Beast Herds

Beast Herds (V3 Public Test - 6)

Artefacts

Shield Enchantments

Potions and Scrolls

Weapon Enchantments

Armour Enchantments

Leadership Skills

Banner enchantement

Banner of the Wild Herd

max 3 per Army

One use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrel Herd and Wildhorn Herd models in the bearer's unit gain +1 Strength and +1 Armour Penetration.

Sheltering Standard

max 2 per Army

Attacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Flaming Standard

max 2 per Army

One use.
May be activated when Choosing Equipment and Abilities. The Bearer's unit gains Flaming Attacks until the end of Combat.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Racial Trait Spell

Casting Type Duration Effect
Echoes of the Dark Forest The target gains [fear], Fearless, and Terror. Enemy units in contact with the target suffer -1 Cou.
Mf 6+ Augment
Range 24"
One Turn
The target gains [fear], Fearless, and Terror. Enemy units in contact with the target suffer -1 Cou.

Army Organisation

Characters

Characters

(40% Max)

Core

Core

(20% Min)

Special

Special

(No Limit)

Terrors of the Wild

Terrors of the Wild

(40% Max)

Ambush Predators

Ambush Predators

(60% Max)

Characters
Characters

Wildhorn Lord

195pts
single model Rarity: Uncommon
Max 600 pts
Height:1
Base:25x25
Global Mar Adv Dis Model Rules
5" 5" 9
Defensive HP Def Res Arm
3 6 5 2
Offensive Att Off Str Ap Agi
Wildhorn Lord 4 6 5 2 5

Enchantment options

70 pts
60 pts
50 pts
40 pts
30 pts
30 pts
25 pts
100 pts
80 pts
60 pts
30 pts
70 pts
40 pts
40 pts

Armour Enchantments

70 pts
40 pts
40 pts

Artefacts

50 pts
50 pts
50 pts
45 pts

(foot only)

40 pts
40 pts
30 pts
15 pts
15 pts

Potions and Scrolls

50 pts
45 pts
40 pts
40 pts
40 pts
40 pts
20 pts
20 pts

Command group options

free
Max one General by Army Max 1 entry
30 pts
One Leader Skills Max 1 entry
30 pts
One Leader Skills Max 1 entry
20 pts
free
One Leader Skills Max 1 entry

Options

5 pts
5 pts
40 pts
10 pts

(foot only)

15 pts
5 pts
50 pts
45 pts
25 pts
10 pts
70 pts
40 pts
30 pts
30 pts
25 pts
10 pts
70 pts
50 pts
40 pts
30 pts
30 pts
25 pts
25 pts
35 pts
35 pts
up to 200 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
free
5 pts
105 pts
180 pts

The Broken Isles - Specialist Skills

25 pts
25 pts
Characters

Wildhorn Chieftain

60pts
single model Rarity: Common
Max 600 pts
Height:1
Base:25x25

War leaders of smaller herds or trusted kin-beasts of herd commanders, many chiefs willingly accept the supremacy of a regional beast born lord. They direct portions of the herd in his absence, or have the honour of bearing the totems of the greatest heroes of the past, striking fear into the hearts of the foe and inspiring ferocity in their fellows.

Global Mar Adv Dis Model Rules
5" 5" 8
Defensive HP Def Res Arm
3 5 5 2
Offensive Att Off Str Ap Agi
Wildhorn Chieftain 3 5 4 1 4

Enchantment options

70 pts
60 pts
50 pts
40 pts
30 pts
30 pts
25 pts
100 pts
80 pts
60 pts
30 pts
70 pts
40 pts
40 pts

Armour Enchantments

70 pts
40 pts
40 pts

Artefacts

50 pts
50 pts
50 pts
45 pts

(foot only)

40 pts
40 pts
30 pts
15 pts
15 pts

Potions and Scrolls

50 pts
45 pts
40 pts
40 pts
40 pts
40 pts
20 pts
20 pts

Command group options

free
25 pts
25 pts
Max one General by Army Max 1 entry
30 pts
One Leader Skills Max 1 entry
30 pts
One Leader Skills Max 1 entry
15 pts

(0-1 per Army)

75 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

60 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

45 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

40 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

30 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

25 pts

(0-1 per Army, 0-1 per Army, 0-1 per Army)

