- Army book
- Quick Reference Sheet
- Correspondence of translations with another language
- Army magic cards
Kingdom of Equitaine (v2021 beta 2)
Weapon Enchantments
Divine Judgement
max 1 per Army (Enchantment: Lance)Cannot be taken by a model with Might.Attacks made with this weapongain Devastating Charge (Multiple Wounds (D3+1)) and become Magical Attacks.
Tristan’s Resolve
max 1 per Army (Enchantment: Hand Weapon)While using this weapon, the wielder gains +1 Strength, +1 ArmourPenetration, +1 Attack Value, and Magical Attacks. After a successful to-hit roll, the attacker may discard oneof the hits with this weapon and choose an enchanted weapon carried by the model the attack was allocated towards.The Weapon Enchantments of the chosen weapon are ignored for the rest of the game.
Wyrmwood Core
max 1 per Army (Enchantment: Lance)The wielder gains Breath Attack (Str 5, AP 0, Flaming Attacks).Attacks made with this weapon become Flaming Attacks and Magical Attacks.
Armour Enchantments
Crusader’s Salvation
max 1 per Army (Dominant) (Enchantment: Heavy Armour)The wearer gains +1 Armour and must reroll failed ArmourSaves.
Fortress of Faith
max 1 per Army (Enchantment: Shield)While using this Shield, the bearer must reroll natural to-hit andto-wound rolls of ‘1’ with its Close Combat Attacks, and must reroll natural Armour Save rolls of ‘1’.
Faith of Percival
max 1 per Army (Dominant) (Enchantment: Shield)While usingthis Shield, the wearer gains Aegis (+1, max. 4+). Attacks against the bearer that are Divine Attacks lose thisAttack Attribute while using this Shield.
Uther’s Conviction
max 1 per Army (Enchantment: Heavy Armour)The wearer gains +1 Armour and Aegis (+1, max. 4+, againstArmour Penetration 6 or more).
Artefacts
Storm Clarion
max 1 per ArmyOne use only. May be activated at the start of any Player Turn. Enemy unitscannot make Flying Movements during this Player Turn.
Wafers of Penitence
max 1 per ArmyWizards onlyOne use only. May be activated after rolling for a Dispelling Attempt.Add +2 to the rolled result. This is an exception to the Casting and Dispelling Modifiers rule.
Black Knight’s Tabard
max 1 per Army (Dominant)One use only. Activate when the bearer reaches 0 (or fewer) HealthPoints. Ignore all Health Point losses below 0 and do not remove the bearer as a casualty. Instead, after resolving allsimultaneous attacks (such as all Shooting Attacks from the same unit or all Melee Attacks at the same InitiativeStep), the bearer’s Health Points are set to 1, and it gains Aegis (3+) until the end of the Player Turn.
Crystal of the Valiant Charge
max 1 per Army (Dominant)Wizards onlyOne use only. May be activated at the start ofthe opponent’s Magic Phase. In this phase, during Siphon the Veil, before converting Veil Tokens into Magic Dice,remove 1 Veil Token from the Active Player’s Veil Token pool for each friendly unit that is Engaged in Combat within18″ of the bearer. Add the Veil Tokens removed this way to your Veil Token pool. This cannot increase your VeilToken pool beyond 6 Veil Tokens. Any excess Veil Tokens are discarded.
Banner enchantement
Banner of Roland
max 1 per ArmyThe bearer’s unit gains Aegis (+1, max. 4+, against Ranged Attacks). Inaddition, enemy units cannot choose Stand and Shoot as a Charge Reaction when reacting to Charges made by thebearer’s unit.
Oriflamme
max 1 per ArmyThe bearer gains Fear.
Enemy units in base contact with the bearer's unit cannot benefit from Rally Around the Flag.
Banner of the Last Charge
max 1 per ArmyR&F Cavalry models in the bearer’s unit gainImpact Hits (X), where X is equal to the number of Full Ranks in the unit. These Impact Hits are resolved withStrength 4 and Armour Penetration 1.
Banner of the Green Knight
max 2 per ArmyOne use only. May be activated during theowner’s Movement Phase. The bearer’s unit gains +2″ March Rate, Ghost Step, and loses Scoring. All friendlyunits are treated as Impassable Terrain. The effects last until the start of the next Player Turn.
Rending Banner
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.
Stalker's Standard
max 3 per ArmyThe bearer’s unit gains Strider.
