Kingdom of Equitaine

Kingdom of Equitaine (v2021 beta 2)

Weapon Enchantments

Divine Judgement

max 1 per Army (Enchantment: Lance)

Cannot be taken by a model with Might.Attacks made with this weapongain Devastating Charge (Multiple Wounds (D3+1)) and become Magical Attacks.

Tristan’s Resolve

max 1 per Army (Enchantment: Hand Weapon)

While using this weapon, the wielder gains +1 Strength, +1 ArmourPenetration, +1 Attack Value, and Magical Attacks. After a successful to-hit roll, the attacker may discard oneof the hits with this weapon and choose an enchanted weapon carried by the model the attack was allocated towards.The Weapon Enchantments of the chosen weapon are ignored for the rest of the game.

Wyrmwood Core

max 1 per Army (Enchantment: Lance)

The wielder gains Breath Attack (Str 5, AP 0, Flaming Attacks).Attacks made with this weapon become Flaming Attacks and Magical Attacks.

Armour Enchantments

Crusader’s Salvation

max 1 per Army (Dominant) (Enchantment: Heavy Armour)

The wearer gains +1 Armour and must reroll failed ArmourSaves.

Fortress of Faith

max 1 per Army (Enchantment: Shield)

While using this Shield, the bearer must reroll natural to-hit andto-wound rolls of ‘1’ with its Close Combat Attacks, and must reroll natural Armour Save rolls of ‘1’.

Faith of Percival

max 1 per Army (Dominant) (Enchantment: Shield)

While usingthis Shield, the wearer gains Aegis (+1, max. 4+). Attacks against the bearer that are Divine Attacks lose thisAttack Attribute while using this Shield.

Uther’s Conviction

max 1 per Army (Enchantment: Heavy Armour)

The wearer gains +1 Armour and Aegis (+1, max. 4+, againstArmour Penetration 6 or more).

Artefacts

Storm Clarion

max 1 per Army

One use only. May be activated at the start of any Player Turn. Enemy unitscannot make Flying Movements during this Player Turn.

Wafers of Penitence

max 1 per Army

Wizards onlyOne use only. May be activated after rolling for a Dispelling Attempt.Add +2 to the rolled result. This is an exception to the Casting and Dispelling Modifiers rule.

Black Knight’s Tabard

max 1 per Army (Dominant)

One use only. Activate when the bearer reaches 0 (or fewer) HealthPoints. Ignore all Health Point losses below 0 and do not remove the bearer as a casualty. Instead, after resolving allsimultaneous attacks (such as all Shooting Attacks from the same unit or all Melee Attacks at the same InitiativeStep), the bearer’s Health Points are set to 1, and it gains Aegis (3+) until the end of the Player Turn.

Crystal of the Valiant Charge

max 1 per Army (Dominant)

Wizards onlyOne use only. May be activated at the start ofthe opponent’s Magic Phase. In this phase, during Siphon the Veil, before converting Veil Tokens into Magic Dice,remove 1 Veil Token from the Active Player’s Veil Token pool for each friendly unit that is Engaged in Combat within18″ of the bearer. Add the Veil Tokens removed this way to your Veil Token pool. This cannot increase your VeilToken pool beyond 6 Veil Tokens. Any excess Veil Tokens are discarded.

Banner enchantement

Banner of Roland

max 1 per Army

The bearer’s unit gains Aegis (+1, max. 4+, against Ranged Attacks). Inaddition, enemy units cannot choose Stand and Shoot as a Charge Reaction when reacting to Charges made by thebearer’s unit.

Oriflamme

max 1 per Army

The bearer gains Fear.
Enemy units in base contact with the bearer's unit cannot benefit from Rally Around the Flag.

Banner of the Last Charge

max 1 per Army

R&F Cavalry models in the bearer’s unit gainImpact Hits (X), where X is equal to the number of Full Ranks in the unit. These Impact Hits are resolved withStrength 4 and Armour Penetration 1.

Banner of the Green Knight

max 2 per Army

One use only. May be activated during theowner’s Movement Phase. The bearer’s unit gains +2″ March Rate, Ghost Step, and loses Scoring. All friendlyunits are treated as Impassable Terrain. The effects last until the start of the next Player Turn.

Racial Trait Spell

Casting Range Type Duration Effect
Breath of the Lady The target must reroll natural to-hit and to-wound rolls of ‘1’ with its Melee Attacks, and must reroll natural Armour Save rolls of ‘1’.
Mf {8+} {10+} ⟨18”⟩ {36”} Augment Last one Turn
The target must reroll natural to-hit and to-wound rolls of ‘1’ with its Melee Attacks, and must reroll natural Armour Save rolls of ‘1’.

Army Organisation

Characters

Characters

(40% Max)

Core

Core

(25% Least)

Special

Special

(No Limit)

Airborne Gallantry

Airborne Gallantry

(40% Max)

Characters
Characters

Damsel

120pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
3 3 3 0
Offensive Att Off Str Ap Agi
Damsel 1 3 3 0 3

Magic Options

75 pts
225 pts
Druidism

Druidism

Shamanism

Shamanism

Divination

Divination

Options

(1-1 per Army)

free
100 pts
200 pts

Mount Options

35 pts
40 pts
85 pts
Characters

Duke

155pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 9
Defensive HP Def Res Arm
3 6 4 0
Offensive Att Off Str Ap Agi
Duke 4 6 4 1 6

Options

(1-1 per Army)

free
200 pts
100 pts
55 pts
45 pts
65 pts
55 pts
50 pts
30 pts

(0-2 Units per Army)