25 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

20 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

10 pts
free
One Leader Skills Max 1 entry

Options

5 pts
40 pts
10 pts
75 pts
5 pts
5 pts
70 pts
40 pts
30 pts
30 pts
25 pts
5 pts
50 pts
45 pts
25 pts
5 pts
70 pts
50 pts
40 pts
30 pts
30 pts
25 pts
25 pts
20 pts
35 pts
up to 100 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry

(foot only)

free

(foot only)

5 pts
115 pts

The Broken Isles - Specialist Skills

25 pts
25 pts
Characters

Soothsayer

270pts
single model Rarity: Uncommon
Max 600 pts
Height:1
Base:25x25
Global Mar Adv Dis Model Rules
5" 5" 8
Defensive HP Def Res Arm
3 4 5 0
Offensive Att Off Str Ap Agi
Soothsayer 1 4 3 0 3

Enchantment options

70 pts
60 pts
50 pts
50 pts
40 pts
30 pts
30 pts
25 pts

Armour Enchantments

70 pts
40 pts
40 pts

Magic options

free
150 pts
free
free
free

Artefacts

50 pts
50 pts
50 pts
45 pts

(0-1 item per Unit, 0-1 item per Unit)

45 pts

(foot only)

40 pts
40 pts
30 pts
15 pts
15 pts

Potions and Scrolls

50 pts
45 pts
40 pts
40 pts
40 pts
40 pts
35 pts
20 pts
20 pts

Command group options

free
Max one General by Army Max 1 entry
30 pts
One Leader Skills Max 1 entry
30 pts
One Leader Skills Max 1 entry
free
One Leader Skills Max 1 entry

Options

(foot only)

5 pts
up to 100 pts
5 pts
70 pts
50 pts
40 pts
30 pts
30 pts
25 pts
25 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry

(foot only)

free
30 pts

The Broken Isles - Specialist Skills

25 pts
25 pts
40 pts
Characters

Centaur Chieftain

160pts
single model Rarity: Common
Max 600 pts
Max 4 Units by Army
Height:2
Base:25x50

Fierce and charismatic, centaur chiefs combine their marking’s wild power and impulsive speed with the ability to keep their unruly kin in line, knowing precisely when and where to strike for maximum effect. When the battle horn sounds, they lead their troop on headlong charges, delighting in the thrill of combat and the debauchery and looting that inevitably follows.

Global Mar Adv Dis Model Rules
8" 8" 8
Defensive HP Def Res Arm
3 5 5 2
Offensive Att Off Str Ap Agi
Centaur Chieftain 4 5 5 2 4

Enchantment options

70 pts
60 pts
50 pts
40 pts
30 pts
30 pts
25 pts
100 pts
80 pts
60 pts
30 pts
70 pts
40 pts
40 pts

Armour Enchantments

70 pts
40 pts
40 pts

Potions and Scrolls

50 pts
45 pts
40 pts
40 pts
40 pts
40 pts
20 pts
20 pts

Artefacts

50 pts
50 pts
50 pts
45 pts

(foot only)

40 pts
40 pts
30 pts
15 pts
15 pts

Command group options

free
25 pts
25 pts
Max one General by Army Max 1 entry
30 pts
One Leader Skills Max 1 entry
30 pts
One Leader Skills Max 1 entry

(0-1 per Army)

75 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army, 0-3 per Army)

60 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

45 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

40 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

30 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

25 pts

(0-1 per Army, 0-1 per Army, 0-1 per Army)

25 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

20 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

10 pts
free
One Leader Skills Max 1 entry

Options

10 pts
75 pts
up to 100 pts
5 pts
40 pts
10 pts
5 pts
15 pts
35 pts
15 pts
70 pts
40 pts
30 pts
30 pts
25 pts
15 pts
50 pts
45 pts
25 pts
15 pts
70 pts
50 pts
40 pts
30 pts
30 pts
25 pts
25 pts

The Broken Isles - Specialist Skills

25 pts
25 pts
Characters

Minotaur Warlord

450pts
single model Rarity: Rare
Max 2 Units by Army
Max 700 pts
Height:3
Base:40x40

The greatest of the minotaurs, these colossal half-bulls are even more belligerent than other beasts when battle is joined. If their herd is threatened or they’re roused to anger, these avatars of bloodshed will let their restraint fall away, madly goring and trampling their enemies in a compulsive orgy of death.

