Dread Elves

Dread Elves (v2021 alpha 4)

Weapon Enchantments

Crippling Frost

max 1 per Army (Enchantment: Great Weapon)

Attacks made with this weapongain +1 Strength, +1 Armour Penetration, and become Magical Attacks. In addition, for every hit inflictedwith the weapon in a Duel, choose a model part of the enemy model. The chosen model part suffers −1 Attack Valueuntil the end of the Round of Combat.

Lacerating Touch

max 1 per Army (Enchantment: Paired Weapons)

Attacks made with this weapon becomeMagical Attacks and gain +2 Armour Penetration. While using this weapon, the wielder gains +2 Attack Valueand Fear.

Transcendence

max 1 per Army (Enchantment: Lance)

Attacks made with this weapon become Magical Attacks. For eachunsaved wound inflicted against enemy models with this weapon, the wielder gains +1 Strength and +1 ArmourPenetration for the rest of the game, up to a maximum of +2 each.

Mastery of Slaughter

max 1 per Army (Enchantment: Spear)

Whileusing this weapon, the wielder must reroll natural to-wound rolls of ‘1’ with Close Combat Attacks, and attacks madewith this weapon become Magical Attacks. In addition, for each Health Point lost by an enemy unit due toattacks made with this weapon, the wielder’s side adds +1 to their Combat Score of this Round of Combat. This mayexceed the normal limit in Duels.

Pride of Gar Daecos

max 1 per Army (Enchantment: Halberd)

While using this weapon, the wielder gains+1 Attack Value, and attacks made with this weapon become Divine Attacks and Magical Attacks.

Armour Enchantments

Seal of the Republic

max 1 per Army (Foot only.) (Enchantment: Heavy Armour)

For each unsaved wound inflicted against enemy models with thewearer’s Close Combat Attacks, the wearer gains +1 Armour for the rest of the game.

Artefacts

Moithir’s Mirror

max 1 per Army

For each successful Aegis Save roll of 5+ made by the bearer against an enemy attack, the bearerimmediately inflicts 1 hit with Strength 5, Armour Penetration 2, and Magical Attacks against the model thatcaused the wound, before any casualties are removed, distributed onto the model’s Health Pool. This is considered aSpecial Attack. In addition, the bearer gains Aegis (5+).

Mask of the War Crow

max 1 per Army

The bearer’s unitgains Fear. In addition, the bearer and any friendly unit that contains one or more models with Fear within6″ of the bearer’s unit must reroll natural to-wound rolls of ‘1’ with its Close Combat Attacks.

Ceinran’s Scales

max 1 per Army (Wizard only )

The bearer can cast The Wheel Turns (Witchcraft) as a Bound Spellwith Power Level (4/8).

Seal of the 9th Fleet

max 1 per Army

Models with Academy Training in the bearer’s unit gain Battle Focus in the First Roundof Combat.

Ring of the Obsidian Thrones

max 1 per Army

The bearer gains Will of the Senate (see Obsidian Guard unit).

Beastmaster’s Whistle

max 1 per Army

Beastmasters only.One use only. May be activated at the start of any friendly Charge Phase. Charge Range rolls of friendly Manticores and models with Type Beast within 12″ of the bearer are subject to Maximised Roll until the end of the Charge Phase.

Banner enchantement

Eye of the Gorgon

max 1 per Army

The bearer gains Petrifying Stare (seeGorgons unit). Enemy units in base contact with the bearer must reroll successful Discipline Tests.

Executioner’s Icon

max 1 per Army

The bearer and R&F model parts with Ruthless Efficiency in the bearer’s unitgain Artistry of Death and lose Ruthless Efficiency.

Caedhren’s Pennon

max 1 per Army

Infantry models in the bearer’s unit gain Scent of Blood and Swiftstride.

Rending Banner

max 3 per Army

One use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stalker's Standard

max 3 per Army

The bearer’s unit gains Strider.