45 pts
70 pts
10 pts
5 pts
10 pts
10 pts
20 pts

Mount Options

65 pts
130 pts
200 pts
Characters

Paladin

125pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
3 5 4 0
Offensive Att Off Str Ap Agi
Paladin 3 5 4 1 5

Options

(1-1 per Army)

free
100 pts

(0-1 per Army)

50 pts
100 pts
55 pts
45 pts
65 pts
55 pts
50 pts
30 pts

(0-2 Units per Army)

20 pts
40 pts
5 pts
10 pts
5 pts
5 pts
10 pts

Mount Options

40 pts
95 pts
Characters

Castellan

70pts
single model
0-5 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
3 4 4 0
Offensive Att Off Str Ap Agi
Castellan 3 4 4 1 3
Castellan:

Options

(1-1 per Army)

free

(0-2 Units per Army)

free
free
50 pts
up to 50 pts
5 pts
free
5 pts
5 pts
10 pts
5 pts
5 pts
5 pts

Mount Options

40 pts
Characters

Castellan - Bannerman

70pts
single model
0-2 Units/Army (Army Organisation)
0-2 Models/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
3 4 4 0
Offensive Att Off Str Ap Agi
Castellan 2 4 4 1 3
Castellan:

Options

(1-1 per Army)

free
no limit
5 pts
free
5 pts
5 pts
10 pts
5 pts
5 pts
5 pts

Mount Options

40 pts
Core
Core

Knights Aspirant

225pts + 33 pts/extra model
5-15 models
0-4 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" 7
Defensive HP Def Res Arm
1 3 3 2
Offensive Att Off Str Ap Agi
Knight Aspirant 1 3 3 0 3
Barded Warhorse 1 3 3 0 3

Command Group Options

10 pts
10 pts
10 pts
Core

Knights of the Realm

255pts + 47 pts/extra model
6-15 models
0-4 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" 8
Defensive HP Def Res Arm
1 4 3 2
Offensive Att Off Str Ap Agi
Knight of the Realm 1 4 4 1 3
Barded Warhorse 1 3 3 0 3

Command Group Options

10 pts
10 pts
10 pts
Core

Peasant Bowmen

165pts + 7 pts/extra model
15-30 models
0-4 Units/Army (Army Organisation)
0-100 Models/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 5
Defensive HP Def Res Arm
1 2 3 0
Offensive Att Off Str Ap Agi
Peasant Bowman 1 2 3 0 3
Peasant Bowman:

Options

free
3 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
Special
Special

Knights of the Quest

260pts + 50 pts/extra model
6-15 models
0-4 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" 8
Defensive HP Def Res Arm
1 4 3 2
Offensive Att Off Str Ap Agi
Knight of the Quest 1 4 4 1 4
Barded Warhorse 1 3 3 0 3

Command Group Options

10 pts
10 pts
10 pts
Special

Knights Forlorn

175pts + 22 pts/extra model
10-40 models
0-5 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str Ap Agi
Knights Forlorn 1 4 4 1 4

Command Group Options

10 pts
10 pts
10 pts
Special

Knights of the Grail

200pts + 82 pts/extra model
3-9 models
0-2 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" 8
Defensive HP Def Res Arm
1 5 4 2
Offensive Att Off Str Ap Agi
Knight of the Grail 2 5 4 1 5
Barded Warhorse 1 3 3 0 3

Command Group Options

10 pts
10 pts
10 pts
Special

The Green Knight

375pts
single model
0-1 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" 8
Defensive HP Def Res Arm
3 6 4 2
Offensive Att Off Str Ap Agi
The Green Knight 5 6 4 1 6
Spectral Stallion 1 4 4 1 4
The Green Knight:
Special

Yeoman Outriders

130pts + 10 pts/extra model
5-15 models
0-4 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" 6
Defensive HP Def Res Arm
1 3 3 1
Offensive Att Off Str Ap Agi
Yeoman Outrider 1 3 3 0 3
Horse 1 3 3 0 3
Yeoman Outrider:

Options

1 pts/mod.
2 pts/mod.
free
free

Command Group Options

10 pts
10 pts
10 pts
Special

Peasant Crusaders

135pts + 7 pts/extra model
20-40 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
1 2 3 0
Offensive Att Off Str Ap Agi
Peasant Crusader 1 3 3 0 3

Options

free
free

Command Group Options

10 pts
10 pts
10 pts
Special

Sacred Reliquary

165pts
single model
0-2 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:40x60mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
4 3 4 2
Offensive Att Off Str Ap Agi
Sacred Reliquary 4 3 3 0 3
Special

Feudal Giant

265pts
single model
0-2 Units/Army (Army Organisation)
Size:Gigantic
Type:Infantry
Base:50x75mm

Supplement Giant

Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
7 3 5 1
Offensive Att Off Str Ap Agi
Feudal Giant 5 3 5 2 3
Feudal Giant:

Options

30 pts
25 pts
30 pts

(One of a Kind)

65 pts
Airborne Gallantry
Airborne Gallantry

Pegasus Knights

310pts + 90 pts/extra model
3-6 models
0-3 Units/Army (Army Organisation)
Size:Large
Type:Cavalry
Base:40x40mm
Global Adv Mar Dis Model Rules
8" 16" 8
fly 8" 16"
Defensive HP Def Res Arm
2 4 4 2
Offensive Att Off Str Ap Agi
Pegasus Knight 1 4 4 1 3
Young Pegasus 2 3 4 1 4

Options

3 pts/mod.
7 pts/mod.

Command Group Options

10 pts
10 pts
10 pts