Global Mar Adv Dis Model Rules
6" 6" 9
Defensive HP Def Res Arm
5 5 5 2
Offensive Att Off Str Ap Agi
Minotaur Warlord 5 6 6 3 5

Enchantment options

100 pts
80 pts
60 pts
30 pts
70 pts
40 pts
40 pts
70 pts
60 pts
50 pts
40 pts
30 pts
30 pts
25 pts

Armour Enchantments

70 pts
40 pts
40 pts

Artefacts

50 pts
50 pts
50 pts
45 pts

(foot only)

40 pts
40 pts
30 pts
15 pts
15 pts

Command group options

free
Max one General by Army Max 1 entry
30 pts
One Leader Skills Max 1 entry
30 pts
One Leader Skills Max 1 entry
free
One Leader Skills Max 1 entry

Potions and Scrolls

50 pts
45 pts
40 pts
40 pts
40 pts
40 pts
20 pts
20 pts

Options

10 pts
40 pts
10 pts
10 pts
70 pts
40 pts
30 pts
30 pts
25 pts
25 pts
35 pts
45 pts
70 pts
50 pts
40 pts
30 pts
30 pts
25 pts
25 pts
up to 200 pts

The Broken Isles - Specialist Skills

25 pts
25 pts
Characters

Minotaur Chieftain

160pts
single model Rarity: Common
Max 600 pts
Height:3
Base:40x40

The chieftains of the ox-men, these renowned butchers represent their comrades within a warherd. Possessing both the strength and temperament to commit bloodthirsty savagery, their lowing call can be heard across the field of battle, demoralizing the foe and rallying their kin.

Global Mar Adv Dis Model Rules
6" 6" 8
Defensive HP Def Res Arm
4 4 5 2
Offensive Att Off Str Ap Agi
Minotaur Chieftain 4 5 5 2 4

Enchantment options

100 pts
80 pts
60 pts
30 pts
70 pts
40 pts
40 pts
70 pts
60 pts
50 pts
40 pts
30 pts
30 pts
25 pts
100 pts
80 pts
60 pts
30 pts
70 pts
40 pts
40 pts

Armour Enchantments

70 pts
40 pts
40 pts

Artefacts

50 pts
50 pts
50 pts
45 pts

(foot only)

40 pts
40 pts
30 pts
15 pts
15 pts

Potions and Scrolls

50 pts
45 pts
40 pts
40 pts
40 pts
40 pts
20 pts
20 pts

Command group options

free
30 pts
30 pts
Max one General by Army Max 1 entry
30 pts
One Leader Skills Max 1 entry
30 pts
One Leader Skills Max 1 entry

(0-1 per Army)

80 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army, 0-3 per Army)

60 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

45 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

40 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

30 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

25 pts

(0-1 per Army, 0-1 per Army, 0-1 per Army)

25 pts

(0-3 per Army, 0-3 per Army, 0-3 per Army)

20 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

10 pts
free
One Leader Skills Max 1 entry

Options

75 pts
up to 100 pts
15 pts
100 pts
80 pts
60 pts
30 pts
70 pts
40 pts
40 pts
10 pts
40 pts
10 pts

(foot only)

15 pts
10 pts
70 pts
50 pts
40 pts
30 pts
30 pts
25 pts
25 pts
25 pts
35 pts
20 pts
70 pts
40 pts
30 pts
30 pts
25 pts

The Broken Isles - Specialist Skills

25 pts
25 pts
Characters

Mount Raiding Chariot

single model Rarity: Common
Max 3 Units by Army
Max 600 pts
Height:4
Base:50x100
Global Mar Adv Dis Model Rules
4" 7" \ascharacter{}
Defensive HP Def Res Arm
4 \ascharacter{} \ascharacter{} \ascharacter{}+2
Offensive Att Off Str Ap Agi
Grunter(2) 1 3 4 1 2
Chassis 5 2

Options

Characters

Mount Razortusk Chariot

single model Rarity: Common
Max 2 Units by Army
Max 600 pts
Height:4
Base:50x100
Global Mar Adv Dis Model Rules
4" 7" \ascharacter{}
Defensive HP Def Res Arm
5 \ascharacter{} 5 \ascharacter{}+1
Offensive Att Off Str Ap Agi
Razortusk 4 3 5 2 2
Chassis 5 2

Options

Core
Core

Wildhorn Herd

150pts + 9 pts/extra model
15-50 models Rarity: Regular
Height:1
Base:25x25

Horns are symbols of great pride to fighting beasts, and those who have proven themselves worthy in battle are given a title that is normally translated as Wildhorn. Tough and hardy, they are veterans of raid and ambush. When the warherd is brought to battle, they form large mobs that stampede towards the enemy.

