suffer -1 Discipline.
Mf 4+ [8+] 18" [36"] Augment Last one Turn
The target gains Fear, Fearless, and Terror. Enemy units in base contact with the target suffer -1 Discipline.

Army Organisation

Characters

Characters

(40% Max)

Core

Core

(20% Least)

Special

Special

(No Limit)

Ambush Predators

Ambush Predators

(60% Max)

Terrors of the Wild

Terrors of the Wild

(40% Max)

Characters
Characters

Beast Lord

185pts
single model
Size:Standard
Type:Infantry
Base:25x25mm
Global Adv Mar Dis Model Rules
5" 10" 9
Defensive HP Def Res Arm
3 6 5 0
Offensive Att Off Str Ap Agi
Beast Lord 4 6 5 2 5

Options

(1-1 per Army)

free
25 pts
200 pts
5 pts
15 pts
5 pts
10 pts
10 pts
10 pts
35 pts

Mount Options

115 pts
180 pts
Characters

Beast Chieftain

115pts
single model
Size:Standard
Type:Infantry
Base:25x25mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
3 5 5 0
Offensive Att Off Str Ap Agi
Beast Chieftain 3 5 4 1 4

Options

(on foot only)

5 pts

(1-1 per Army)

free
15 pts

(0-1 per Army)

50 pts

(take all totems)

85 pts
free
free
free
free
100 pts
5 pts
10 pts
5 pts
5 pts
5 pts
5 pts
20 pts

Mount Options

100 pts
Characters

Soothsayer

160pts
single model
Size:Standard
Type:Infantry
Base:25x25mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
3 4 5 0
Offensive Att Off Str Ap Agi
Soothsayer 1 4 3 0 3

Magic Options

75 pts
225 pts
Druidism

Druidism

Shamanism

Shamanism

Evocation

Evocation

Options

(on foot only)

5 pts

(1-1 per Army)

free
100 pts
200 pts
5 pts
5 pts

Mount Options

20 pts
Characters

Minotaur Warlord

490pts
single model
0-2 Units/Army (Army Organisation)
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 9
Defensive HP Def Res Arm
5 5 5 0
Offensive Att Off Str Ap Agi
Minotaur Warlord 5 6 6 3 5

Options

(1-1 per Army)

free
200 pts
10 pts
10 pts
10 pts
30 pts
30 pts
Characters

Minotaur Chieftain

220pts
single model
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 8
Defensive HP Def Res Arm
4 4 5 0
Offensive Att Off Str Ap Agi
Minotaur Chieftain 4 5 5 2 4

Options

(1-1 per Army)

free
100 pts

(0-1 per Army)

50 pts
85 pts
free
free
free
free
10 pts
10 pts
10 pts
20 pts
20 pts
Characters

Centaur Chieftain

205pts
single model
0-4 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" 8
Defensive HP Def Res Arm
3 5 5 0
Offensive Att Off Str Ap Agi
Centaur Chieftain 4 5 5 2 4

Options

(1-1 per Army)

free
20 pts
100 pts

(0-1 per Army)

50 pts
85 pts
free
free
free
free
5 pts
10 pts
5 pts
10 pts
20 pts
20 pts
25 pts
Characters

Mount Raiding Chariot

single model
0-3 Units/Army (Army Organisation)
Size:Large
Type:Construct
Base:50x100mm
Global Adv Mar Dis Model Rules
7" 7" C
Defensive HP Def Res Arm
4 C C C+2
Offensive Att Off Str Ap Agi
WildhornCrew 1 4 3 0 3
War Hog 1 3 4 1 2
Chassis 5 2
Characters

Mount Razortusk Chariot

single model
0-2 Units/Army (Army Organisation)
Size:Large
Type:Construct
Base:50x100mm
Global Adv Mar Dis Model Rules
7" 7" C
Defensive HP Def Res Arm
5 C C C+1
Offensive Att Off Str Ap Agi
Wildhorn Crew 1 4 3 0 3
Razortusk 4 3 5 2 2
Chassis 5 2
Core
Core

Wildhorn Herd

150pts + 7 pts/extra model
15-50 models
Size:Standard
Type:Infantry
Base:25x25mm
Global Adv Mar Dis Model Rules
5" 10" 7
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Wildhorn 1 4 3 0 3

Options

(0-25 Models per Unit, 0-2 Units per Army)

20 pts
free
1 pts/mod.
2 pts/mod.
3 pts/mod.