Aether Icon

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Banner of the Relentless Company

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Legion Standard

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Racial Trait Spell

Casting Range Type Duration Effect
Curse of the Phantom Queen Whenever a model that is the target of this spell inflicts a Health Point loss against an enemy unit, the model’s unit suffers 1 hit with Strength 4, Armour Penetration 2, and Magical Attacks. These hits are considered Ranged Attacks that are distributed by the attacking unit’s owner. Only consider Health Point losses caused by Close Combat Attacks, Shooting Attacks, Special Attacks, and spells with duration Instant for this purpose. No Health Pool can generate more hits this way than it had Health Points before the Health Point loss.
Mf 7+ 24” Hex Last one Turn
Whenever a model that is the target of this spell inflicts a Health Point loss against an enemy unit, the model’s unit suffers 1 hit with Strength 4, Armour Penetration 2, and Magical Attacks. These hits are considered Ranged Attacks that are distributed by the attacking unit’s owner. Only consider Health Point losses caused by Close Combat Attacks, Shooting Attacks, Special Attacks, and spells with duration Instant for this purpose. No Health Pool can generate more hits this way than it had Health Points before the Health Point loss.

Army Organisation

Characters

Characters

(40% Max)

Core

Core

(25% Least)

Special

Special

(No Limit)

Raiders

Raiders

(20% Max)

Destroyers

Destroyers

(15% Max)

The Menagerie

The Menagerie

(30% Max)

Characters
Characters

Dread Prince

235pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 9
Defensive HP Def Res Arm
3 6 3 0
Offensive Att Off Str Ap Agi
DreadPrince 5 8 4 1 8

Options

(1-1 per Army)

free
200 pts
10 pts
5 pts
10 pts
10 pts
15 pts

Mount Options

45 pts
50 pts
100 pts
Characters

Beastmaster

200pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 9
Defensive HP Def Res Arm
3 5 3 0
Offensive Att Off Str Ap Agi
Beastmaster 4 5 4 1 7

Options

(1-1 per Army)

free
150 pts
5 pts
5 pts
10 pts
15 pts

Mount Options

50 pts
45 pts
80 pts
75 pts
160 pts
450 pts
Characters

Silexian Officer

155pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 10
Defensive HP Def Res Arm
3 6 3 0
Offensive Att Off Str Ap Agi
Silexian Officer 3 6 4 1 7

Options

(1-1 per Army)

free
150 pts
100 pts

(0-1 per Army)

50 pts
5 pts
15 pts
5 pts
5 pts
5 pts
10 pts

Mount Options

45 pts
50 pts
75 pts
80 pts
170 pts
Characters

Temple Exarch

260pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 9
Defensive HP Def Res Arm
3 5 3 0
Offensive Att Off Str Ap Agi
Temple Exarch 3 5 4 1 6

Magic Options

Divination

Divination (no War Smith)

Alchemy

Alchemy (no Battle Oracle)

Options

(1-1 per Army)

free

(0-1 per Army)

free
40 pts
50 pts
100 pts
free
10 pts
10 pts
Characters

Warlock Outcast

230pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 9
Defensive HP Def Res Arm
3 4 3 0
Offensive Att Off Str Ap Agi
Warlock Outcast 1 4 3 0 5

Magic Options

150 pts
Witchcraft

Witchcraft

Evocation

Evocation

Cosmology

Cosmology

Options

70 pts
200 pts
5 pts
10 pts
10 pts

Mount Options

20 pts
30 pts
35 pts
80 pts
400 pts
Characters

Mount Elven Horse

single model
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
9" 18" C
Defensive HP Def Res Arm
C C C C+2
Offensive Att Off Str Ap Agi
Elven Horse 1 3 3 0 4
Elven Horse:
Core
Core

Silexian Spears

200pts + 14 pts/extra model
15-40 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str Ap Agi
Silexian Spear 1 4 3 0 5

Command Group Options

10 pts
10 pts
10 pts
Core

Temple Militants

260pts + 15 pts/extra model
15-30 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Temple Militant 1 4 3 0 5

Command Group Options

10 pts
10 pts
10 pts
Core

Raiding Party

170pts + 14 pts/extra model
10-20 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str Ap Agi
Dread Raider 1 4 3 0 5

Options

free
free
2 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
Core Raiders

Silexian Auxiliaries

230pts + 13 pts/extra model
15-25 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str Ap Agi
Silexian Auxiliary 1 4 3 0 5

Command Group Options

10 pts
10 pts
10 pts
Special
Special

Shadow Riders

170pts + 18 pts/extra model
5-10 models
0-4 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm

Units of 8 or more models count towards Core instead of Special.