Global Mar Adv Dis Model Rules
5" 5" 7
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Wildhorn 1 4 3 0 3

Command group options

10 pts
25 pts
25 pts
25 pts
25 pts
10 pts
no limit

(0-3 per Army, 0-3 per Army, 0-3 per Army)

60 pts

(0-3 per Army, 0-3 per Army)

45 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

40 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

30 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

25 pts

(0-1 per Army, 0-1 per Army)

25 pts

(0-3 per Army, 0-3 per Army)

20 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

10 pts

Options

(0-30 Models per Unit, 0-2 Units per Army)

30 pts
free
free
1 pts/mod.
2 pts/mod.

Recruiting Officer

Fresh Meat Max 0 entry
Set Fresh Meat by false
free
Fresh Meat Max 0 entry
Set Fresh Meat by 1
Core

Mongrel Herd

185pts + 7 pts/extra model
25-50 models Rarity: Regular
Height:1
Base:20x20

Those born to parents from incompatible womb markings tend to be diminutive compared to others. With the characteristics of multiple species, many are nonetheless skilled and experienced fighters, strong or cunning enough to survive and thrive despite the many dangers of life in a warherd.

Global Mar Adv Dis Model Rules
5" 5" 6
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Mongrel 1 3 3 0 3

Command group options

10 pts
10 pts
no limit

(0-3 per Army, 0-3 per Army, 0-3 per Army)

60 pts

(0-3 per Army, 0-3 per Army)

45 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

40 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

30 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

25 pts

(0-1 per Army, 0-1 per Army)

25 pts

(0-3 per Army, 0-3 per Army)

20 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

10 pts

Options

(20-40 Models per Unit, 0-2 Units per Army)

20 pts
1 pts/mod.

Recruiting Officer

Fresh Meat Max 0 entry
Set Fresh Meat by false
free
free
Fresh Meat Max 0 entry
Set Fresh Meat by 1
Core

Mongrel Raiders

120pts + 5 pts/extra model
10-20 models Rarity: Common
Max 4 Units by Army
Height:1
Base:20x20

Warriors that have taken up the bow to create particularly sudden and devastating raids, these expert scouts operate in the wild to identify sources of food and water, obstacles to the herd’s path, and inhabited areas to avoid or target. In battle, they can harass and hinder enemies, appearing just where they’re least expected or welcome.

Global Mar Adv Dis Model Rules
5" 5" 6
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Mongrel Raider 1 3 3 0 3

Command group options

10 pts

Options

free

Recruiting Officer

Fresh Meat Max 0 entry
Set Fresh Meat by false
free
free
Fresh Meat Max 0 entry
Set Fresh Meat by 1
Special
Special Ambush Predators

Feral Hounds

100pts + 8 pts/extra model
5-7 models Rarity: Common
Max 4 Units by Army
Height:1
Base:25x50

Units of 8 or more models count towards Core instead of Special.

Bred for strength and viciousness, these packs aren’t trained to blindly obey: the relationship between beast and hound is closer to symbiosis, and the dogs are encouraged to retain as much of their wild nature as possible. They provide the herds with security and companionship, and fight alongside them during hunts and battles, learning the same ambush strategies.

Global Mar Adv Dis Model Rules
8" 8" 5
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Feral Hound 2 3 3 1 3
Feral Hound:

Options

(8-15 Models per Unit)

30 pts

Recruiting Officer

Fresh Meat Max 0 entry
Set Fresh Meat by false
free
free
Fresh Meat Max 0 entry
Set Fresh Meat by 1
Special

Longhorn Herd

150pts + 16 pts/extra model
10-30 models Rarity: Common
Height:1
Base:25x25

The greatest warriors typically have the most impressive horns, and those granted the rank of Longhorn also carry the best arms and armour that the herd can provide. They are fiercely loyal, often forming a private wartribe for their leader, and in his name they break any army that stands in the herd’s path.