Aether Icon
max 3 per ArmyThe bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Flaming Standard
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.
Banner of the Relentless Company
max 3 per ArmyOne use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.
Legion Standard
max 3 per ArmyA unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
---|---|---|---|---|---|
Breath of the Lady | The target must reroll natural to-hit and to-wound rolls of ‘1’ with its Melee Attacks, and must reroll natural Armour Save rolls of ‘1’. | ||||
Mf | {8+} {10+} | ⟨18”⟩ {36”} | Translation missing: en.magic_spell.type_target.Augment | One Turn | |
The target must reroll natural to-hit and to-wound rolls of ‘1’ with its Melee Attacks, and must reroll natural Armour Save rolls of ‘1’. |
Army Organisation
Characters
(40% Max)
Core
(25% Least)
Special
(No Limit)
Airborne Gallantry
(40% Max)
Damsel
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Damsel | 1 | 3 | 3 | 0 | 3 |
Duke
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 9 |
|
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 6 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Duke | 4 | 6 | 4 | 1 | 6 |
Paladin
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
|
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Paladin | 3 | 5 | 4 | 1 | 5 |
Castellan
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Castellan | 3 | 4 | 4 | 1 | 3 |
Castellan - Bannerman
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Castellan | 2 | 4 | 4 | 1 | 3 |
Mount Horse
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | C | C+1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Horse | 1 | 3 | 3 | 0 | 3 |
Mount Barded Warhorse
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | C |
|
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | C | C+2 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Barded Warhorse | 1 | 3 | 3 | 0 | 3 |
Mount Pegasus
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | C | ||||
fly | 8" | 16" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | 4 | C+2 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Pegasus | 2 | 4 | 4 | 1 | 4 |
Mount Equitan Unicorn
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
10" | 20" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | 4 | C+1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
EquitanUnicorn | 2 | 5 | 4 | 1 | 5 |
Mount Hippogriff
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | C | ||||
fly | 8" | 16" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | C | 5 | C+1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Hippogriff | 4 | 4 | 5 | 3 | 4 |
Knights Aspirant
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Knight Aspirant | 1 | 3 | 3 | 0 | 3 | |
Barded Warhorse | 1 | 3 | 3 | 0 | 3 |
Knights of the Realm
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Knight of the Realm | 1 | 4 | 4 | 1 | 3 | |
Barded Warhorse | 1 | 3 | 3 | 0 | 3 |
Peasant Levy
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Peasant | 1 | 2 | 3 | 0 | 3 |
|
Peasant Bowmen
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Peasant Bowman | 1 | 2 | 3 | 0 | 3 |
|
Knights of the Quest
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Knight of the Quest | 1 | 4 | 4 | 1 | 4 | |
Barded Warhorse | 1 | 3 | 3 | 0 | 3 |
Knights Forlorn
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Knights Forlorn | 1 | 4 | 4 | 1 | 4 |
Knights of the Grail
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 5 | 4 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Knight of the Grail | 2 | 5 | 4 | 1 | 5 | |
Barded Warhorse | 1 | 3 | 3 | 0 | 3 |
The Green Knight
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 6 | 4 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
The Green Knight | 5 | 6 | 4 | 1 | 6 | |
Spectral Stallion | 1 | 4 | 4 | 1 | 4 |
Yeoman Outriders
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Yeoman Outrider | 1 | 3 | 3 | 0 | 3 | |
Horse | 1 | 3 | 3 | 0 | 3 |
Brigands
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Brigand | 1 | 2 | 3 | 0 | 3 |
Peasant Crusaders
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Peasant Crusader | 1 | 3 | 3 | 0 | 3 |
Sacred Reliquary
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 3 | 4 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Sacred Reliquary | 4 | 3 | 3 | 0 | 3 |
Scorpion
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
0" | 0" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 1 | 4 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crew | 4 | 2 | 3 | 0 | 3 |
Trebuchet
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
0" | 0" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 1 | 4 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crew | 4 | 2 | 3 | 0 | 3 |
Feudal Giant
Supplement Giant
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
7 | 3 | 5 | 1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Feudal Giant | 5 | 3 | 5 | 2 | 3 |
Pegasus Knights
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 8 | ||||
fly | 8" | 16" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
2 | 4 | 4 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Pegasus Knight | 1 | 4 | 4 | 1 | 3 | |
Young Pegasus | 2 | 3 | 4 | 1 | 4 |