Undying Dynasties - Terracotta Army

Undying Dynasties - Terracotta Army (v2021 beta 2)

Weapon Enchantments

Godslayer

max 1 per Army (Enchantment: Great Weapon)

The wielder gains +1 Attack Value while using this weapon. Attacks made with this weapon become Divine Attacks and Magical Attacks, and gain Multiple Wounds (2, against Aegis) (note that the latter also applies against models with Aegis
Saves with Conditional Application).

Scourge of Kings

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

While using this weapon, the wielder's Attack Value is set to 6. Attacks made with this weapon become Magical Attacks and must reroll failed to-wound rolls when Fighting a Duel.

Armour Enchantments

Sun's Embrace

max 1 per Army (Enchantment: Shield)

The bearer gains Distracting while using this Shield.

Jackal's Blessing

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +2 Health Points and Fortitude(5+).

Artefacts

Ankh of Naptesh

max 1 per Army

The bearer gains Hierophant. R&F models in the bearer's unit gain Fortitude(6+).

Sekhem Sceptre

max 1 per Army

The bearer gains Autonomous and Stubborn.

Crown of the Pharaohs

max 1 per Army

Pharaohs and Nomarchs only.
The bearer increases the range of its Commanding Presence by 6″. At the start of each of your Player Turns, the bearer may lose Undying Will until the start of your next Player Turn and choose a friendly unit within 12″. This unit gains Undying Will until the start of your next Player Turn.

Steeds of Nephet-Ra

max 1 per Army

Models with at least one Skeletal Horse model part in the bearer’s unit gain Ghost Step and +4 March Rate.

Sandstorm Cloak

max 1 per Army

Models on foot only.
The bearer gains Fly (5″, 15″), Light Troops,and Swiftstride, and can perform a Sweeping Attack that causes 2D6 hits with Strength 2 and Armour Penetration 1.

Book of the Dead

max 1 per Army (Dominant)

The bearer can cast Death is Only the Beginning as a Bound Spell with Power Level (4/8) and the following modification:
The spell’s range is changed to 12″ Aura.

Sacred Hourglass

max 1 per Army (Dominant)

The bearer may reroll failed Casting Attempts that were rolled using 2 Magic Dice (by rerolling both Magic Dice).

Blessed Wrappings

max 1 per Army

The bearer gains +1 Health Point and loses Flammable if it had it (note that this does not prevent the model from gaining Flammable from other sources).

Scroll of Desiccation

max 1 per Army

After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), choose a Field, Forest, or Water Terrain Feature. This Terrain Feature ceases to be the Terrain Feature it used to be and loses all its rules. It is treated as Dangerous Terrain (1) for all enemy units.

Death Mask of Teput

max 1 per Army

Enemy units in base contact with the bearer suffer -2 Offensive Skill.

Banner enchantement

Banner of the Entombed

max 2 per Army

If taken by a Character, the bearer gains Underground Ambush.
If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation.
A unit with Underground Ambush additionally counts towards Entombed.

Rending Banner

max 3 per Army

One use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stalker's Standard

max 3 per Army

The bearer’s unit gains Strider.

Aether Icon

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Banner of the Relentless Company

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Legion Standard

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Racial Trait Spell

Undying Dynasties do not have a Hereditary Spell. Instead, all Death Cult Hierarchs know the Hereditary Attribute Spell Death is Only the Beginning (in addition to Path Attributes). Whenever the Wizard successfully casts a non-Attribute non-Bound Spell of Type Augment, the Hereditary Attribute is automatically cast.

Casting Range Type Duration Effect
Death is Only the Beginning When resolving the spell, choose one of the following effects:
• The R&F part of the target Raises a number of Health Points equal to its Resurrected value.
• Up to one Character within the target Recovers a number of Health Points equal to its Resurrected value.

Characters and models with Towering Presence cannot Recover more than 2 Health Points from this spell in a single Magic Phase.
Mf - Augment Instant
When resolving the spell, choose one of the following effects:
• The R&F part of the target Raises a number of Health Points equal to its Resurrected value.
• Up to one Character within the target Recovers a number of Health Points equal to its Resurrected value.

Characters and models with Towering Presence cannot Recover more than 2 Health Points from this spell in a single Magic Phase.