Global Mar Adv Dis Model Rules
5" 5" 8
Defensive HP Def Res Arm
1 4 4 2
Offensive Att Off Str Ap Agi
Longhorn 1 4 4 1 3

Command group options

10 pts
25 pts
25 pts
25 pts
25 pts
10 pts
no limit

(0-3 per Army, 0-3 per Army, 0-3 per Army)

60 pts

(0-3 per Army, 0-3 per Army)

45 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

40 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

30 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

25 pts

(0-1 per Army, 0-1 per Army)

25 pts

(0-3 per Army, 0-3 per Army)

20 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

10 pts

Options

(0-25 Models per Unit, 0-2 Units per Army)

1 pts/mod.
1 pts/mod.
free

Recruiting Officer

Fresh Meat Max 0 entry
Set Fresh Meat by false
free
free
Fresh Meat Max 0 entry
Set Fresh Meat by 1
Special

Minotaurs

200pts + 55 pts/extra model
3-10 models Rarity: Common
Max 5 Units by Army
Height:3
Base:40x40

An ancient womb marking descended from the most ill-tempered cattle, minotaurs remain quick to anger when threatened or opposed. Their strength and size make them ideal shock troops, and they’re often found in the warherd’s vanguard, leading the charge and gorging themselves on the bloodied corpses of their fallen adversaries.

Global Mar Adv Dis Model Rules
6" 6" 7
Defensive HP Def Res Arm
3 3 4 1
Offensive Att Off Str Ap Agi
Minotaur 3 4 5 2 3

Command group options

10 pts
25 pts
25 pts
25 pts
25 pts
10 pts
no limit

(0-3 per Army, 0-3 per Army, 0-3 per Army)

60 pts

(0-3 per Army, 0-3 per Army)

45 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

40 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

30 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

25 pts

(0-1 per Army, 0-1 per Army)

25 pts

(0-3 per Army, 0-3 per Army)

20 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

10 pts

Options

5 pts/mod.
4 pts/mod.
8 pts/mod.

Recruiting Officer

Fresh Meat Max 0 entry
Set Fresh Meat by false
free
free
Fresh Meat Max 0 entry
Set Fresh Meat by false
Special

Centaurs

160pts + 20 pts/extra model
5-15 models Rarity: Common
Max 4 Units by Army
Height:2
Base:25x50

Markings based on horses have never fully succeeded, but have produced a fused creature that can act as powerful cavalry. Imperfect birthing sorceries leave most centaurs suffering from chronic headaches that can only be remedied by prodigious quantities of alcohol. Rash and impulsive, their common inebriation both contributes to and detracts from their ability to wage war.

Global Mar Adv Dis Model Rules
8" 8" 7
Defensive HP Def Res Arm
1 4 4 1
Offensive Att Off Str Ap Agi
Centaur 2 4 4 1 3

Command group options

10 pts
25 pts
25 pts
25 pts
25 pts
10 pts
no limit

(0-3 per Army, 0-3 per Army, 0-3 per Army)

60 pts

(0-3 per Army, 0-3 per Army)

45 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

40 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

30 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

25 pts

(0-1 per Army, 0-1 per Army)

25 pts

(0-3 per Army, 0-3 per Army)

20 pts

(0-2 per Army, 0-2 per Army, 0-2 per Army)

10 pts

Options

(0-12 Models per Unit)

2 pts/mod.
4 pts/mod.
2 pts/mod.
2 pts/mod.
4 pts/mod.

Recruiting Officer

Fresh Meat Max 0 entry
Set Fresh Meat by false
free
free
Fresh Meat Max 0 entry
Set Fresh Meat by 1
Special

Raiding Chariots

120pts + 100 pts/extra model
1-3 models Rarity: Common
Max 4 Units by Army
Height:4
Base:50x100

Units of 3 or more models count towards Core instead of Special.

For the nomadic beast herds, wagons and other wheeled vehicles can be an indispensable mode of transportation for both beasts and their baggage. These constructs can be modified for battle, drawn by truculent beasts of burden and used to devastating effect in times of war.

Global Mar Adv Dis Model Rules
4" 7" 8
Defensive HP Def Res Arm
4 4 4 3
Offensive Att Off Str Ap Agi
Longhorn Crew(2) 1 4 4 1 3
Grunter(2) 1 3 4 1 2
Chassis 5 2

Options

Special

Razortusk Herd

175pts + 50 pts/extra model
3-10 models Rarity: Uncommon
Max 3 Units by Army
Height:3
Base:50x50

Oversized boars with serrated tusks, these colossal porcine beasts are the product of womb marking that has enhanced size and territorial instincts, though it’s yet to produce intelligence or a bipedal stature. Trained to despise the beasts’ enemies, their squealing, thunderous charge is akin to a force of nature, shattering formations with sheer momentum.

