Undying Dynasties

Undying Dynasties (v2021 beta 2)

Weapon Enchantments

Godslayer

max 1 per Army (Enchantment: Great Weapon)

The wielder gains +1 Attack Value while using this weapon. Attacks made withthis weapon become Divine Attacks and Magical Attacks, and gain Multiple Wounds (2, againstAegis) (note that the latter also applies against models with Aegis Saves with Conditional Application).

Scourge of Kings

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

While using this weapon, the wielder’s AttackValue is set to 6. Attacks made with this weapon become Magical Attacks and must reroll failedto-wound rolls when fighting a Duel.

Armour Enchantments

Sun’s Embrace

max 1 per Army (Enchantment: Shield)

The bearer gains Distracting while using this Shield.

Jackal’s Blessing

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +2 Health Points andFortitude (5+).

Artefacts

Ankh of Naptesh

max 1 per Army

The bearer gains Hierophant. R&F models in the bearer’s unit gainFortitude (6+).

Sekhem Sceptre

max 1 per Army

The bearer gains Autonomous and Stubborn.

Crown of the Pharaohs

max 1 per Army

The bearer increases the range ofits Commanding Presence by 6″. At the start of each of your Player Turns, the bearer may lose Undying Will until thestart of your next Player Turn and choose a friendly unit within 12″. This unit gains Undying Will until the start ofyour next Player Turn.

Steeds of Nephet-Ra

max 1 per Army

Models with at least one Skeletal Horse model part in the bearer’sunit gain Ghost Step and +4″ March Rate.

Sandstorm Cloak

max 1 per Army

The bearer gains Fly (5″, 15″), Light Troops, and Swiftstride, and canperform a Sweeping Attack that causes 2D6 hits with Strength 2 and Armour Penetration 1.

Book of the Dead

max 1 per Army

The bearer can cast Death is Only the Beginning as a Bound Spell with PowerLevel (4/8) and the following modification:The spell’s range is changed to 12″ Aura.

Sacred Hourglass

max 1 per Army (Dominant)

The bearer may reroll failed Casting Attempts that were rolled using 2Magic Dice (by rerolling both Magic Dice).

Blessed Wrappings

max 1 per Army

The bearer gains +1 Health Point and loses Flammable if it had it(note that this does not prevent the model from gaining Flammable from other sources).

Scroll of Desiccation

max 1 per Army

After determining Deployment Zones (at the end of step 6 of thePre-Game Sequence), choose a Field, Forest, or Water Terrain Feature. This Terrain Feature ceases to be the TerrainFeature it used to be and loses all its rules. It is treated as Dangerous Terrain (1) for all enemy units.

Death Mask of Teput

max 1 per Army

Enemy units in base contact with the bearer suffer −2 Offensive Skill.

Banner enchantement

Banner of the Entombed

max 2 per Army

If taken by a Character, thebearer gains Underground Ambush. If taken by a R&F model, the bearer’s unit gains Underground Ambushand additional models cannot be added to the unit during Army List creation. Standard Height models using thisbanner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) andcannot make a Reform (or a Swift Reform) during this Player Turn.Units with Underground Ambush also count towards Entombed.

Rending Banner

max 3 per Army

One use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stalker's Standard

max 3 per Army

The bearer’s unit gains Strider.

Aether Icon

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Banner of the Relentless Company

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Legion Standard

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Racial Trait Spell

Undying Dynasties do not have a regular Hereditary Spell. Instead, all Death Cult Hierarchs know the Hereditary Attribute Spell Death is Only the Beginning (in addition to Path Attributes). At step 1 of each Casting Attempt of a non-Attribute non-Bound Spell of type Augment with a Death Cult Hierarch, the owner may declare that the Wizard will cast an amplified version of the spell:
• The Casting Value of the amplified version is increased by 2.
• If the amplified version is successfully cast, Death is Only the Beginning is automatically cast (as an Attribute Spell).

Casting Range Type Duration Effect
Death is Only the Beginning When resolving the spell, choose one of the following effects:
• The R&F part of the target Raises a number of Health Points equal to its Resurrected value.
• Up to one Character within the target Recovers a number of Health Points equal to its Resurrected value.

Characters and models with Towering Presence cannot Recover more than 2 Health Points from this spell in a single Magic Phase.
Mf - The spell targets a single unit that was the target of the spell that triggered the Hereditary Attribute Spell. Augment Instant
When resolving the spell, choose one of the following effects:
• The R&F part of the target Raises a number of Health Points equal to its Resurrected value.
• Up to one Character within the target Recovers a number of Health Points equal to its Resurrected value.

