- Army book
- Quick Reference Sheet
- Correspondence of translations with another language
- Army magic cards
Highborn Elves (v2021 beta 2)
Weapon Enchantments
Nova Flare
max 1 per Army (Enchantment: Lance)Attacks made with this weapon gain Devastating Charge (+1 Att) andLethal Strike, and become Divine Attacks and Magical Attacks.One use only. May be activated at the start of any Round of Combat. The wielder counts as Charging for the purposeof Devastating Charge.
Elu’s Heartwood
max 1 per Army (Enchantment: Longbow)This weapon gains Shots 3, Str as user +1, AP as user +1, and MagicalAttacks.
Sliver of the Blazing Dawn
max 1 per Army (Enchantment: Spear)Attacks made with this weapon gain +1Strength, +2 Armour Penetration, and become Magical Attacks. Each successful to-hit roll with this weaponcauses two hits instead of one.
Armour Enchantments
Gleaming Robe
max 1 per Army (Enchantment: Light Armour)The wearer gains Aegis (3+) and itsArmour is set to 1, which cannot be improved. If the wearer Miscasts and rolls Magical Inferno or Witchfire,the number of hits is halved, rounding fractions up.
Protection of Dorac
max 1 per Army (Foot only.) (Enchantment: Heavy Armour)The wearer gains +2 Armour and +2 Defensive Skill.
Daemon’s Bane
max 1 per Army (Enchantment: Suit of Armour)The wearer gains +2 Armour against Magical Attacks.
Star Metal Alloy
max 1 per Army (Enchantment: Shield)The first time the bearer’s model suffers an unsaved wound from an attackwith Multiple Wounds while using this Shield, the number of wounds suffered is halved, rounding fractions up.
Artefacts
Book of Meladys
max 1 per Army (Dominant)Once per Magic Phase, the bearer may reroll a single Magic Dice whenmaking a casting roll, provided the spell was not Miscast. When rerolling a natural ‘1’, the rerolled Magic Dice benefitsfrom Fizzle (if the Casting Attempt fails) regardless of the value rolled from the reroll.
Ring of the Pearl Throne
max 1 per ArmyCannot be taken by Gigantic models.After step 4of the Round of Combat Sequence (after issuing and accepting Duels), choose one of the following:• A single Special Item on a Character or Champion in base contact with the bearer• A single Special Item on a single model unit in base contact with the bearer• A Banner Enchantment carried by a Standard Bearer in base contact with the bearerThis Special Item is ignored for as long as its bearer remains in base contact with the bearer of the Ring of the PearlThrone. Only a single Special Item can be affected at any time. In case the model has more than one instance of thechosen item, only one instance is affected.
Diadem of Protection
max 1 per ArmyThe bearer gains Aegis (+2, max 4+).
Amethyst Crystal
max 1 per ArmyWizards onlyDispelling rolls made by the bearer’s army gain a +1 modifier.
Glittering Lacquer
max 1 per ArmyThe bearer gains Hard Target (1).
Banner enchantement
Navigator’s Banner
max 1 per ArmyR&F models in the bearer’s unit gain Distracting in the FirstRound of Combat against attacks from enemies Engaged in the bearer’s unit’s Front Facing.
Banner of Becalming
max 1 per ArmyIn the opponent’sMagic Phase, during Siphon the Veil before converting Veil Tokens into Magic Dice, remove one Veil Token from theopponent’s Veil Token pool and add one Veil Token to your Veil Token pool.
War Banner of Ryma
max 2 per ArmyR&F model parts without Harnessed in a unit with one or moreWar Banners of Ryma gain Devastating Charge (+1 Str). In addition, all Infantry models in the unit gainDevastating Charge (+1″ Adv).
Rending Banner
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.
Stalker's Standard
max 3 per ArmyThe bearer’s unit gains Strider.
Aether Icon
max 3 per ArmyThe bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Flaming Standard
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.
Banner of the Relentless Company
max 3 per ArmyOne use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.