Global Mar Adv Dis Model Rules
7" 7" 7
Defensive HP Def Res Arm
3 3 5 0
Offensive Att Off Str Ap Agi
Razortusk 4 3 5 2 2

Options

Special

Razortusk Chariot

230pts
single model Rarity: Common
Height:4
Base:50x100

Only the bravest of beasts possess the audacity and strength of will to tame a fully-grown razortusk and lash it to a sturdy chariot. Those that succeed enjoy greater status within the herd and are given a place of honour in the vanguard. They’re trusted with a sacred warhorn to signal the charge, filling nearby beasts with a primal ferocity.

Global Mar Adv Dis Model Rules
4" 7" 8
Defensive HP Def Res Arm
5 4 5 3
Offensive Att Off Str Ap Agi
Longhorn Crew(2) 1 4 4 1 3
Razortusk 4 3 5 2 2
Chassis 5 2

Options

Special

Briar Beast

120pts
single model Rarity: Common
Max 4 Units by Army
Height:3
Base:40x40

The magic arts of womb marking are dangerous, and failures are common. In rare cases, severely mutated offspring can survive, deformed beyond recognition. Normally condemned to a benevolent exile, they’re allowed to follow the herd if they stay out of sight. Such concealed monsters can be a great aid in battle, especially since their warped minds do not know fear – only loneliness.

Global Mar Adv Dis Model Rules
\XDsix{3}" \XDsix{3}"
Defensive HP Def Res Arm
5 3 5 0
Offensive Att Off Str Ap Agi
Briar Beast \Dsix{}+1 3 5 2 2
Briar Beast:
Special

Gargoyles

155pts + 11 pts/extra model
5-10 models Rarity: Uncommon
Max 3 Units by Army
Height:1
Base:20x20

A complex and difficult womb marking has given these beasts wings, but it often robs them of their reasoning. Those few who retain a higher intelligence are great assets in any herd; they can serve as long-range sentries, able to spot threats and assail them with vicious aerial strikes.

Global Mar Adv Dis Model Rules
9" 9" 7
Defensive HP Def Res Arm
1 3 4 0
Offensive Att Off Str Ap Agi
Gargoyle 2 3 4 1 4
Terrors of the Wild
Terrors of the Wild

Cyclops

340pts
single model Rarity: Uncommon
Max 3 Units by Army
Height:5
Base:50x100

The rarest and riskiest womb markings are the titan beasts: behemothic brutes sometimes as large as an adult giant. Of these, the cyclops are wisest and most insightful. Their enchanted eye perceives much and can see far – both literally and metaphorically, so it’s said. Their calm demeanour and mighty throwing arms are invaluable when the herd needs to overcome fortified holdfasts.

Global Mar Adv Dis Model Rules
7" 7" 8
Defensive HP Def Res Arm
6 2 5 0
Offensive Att Off Str Ap Agi
Cyclops 5 2 6 3 3
Terrors of the Wild

Gortach

420pts
single model Rarity: Rare
Max 2 Units by Army
Height:5
Base:50x100

A gortach is the result of ambitious and perilous womb-marking rituals involving large conclaves of soothsayers, intended to produce the ultimate war-beast as a protector for the herd. These horned, many-limbed giants can tear down walls and decimate infantry formations with frightening ease. In battle, they gorge themselves on their fallen foes, gaining strength from their lifeblood.

Global Mar Adv Dis Model Rules
7" 7" 9
Defensive HP Def Res Arm
6 3 7 2
Offensive Att Off Str Ap Agi
Gortach 6 4 6 3 3
Terrors of the Wild

Jabberwock

270pts
single model Rarity: Rare
Max 2 Units by Army
Height:5
Base:50x100

Whenever a herd finds the unattended nest of a griffon or hippogriff, the soothsayers mark the stolen eggs, attempting to create a jabberwock. These mutant avian enormities have a sense of wrongness about them, as if their very existence is an affront to nature. On the battlefield, their clucking, screeching descent can rout even the most resolute of warriors.

Global Mar Adv Dis Model Rules
8" 8" 8
Defensive HP Def Res Arm
5 4 5 3
Offensive Att Off Str Ap Agi
Jabberwock 4 4 5 2 2
Terrors of the Wild

Beast Giant

270pts
single model Rarity: Uncommon
Max 3 Units by Army
Height:5
Base:50x75
Global Mar Adv Dis Model Rules
7" 7" 8
Defensive HP Def Res Arm
8 3 5 1
Offensive Att Off Str Ap Agi
Beast Giant 5 3 5 2 3
Beast Giant:

Options

25 pts
free
15 pts
25 pts
25 pts