Army Organisation

Characters

Characters

(40% Max)

Core

Core

(25% Least)

Special

Special

(No Limit)

Mason's Menagerie

Mason's Menagerie

(35% Max)

Ancient Ordnance

Ancient Ordnance

(35% Max)

Entombed

Entombed

(30% Max)

Characters
Characters

Pharaoh

255pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Rea Model Rules
4" 8" 9 1
Defensive HP Def Res Arm
4 6 6 0
Offensive Att Off Str Ap Agi
Pharaoh 4 6 5 2 2

Options

(1-1 per Army)

free
200 pts
5 pts
10 pts

(Shooting Weapon. Range 36", Shots 1, Str 5, AP 2, Volley Fire.)

15 pts
5 pts
10 pts
20 pts
15 pts

Mount Options

10 pts
100 pts
335 pts
Characters

Nomarch

155pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Rea Model Rules
4" 8" 9 1
Defensive HP Def Res Arm
3 4 6 0
Offensive Att Off Str Ap Agi
Nomarch 2 4 4 1 2

Options

(1-1 per Army)

free
100 pts
10 pts
5 pts
5 pts
5 pts
5 pts
10 pts
10 pts

Mount Options

10 pts
70 pts
320 pts
Characters

Tomb Harbinger

160pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Rea Model Rules
4" 8" 7 1
Defensive HP Def Res Arm
3 4 6 0
Offensive Att Off Str Ap Agi
Tomb Harbinger 3 4 4 1 2

Options

(1-1 per Army)

free

(0-1 per Army)

50 pts
5 pts
100 pts
10 pts

(Shooting Weapon. Range 24", Shots 1, Str 3, AP 0, Volley Fire.)

5 pts
5 pts
10 pts
10 pts
10 pts

Mount Options

10 pts

(0-2 Units per Army)

55 pts
70 pts
Characters

Tomb Architect

215pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Rea Model Rules
4" 8" 7 1
Defensive HP Def Res Arm
3 4 5 0
Offensive Att Off Str Ap Agi
Tomb Architect 2 4 4 1 2
Tomb Architect:

Options

(1-1 per Army)

free
100 pts
5 pts
10 pts

Mount Options

5 pts
30 pts
30 pts
Characters

Death Cult Hierarch

140pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Rea Model Rules
4" 8" 7 1
Defensive HP Def Res Arm
3 3 4 0
Offensive Att Off Str Ap Agi
Death Cult Hierarch 1 3 3 0 1
Death Cult Hierarch:

Magic Options

75 pts
225 pts
20 pts
45 pts
Evocation

Evocation

Divination

Divination

Cosmology

Cosmology

Options

(1-1 per Army)

free
15 pts
100 pts
200 pts
5 pts

Mount Options

10 pts
135 pts
Characters

Mount Skeletal Horse

single model
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" C
Defensive HP Def Res Arm
C C C C+1
Offensive Att Off Str Ap Agi
Skeletal Horse 1 2 3 0 2
Skeletal Horse:
Characters

Mount Skeleton Chariot

single model
0-3 Units/Army (Army Organisation)
Size:Large
Type:Construct
Base:50x100mm
Global Adv Mar Dis Model Rules
8" 10" C
Defensive HP Def Res Arm
C C C C+1
Offensive Att Off Str Ap Agi
Horse (2) 1 2 3 0 2
Chassis 4 1

Options

free
Characters

Mount Ark of Ages

single model
Size:Large
Type:Construct
Base:60x100mm
Global Adv Mar Dis Model Rules
4" 8" C
Defensive HP Def Res Arm
5 C 5 C+2
Offensive Att Off Str Ap Agi
Guards (2) 1 3 4 1 3
Bound Spirits 2 2 2 0 2
Chassis - - 5 2 -
Core
Core Ancient Ordnance

Skeleton Archers

125pts + 11 pts/extra model
10-30 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Rea Model Rules
4" 8" 4 6
Defensive HP Def Res Arm
1 2 4 0
Offensive Att Off Str Ap Agi
Skeleton Archer 1 2 3 0 1
Skeleton Archer:

Command Group Options

10 pts
10 pts
10 pts
Core

Skeleton Cavalry

175pts + 13 pts/extra model
10-24 models
0-3 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Rea Model Rules
8" 16" 6 4
Defensive HP Def Res Arm
1 3 4 1
Offensive Att Off Str Ap Agi
Rider 1 3 3 0 1
Skeletal Horse 1 2 3 0 2
Skeletal Horse:

Command Group Options

10 pts
10 pts
10 pts
Core Ancient Ordnance

Skeleton Scouts

145pts + 12 pts/extra model
5-10 models
0-3 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Rea Model Rules
8" 16" 6 4
Defensive HP Def Res Arm
1 3 4 1
Offensive Att Off Str Ap Agi
Rider 1 3 3 0 1
Skeletal Horse 1 2 3 0 2
Skeletal Horse:

Command Group Options

10 pts
10 pts
10 pts
Core

Skeleton Chariots

335pts + 90 pts/extra model
3-6 models
0-5 Units/Army (Army Organisation)
Size:Large
Type:Construct
Base:50x100mm
Global Adv Mar Dis Rea Model Rules
8" 10" 7 3
Defensive HP Def Res Arm
3 3 5 1
Offensive Att Off Str Ap Agi
Charioteer (2) 2 3 3 0 1
Skeletal Horse (2) 1 2 3 0 2
Chassis 4 1

Command Group Options

10 pts
10 pts
10 pts
Core

Legion Skeleton Chariots

389pts + 108 pts/extra model
3-10 models
0-5 Units/Army (Army Organisation)
Size:Large
Type:Construct
Base:50x100mm
Global Adv Mar Dis Rea Model Rules
8" 10" 7 3
Defensive HP Def Res Arm
3 3 5 1
Offensive Att Off Str Ap Agi
Charioteer (2) 2 3 3 0 1
Skeletal Horse (2) 1 2 3 0 2
Chassis 4 1

Command Group Options

10 pts
10 pts
10 pts
Special
Special

Necropolis Guard

265pts + 21 pts/extra model
15-30 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Rea Model Rules
4" 8" 8 3
Defensive HP Def Res Arm
1 3 5 0
Offensive Att Off Str Ap Agi
Necropolis Guard 1 3 4 1 2

Options

1 pts/mod.
3 pts/mod.
2 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
Special

Tomb Cataphracts

300pts + 110 pts/extra model
3-6 models
0-3 Units/Army (Army Organisation)
Size:Large
Type:Cavalry
Base:50x100mm
Global Adv Mar Dis Rea Model Rules
7" 14" 8 2
Defensive HP Def Res Arm
3 4 4 3
Offensive Att Off Str Ap Agi
Rider 2 4 4 1 3
Amuut 3 3 5 2 3

Command Group Options

10 pts
10 pts
10 pts
Special

Shabtis

210pts + 80 pts/extra model
3-8 models
0-5 Units/Army (Army Organisation)
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Rea Model Rules
6" 12" 8 2
Defensive HP Def Res Arm
3 4 4 2
Offensive Att Off Str Ap Agi
Shabtis 3 4 5 2 3
Shabtis:

Options

14 pts/mod.
15 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
Ancient Ordnance
Ancient Ordnance

Shabti Archers

200pts + 94 pts/extra model
3-8 models
0-3 Units/Army (Army Organisation)
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Rea Model Rules
6" 12" 8 2
Defensive HP Def Res Arm
3 4 4 2
Offensive Att Off Str Ap Agi
Shabti Archers 3 4 5 1 3

Command Group Options

10 pts
10 pts
10 pts
Entombed
Mason's Menagerie
Mason's Menagerie

Colossus

415pts
single model
0-2 Units/Army (Army Organisation)
Size:Gigantic
Type:Infantry
Base:50x50mm
Global Adv Mar Dis Rea Model Rules
6" 12" 8 1
Defensive HP Def Res Arm
5 4 6 3
Offensive Att Off Str Ap Agi
Colossus 6 4 6 3 2

Options

15 pts

(0-1 Models per Army)

20 pts
15 pts
Mason's Menagerie

Colossus of destiny

440pts
single model
0-2 Units/Army (Army Organisation)
Size:Gigantic
Type:Infantry
Base:50x50mm
Global Adv Mar Dis Rea Model Rules
6" 12" 8 1
Defensive HP Def Res Arm
5 4 6 4
Offensive Att Off Str Ap Agi
Colossus of destiny 5 4 6 3 2