Characters and models with Towering Presence cannot Recover more than 2 Health Points from this spell in a single Magic Phase.

Army Organisation

Characters

Characters

(40% Max)

Core

Core

(25% Least)

Special

Special

(No Limit)

Ancient Ordnance

Ancient Ordnance

(35% Max)

Mason's Menagerie

Mason's Menagerie

(35% Max)

Entombed

Entombed

(30% Max)

Commander of the Terracotta Army

Characters

Characters

(40% Max)

Core

Core

(25% Least)

Special

Special

(No Limit)

Ancient Ordnance

Ancient Ordnance

(35% Max)

Mason's Menagerie

Mason's Menagerie

(35% Max)

Entombed

Entombed

(30% Max)

Lord of the Barrow Legion

Characters
Characters

Pharaoh

240pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Rea Model Rules
4" 8" 9 1
Defensive HP Def Res Arm
4 6 5 0
Offensive Att Off Str Ap Agi
Pharaoh 4 6 5 2 3

Options

(1-1 per Army)

free
200 pts
5 pts
10 pts
15 pts
5 pts
10 pts
20 pts
15 pts

Mount Options

10 pts
100 pts
100 pts
335 pts
Characters

Nomarch

140pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Rea Model Rules
4" 8" 9 1
Defensive HP Def Res Arm
3 4 5 0
Offensive Att Off Str Ap Agi
Nomarch 2 4 4 1 3

Options

(1-1 per Army)

free
100 pts
5 pts
10 pts
5 pts
5 pts
5 pts
10 pts
10 pts

Mount Options

10 pts
70 pts
70 pts
320 pts
Characters

Death Cult Hierarch

130pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Rea Model Rules
4" 8" 7 1
Defensive HP Def Res Arm
3 3 3 0
Offensive Att Off Str Ap Agi
Death Cult Hierarch 1 3 3 0 2
Death Cult Hierarch:

Magic Options

75 pts
225 pts
20 pts
45 pts
Evocation

Evocation

Divination

Divination

Cosmology

Cosmology

Options

(1-1 per Army)

free
15 pts
100 pts
200 pts
5 pts

Mount Options

10 pts
135 pts
Characters

Casket of Phatep

210pts
single model
0-2 Units/Army (Army Organisation)
0-2 Units/Army (Commander of the Terracotta Army)
0-2 Units/Army (Lord of the Barrow Legion)
Size:Standard
Type:Construct
Base:75mm round
Global Adv Mar Dis Rea Model Rules
4" 4" 8 2
Defensive HP Def Res Arm
5 1 4 0
Offensive Att Off Str Ap Agi
Necropolis Guards 3 3 4 1 3
Characters

Tomb Harbinger

150pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Rea Model Rules
4" 8" 7 1
Defensive HP Def Res Arm
3 4 5 0
Offensive Att Off Str Ap Agi
Tomb Harbinger 3 4 4 1 3

Options

100 pts

(1-1 per Army)

free

(0-1 per Army)

50 pts
5 pts
10 pts
5 pts
5 pts
10 pts
10 pts
10 pts

Mount Options

15 pts
70 pts
70 pts

(0-2 Units per Army)

55 pts
Characters

Tomb Architect

205pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Rea Model Rules
4" 8" 7 1
Defensive HP Def Res Arm
3 4 4 0
Offensive Att Off Str Ap Agi
Tomb Architect 2 4 4 1 3
Tomb Architect:

Options

(1-1 per Army)

free
100 pts
5 pts
10 pts

Mount Options

5 pts
30 pts
30 pts
30 pts
Characters

Mount Skeleton Chariot

single model
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Commander of the Terracotta Army)
0-3 Units/Army (Lord of the Barrow Legion)
Size:Large
Type:Construct
Base:50x100mm
Global Adv Mar Dis Model Rules
8" 10" C
Defensive HP Def Res Arm
C C C C+1
Offensive Att Off Str Ap Agi
Skeletal Horse 1 2 3 0 2
Chassis 4 1
Characters

Mount Skeletal Horse

single model
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" C
Defensive HP Def Res Arm
C C C C+1
Offensive Att Off Str Ap Agi
Skeletal Horse 1 2 3 0 2
Skeletal Horse:
Core
Core

Skeleton Cavalry

165pts + 12 pts/extra model
10-24 models
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Commander of the Terracotta Army)
0-3 Units/Army (Lord of the Barrow Legion)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Rea Model Rules
8" 16" 6 4
Defensive HP Def Res Arm
1 3 3 1
Offensive Att Off Str Ap Agi
Rider 1 3 3 0 2
Skeletal Horse 1 2 3 0 2
Skeletal Horse:

Command Group Options

10 pts
10 pts
10 pts
Core Ancient Ordnance

Skeleton Scouts

140pts + 11 pts/extra model
5-10 models
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Commander of the Terracotta Army)
0-3 Units/Army (Lord of the Barrow Legion)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Rea Model Rules
8" 16" 6 4
Defensive HP Def Res Arm
1 3 3 1
Offensive Att Off Str Ap Agi
Rider 1 3 3 0 2
Skeletal Horse 1 2 3 0 2
Skeletal Horse:

Command Group Options

10 pts
10 pts
10 pts
Core

Skeleton Chariots

290pts + 75 pts/extra model
3-7 models
0-5 Units/Army (Army Organisation)
0-5 Units/Army (Commander of the Terracotta Army)
0-5 Units/Army (Lord of the Barrow Legion)
Size:Large
Type:Construct
Base:50x100mm
Global Adv Mar Dis Rea Model Rules
8" 10" 7 3
Defensive HP Def Res Arm
3 3 4 1
Offensive Att Off Str Ap Agi
Charioteer 2 3 3 0 2
Skeletal Horse 1 2 3 0 2
Chassis 4 1

Command Group Options

10 pts
10 pts
10 pts
Core

Legion Skeleton Chariots

344pts + 93 pts/extra model
3-7 models
0-5 Units/Army (Army Organisation)
0-5 Units/Army (Commander of the Terracotta Army)
0-5 Units/Army (Lord of the Barrow Legion)
Size:Large
Type:Construct
Base:50x100mm
Global Adv Mar Dis Rea Model Rules
8" 10" 7 3
Defensive HP Def Res Arm
3 3 4 1
Offensive Att Off Str Ap Agi
Charioteer 2 3 3 0 2
Skeletal Horse 1 2 3 0 2
Chassis 4 1

Command Group Options

10 pts
10 pts
10 pts
Special
Special

Necropolis Guard

190pts + 16 pts/extra model
15-40 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Rea Model Rules
4" 8" 8 3
Defensive HP Def Res Arm
1 3 4 0
Offensive Att Off Str Ap Agi
Necropolis Guard 1 3 4 1 3

Options

1 pts/mod.
3 pts/mod.
2 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
Special

Tomb Cataphracts

300pts + 110 pts/extra model
3-6 models
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Commander of the Terracotta Army)
0-3 Units/Army (Lord of the Barrow Legion)
Size:Large
Type:Cavalry
Base:50x100mm
Global Adv Mar Dis Rea Model Rules
7" 14" 8 2
Defensive HP Def Res Arm
3 4 4 3
Offensive Att Off Str Ap Agi
Rider 2 4 4 1 3
Amuut 3 3 5 2 3

Options

17 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
Special

Shabtis

210pts + 80 pts/extra model
3-8 models
0-5 Units/Army (Army Organisation)
0-5 Units/Army (Commander of the Terracotta Army)
0-5 Units/Army (Lord of the Barrow Legion)
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Rea Model Rules
6" 12" 8 2
Defensive HP Def Res Arm
3 4 4 2
Offensive Att Off Str Ap Agi
Shabti 3 4 5 2 3
Shabti:

Options

14 pts/mod.
15 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
Special

Scarab Swarms

130pts + 40 pts/extra model
2-6 models
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Commander of the Terracotta Army)
0-3 Units/Army (Lord of the Barrow Legion)
Size:Standard
Type:Beast
Base:40x40mm
Global Adv Mar Dis Rea Model Rules
5" 10" 7 5
Defensive HP Def Res Arm
5 3 2 0
Offensive Att Off Str Ap Agi
Scarab Swarm 5 3 2 1 3

Options

20 pts/mod.
Special

Great Vultures

155pts + 21 pts/extra model
3-9 models
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Commander of the Terracotta Army)
0-3 Units/Army (Lord of the Barrow Legion)
Size:Standard
Type:Beast
Base:40x40mm
Global Adv Mar Dis Rea Model Rules
2" 4" 4 3
fly 9" 18"
Defensive HP Def Res Arm
2 3 4 0
Offensive Att Off Str Ap Agi
Great Vulture 3 3 4 1 3
Great Vulture:
Ancient Ordnance
Ancient Ordnance