Legion Standard
max 3 per ArmyA unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
---|---|---|---|---|---|
Favour of Meladys | Immediately after successfully casting the spell, add one Veil Token to your Veil Token pool. When a friendly unit within 18″ of the Caster suffers a wound before Special Saves, you may discard a Veil Token from your Veil Token pool instead and the wound is ignored. An attack with Multiple Wounds will inflict one wound less than usual instead. For Standard Infantry, up to 2 wounds are ignored per token provided they are suffered simultaneously. A maximum of two Veil Tokens may be discarded each phase for this purpose. Characters and Gigantic models can only ignore a single wound this way per phase. |
||||
Mf | 10+ | Caster | One Turn | ||
Immediately after successfully casting the spell, add one Veil Token to your Veil Token pool. When a friendly unit within 18″ of the Caster suffers a wound before Special Saves, you may discard a Veil Token from your Veil Token pool instead and the wound is ignored. An attack with Multiple Wounds will inflict one wound less than usual instead. For Standard Infantry, up to 2 wounds are ignored per token provided they are suffered simultaneously. A maximum of two Veil Tokens may be discarded each phase for this purpose. Characters and Gigantic models can only ignore a single wound this way per phase. |
Army Organisation
Characters
(40% Max)
Core
(25% Least)
Special
(No Limit)
The Ancient Allies
(20% Max)
Naval Ordnance
(15% Max)
Queen's Bows
(30% Max)
Queen’s Cavalier
If the bearer’s model is Large or Gigantic: All Characters in the army must be Large Cavalry or Gigantic Beasts. Dragons and Ancient Dragons become 0–2 Mounts/Army. Sea Guard Reapers and Sky Sloops may not be taken in the army.Characters
(50% Max)
Core
(25% Least)
Special
(No Limit)
The Ancient Allies
(25% Max)
Naval Ordnance
(15% Max)
Queen's Bows
(30% Max)
High Prince
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 10 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 7 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
High Prince | 4 | 7 | 4 | 1 | 8 |
Commander
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 6 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Commander | 3 | 6 | 4 | 1 | 7 |
Mage
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Mage | 1 | 4 | 3 | 0 | 5 |
Mount Giant Eagle
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
2" | 4" | C | ||||
fly | 9" | 18" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | 4 | C+1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Giant Eagle | 2 | 5 | 4 | 1 | 4 |
Mount Griffon
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | C | ||||
fly | 8" | 16" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | C | 5 | C |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Griffon | 4 | 5 | 5 | 3 | 5 |
Mount Young Dragon
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | C | ||||
fly | 7" | 14" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | C | 5 | C+1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Young Dragon | 4 | 5 | 5 | 2 | 3 |
Mount Dragon
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | C | ||||
fly | 7" | 14" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 5 | 6 | 4 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Dragon | 5 | 5 | 6 | 3 | 3 |
Mount Ancient Dragon
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | C | ||||
fly | 7" | 16" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
8 | 6 | 6 | 4 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Ancient Dragon | 6 | 6 | 7 | 4 | 3 |
Mount Reaver Chariot
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
9" | 14" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | C | 4 | C+2 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crew | 1 | 4 | 3 | 0 | 5 | |
Elven Horses(2) | 1 | 3 | 3 | 0 | 4 | |
Chariot | 5 | 2 |
Mount Sky Sloop
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
2" | 2" | C | ||||
fly | 9" | 9" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | C | 4 | C+1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crew | 1 | 4 | 3 | 0 | 5 | |
Hawk(1) | 2 | 4 | 4 | 1 | 4 | |
Chariot | 5 | 2 |
Mount Lion Chariot
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 8" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | C | 4 | C+2 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crew | 1 | 5 | 4 | 1 | 5 | |
Lions(2) | 2 | 5 | 5 | 2 | 4 | |
Chariot | 5 | 2 |
Citizen Spears
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Citizen Spear | 1 | 4 | 3 | 0 | 5 |
Highborn Lancers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
9" | 18" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Highborn Lancer | 1 | 4 | 3 | 0 | 5 | |
Elven Horse | 1 | 3 | 3 | 0 | 4 |
Citizen Archers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Citizen Archer | 1 | 4 | 3 | 0 | 5 |
Sea Guard
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 5 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Sea Guard | 1 | 4 | 3 | 0 | 5 |
Elein Reavers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
9" | 18" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Elein Reaver | 1 | 4 | 3 | 0 | 5 | |
Elven Horse | 1 | 3 | 3 | 0 | 4 |
SwordMasters
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 6 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Sword Master | 2 | 6 | 3 | 0 | 6 |
Lion Guard
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 5 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Lion Guard | 1 | 5 | 4 | 1 | 5 |
Flame Wardens
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 5 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Flame Warden | 1 | 5 | 3 | 0 | 6 |
Knights of Ryma
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
9" | 18" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 5 | 3 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Knight of Ryma | 1 | 5 | 4 | 1 | 6 | |
Elven Horse | 1 | 3 | 3 | 0 | 4 |
Reaver Chariot
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
9" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 4 | 2 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crew (2) | 1 | 4 | 3 | 0 | 5 | |
Elvish Horse (2) | 1 | 3 | 3 | 0 | 4 | |
Chariot | 5 | 2 |
Lion Chariot
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 5 | 4 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crew | 1 | 5 | 4 | 1 | 5 | |
Lions(2) | 2 | 5 | 5 | 2 | 4 | |
Chariot | 5 | 2 |
Giant Eagles
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
2" | 4" | 8 | ||||
fly | 9" | 18" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 4 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Giant Eagle | 2 | 5 | 4 | 1 | 4 |
|
Queen’s Guard
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 5 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Queen’s Guard | 1 | 5 | 3 | 0 | 5 |
GreyWatchers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Grey Watcher | 1 | 4 | 3 | 0 | 5 |
Phoenix
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
2" | 4" | 8 | ||||
fly | 9" | 18" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 5 | 5 | 3 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Phoenix | 4 | 5 | 5 | 2 | 4 |
Highborn Giant
Supplement Giant
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
7 | 3 | 5 | 1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Highborn Giant | 5 | 3 | 5 | 2 | 3 |
Sky Sloop
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
2" | 2" | 8 | ||||
fly | 9" | 9" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 4 | 4 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crew | 1 | 4 | 3 | 0 | 5 | |
Hawk | 2 | 4 | 4 | 1 | 4 | |
Chariot | 5 | 2 |
Sea Guard Reaper
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 5" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 1 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crew | 2 | 4 | 3 | 0 | 5 |