Global Adv Mar Dis Model Rules
9" 18" 8
Defensive HP Def Res Arm
1 4 3 1
Offensive Att Off Str Ap Agi
ShadowRider 1 4 3 0 5
Elven Horse 1 3 3 0 4

Options

5 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
Special

Warlock Acolytes

210pts + 32 pts/extra model
5-12 models
0-2 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
9" 18" 8
Defensive HP Def Res Arm
1 4 3 1
Offensive Att Off Str Ap Agi
Acolyte 1 4 4 1 5
Elven horse 1 3 3 0 4

Command Group Options

120 pts
Special

Dread Knights

285pts + 35 pts/extra model
5-10 models
0-4 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
7" 14" 9
Defensive HP Def Res Arm
1 5 3 2
Offensive Att Off Str Ap Agi
DreadKnight 2 5 4 1 6
Coastal Raptor 2 3 4 1 3

Options

3 pts/mod.
6 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
Special

Obsidian Guard

220pts + 22 pts/extra model
10-25 models
0-3 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 9
Defensive HP Def Res Arm
1 6 3 0
Offensive Att Off Str Ap Agi
Obsidian Guard 2 6 3 1 6

Command Group Options

10 pts
10 pts
10 pts
Special

Judicators

200pts + 22 pts/extra model
10-30 models
0-5 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
1 5 3 0
Offensive Att Off Str Ap Agi
Judicator 1 5 3 2 5

Command Group Options

10 pts
10 pts
10 pts
Special

Gorgons

150pts + 100 pts/extra model
1-3 models
0-2 Units/Army (Army Organisation)
0-3 Models/Army (Army Organisation)
Size:Large
Type:Beast
Base:40x40mm
Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
3 5 4 0
Offensive Att Off Str Ap Agi
Gorgon 4 5 4 1 5

Options

5 pts/mod.
15 pts/mod.
Special

Thunder Pack

280pts + 65 pts/extra model
3-6 models
0-3 Units/Army (Army Organisation)
Size:Large
Type:Beast
Base:40x60mm
Global Adv Mar Dis Model Rules
6" 10" 8
Defensive HP Def Res Arm
3 3 5 1
Offensive Att Off Str Ap Agi
Thunder Beast 2 3 5 2 2
Lashmaster 1 4 3 0 5
Special

Raptor Chariot

190pts
single model
0-3 Units/Army (Army Organisation)
Size:Large
Type:Construct
Base:50x100mm
Global Adv Mar Dis Model Rules
7" 7" 9
Defensive HP Def Res Arm
4 5 4 2
Offensive Att Off Str Ap Agi
Crew 2 5 4 1 6
Coastal Raptor 2 3 4 1 3
Chariot 5 2

Options

free
free
Raiders
Raiders

Black Cloaks

170pts + 38 pts/extra model
5-10 models
0-2 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str Ap Agi
Black Cloak 1 4 3 0 5

Command Group Options

10 pts
Destroyers
Destroyers

Hunting Chariot

210pts
single model
0-3 Units/Army (Army Organisation)
Size:Large
Type:Construct
Base:50x100mm
Global Adv Mar Dis Model Rules
9" 9" 8
Defensive HP Def Res Arm
4 4 4 2
Offensive Att Off Str Ap Agi
Crew 1 4 3 0 5
Elven Horses 1 3 3 0 4
Chassis - - 5 2 -
The Menagerie
The Menagerie

Kraken

380pts
single model
0-3 Units/Army (Army Organisation)
Size:Gigantic
Type:Beast
Base:50x100mm
Global Adv Mar Dis Model Rules
6" 12" 8
Defensive HP Def Res Arm
5 5 5 3
Offensive Att Off Str Ap Agi
Kraken 4 5 7 3 3
Lashmaster 1 4 3 0 5

Options

(0-1 Units per Army)

75 pts
The Menagerie

Mist Leviathan

260pts
single model
0-2 Units/Army (Army Organisation)
Size:Gigantic
Type:Beast
Base:100x100mm
Global Adv Mar Dis Model Rules
2" 4" 8
fly 7" 14"
Defensive HP Def Res Arm
8 3 5 0
Offensive Att Off Str Ap Agi
Mist Leviathan 4 3 4 3 2
Lashmaster 1 4 3 0 5
The Menagerie

Dreaded Giant

265pts
single model
0-3 Units/Army (Army Organisation)
Size:Gigantic
Type:Infantry
Base:50x75mm

Supplement Giant

Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
7 3 5 1
Offensive Att Off Str Ap Agi
Dreaded Giant 5 3 5 2 3
Dreaded Giant:

Options

30 pts
30 pts
30 pts
70 pts