Shabti Archers

200pts + 94 pts/extra model
3-8 models
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Commander of the Terracotta Army)
0-3 Units/Army (Lord of the Barrow Legion)
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Rea Model Rules
6" 12" 8 2
Defensive HP Def Res Arm
3 4 4 2
Offensive Att Off Str Ap Agi
Shabti Archer 3 4 5 1 3

Command Group Options

10 pts
10 pts
10 pts
Ancient Ordnance

Sand Stalkers

240pts + 62 pts/extra model
3-7 models
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Commander of the Terracotta Army)
0-3 Units/Army (Lord of the Barrow Legion)
Size:Large
Type:Beast
Base:50x100mm
Global Adv Mar Dis Rea Model Rules
7" 14" 8 2
Defensive HP Def Res Arm
3 3 4 2
Offensive Att Off Str Ap Agi
Sand Stalker 2 3 4 1 3

Options

31 pts/mod.

Command Group Options

10 pts
Mason's Menagerie
Mason's Menagerie

Battle Sphinx

480pts
single model
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Commander of the Terracotta Army)
0-3 Units/Army (Lord of the Barrow Legion)
Size:Gigantic
Type:Beast
Base:50x100mm
Global Adv Mar Dis Rea Model Rules
5" 12" 8 1
Defensive HP Def Res Arm
5 4 8 3
Offensive Att Off Str Ap Agi
Rider 2 4 4 1 3
Battle Sphinx 4 4 5 2 1
Mason's Menagerie

Dread Sphinx

450pts
single model
0-2 Units/Army (Army Organisation)
0-2 Units/Army (Commander of the Terracotta Army)
0-2 Units/Army (Lord of the Barrow Legion)
Size:Gigantic
Type:Beast
Base:50x100mm
Global Adv Mar Dis Rea Model Rules
6" 12" 8 1
fly 6" 12"
Defensive HP Def Res Arm
5 5 8 3
Offensive Att Off Str Ap Agi
Dread Sphinx 5 5 5 1 0
Mason's Menagerie

Tomb Reapers

320pts + 200 pts/extra model
2-4 models
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Commander of the Terracotta Army)
0-3 Units/Army (Lord of the Barrow Legion)
Size:Large
Type:Infantry
Base:50x75mm
Global Adv Mar Dis Rea Model Rules
6" 12" 10 2
fly 6" 12"
Defensive HP Def Res Arm
4 5 5 2
Offensive Att Off Str Ap Agi
Tomb Reaper 4 5 5 2 4
Tomb Reaper:

Options

15 pts/mod.
15 pts/mod.
Mason's Menagerie

Colossus

415pts
single model
0-2 Units/Army (Army Organisation)
0-2 Units/Army (Commander of the Terracotta Army)
0-2 Units/Army (Lord of the Barrow Legion)
Size:Gigantic
Type:Infantry
Base:50x50mm
Global Adv Mar Dis Rea Model Rules
6" 12" 8 1
Defensive HP Def Res Arm
5 4 6 3
Offensive Att Off Str Ap Agi
Colossus 6 4 6 3 2

Options

15 pts/mod.
15 pts/mod.
20 pts
Mason's Menagerie

Colossus of destiny

435pts
single model
0-2 Units/Army (Army Organisation)
0-2 Units/Army (Commander of the Terracotta Army)
0-2 Units/Army (Lord of the Barrow Legion)
Size:Gigantic
Type:Infantry
Base:50x50mm
Global Adv Mar Dis Rea Model Rules
6" 12" 8 1
Defensive HP Def Res Arm
5 4 6 2
Offensive Att Off Str Ap Agi
Colossus of destiny 5 4 6 3 2
Mason's Menagerie

Ancient Giant

280pts
single model
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Commander of the Terracotta Army)
0-3 Units/Army (Lord of the Barrow Legion)
Size:Gigantic
Type:Infantry
Base:50x75mm

Supplement Giant

Global Adv Mar Dis Rea Model Rules
7" 14" 8 1
Defensive HP Def Res Arm
7 3 5 1
Offensive Att Off Str Ap Agi
Ancient Giant 5 3 5 2 3
Ancient Giant:

Options

30 pts
30 pts
50 pts
50 pts
Entombed
Entombed

Sand Scorpion

175pts
single model
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Commander of the Terracotta Army)
0-3 Units/Army (Lord of the Barrow Legion)
Size:Large
Type:Beast
Base:50x50mm
Global Adv Mar Dis Rea Model Rules
7" 14" 8 2
Defensive HP Def Res Arm
4 4 5 2
Offensive Att Off Str Ap Agi
Sand Scorpion 4 4 5 2 3