Command Group Options

10 pts
15 pts
free
free
free
free
10 pts
10 pts
Core

Mongrel Herd

145pts + 6 pts/extra model
20-50 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 6
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Mongrel 1 3 3 0 3

Options

(0-30 Models per Unit, 0-2 Units per Army)

20 pts
2 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
Core

Mongrel Raiders

95pts + 6 pts/extra model
10-20 models
0-4 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 6
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Mongrel Raider 1 3 3 0 3

Options

20 pts

Command Group Options

10 pts
10 pts
Special
Special

Longhorn Herd

150pts + 19 pts/extra model
10-40 models
Size:Standard
Type:Infantry
Base:25x25mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Longhorn 1 4 4 1 3

Options

(0-20 Models per Unit, 0-2 Units per Army)

1 pts/mod.
free
free

Command Group Options

10 pts
20 pts
free
free
free
free
10 pts
10 pts
Special

Minotaurs

230pts + 80 pts/extra model
3-10 models
0-5 Units/Army (Army Organisation)
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 7
Defensive HP Def Res Arm
3 3 4 0
Offensive Att Off Str Ap Agi
Minotaur 3 4 5 2 3

Options

8 pts/mod.
9 pts/mod.
12 pts/mod.

Command Group Options

10 pts
20 pts
free
free
free
free
10 pts
10 pts
Special

Centaurs

170pts + 22 pts/extra model
5-15 models
0-4 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" 7
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Centaur 2 4 4 1 3

Options

(0-8 Models per Unit)

2 pts/mod.
4 pts/mod.
5 pts/mod.
2 pts/mod.
8 pts/mod.

Command Group Options

10 pts
15 pts
15 pts
15 pts
15 pts
free
free
free
free
10 pts
10 pts
Special

Raiding Chariots

115pts + 105 pts/extra model
1-3 models
0-4 Units/Army (Army Organisation)
Size:Large
Type:Construct
Base:50x100mm

Units of 3 or more models count towards Core instead of Special.

Global Adv Mar Dis Model Rules
7" 7" 8
Defensive HP Def Res Arm
4 4 4 2
Offensive Att Off Str Ap Agi
Wildhorn Crew 1 4 3 0 3
Longhorn Crew 1 4 4 1 3
War Hog (2) 1 3 4 1 2
Chassis 5 2
Special

Razortusk Herd

105pts + 60 pts/extra model
1-10 models
0-3 Units/Army (Army Organisation)
Size:Large
Type:Beast
Base:50x50mm
Global Adv Mar Dis Model Rules
7" 14" 6
Defensive HP Def Res Arm
3 3 5 0
Offensive Att Off Str Ap Agi
Razortusk 4 3 5 2 2
Special

Razortusk Chariot

240pts
single model
0-4 Units/Army (Army Organisation)
Size:Large
Type:Construct
Base:50x100mm
Global Adv Mar Dis Model Rules
7" 7" 8
Defensive HP Def Res Arm
5 4 5 1
Offensive Att Off Str Ap Agi
Wildhorn Crew 1 4 3 0 3
Longhorn Crew 1 4 4 1 3
Razortusk 4 3 5 2 2
Chassis 5 2
Special

Gargoyles

140pts + 12 pts/extra model
5-10 models
0-3 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 7
fly 9" 18"
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Gargoyle 2 4 3 0 3

Options

10 pts
Terrors of the Wild
Terrors of the Wild

Beast Giant

290pts
single model
0-3 Units/Army (Army Organisation)
Size:Gigantic
Type:Infantry
Base:50x75mm
Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
7 3 5 1
Offensive Att Off Str Ap Agi
Beast Giant 5 3 5 2 3
Beast Giant:

Options

30 pts
5 pts
30 pts
30 pts
30 pts