Makhar

Makhar (v2021)

Armour Enchantments

Mammoth-Hide Cloak

max 1 per Army (Enchantment: Suit of Armour)

Standard Height onlyThe wearer gains +1 Armour. Attacks against the wearer can never have a Strength above 5.

Artefacts

Turul Radiant Headdress

max 1 per Army

Standard Height onlyThe bearer gains Distracting and Terror.

Endless Plain

max 1 per Army

After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), place a single Field Terrain Feature that must be no larger than 10" in length and 6" in width completely outside the opponent's Deployment Zone.

Spirit of the Herd

max 1 per Army

Model parts without Harnessed in the bearer's unit gain Devastating Charge (Lightning Reflexes).

Weapon Enchantments

Hawthorne Curse

max 1 per Army (Enchantment: Hand Weapon)

Attacks made with this weapon gain Devastating Charge (+2 Str, +2 AP) and become Magical Attacks. The weapon can be used as a Shooting Weapon (3+) with the following profile: Range 18", Shots 1, Str 3 [6], AP 10, Area Attack (1×5), Reload!, [[b]Multiple Wounds (D3)[/b]]. This Shooting Attack never suffers negative to-hit modifiers.

Wildfire Burst

max 1 per Army (Enchantment: Bow)

This weapon has Shots 4, Str 4, AP 1 and always hits on 3+. Attacks made with this weapon gain Flaming Attacks and Magical Attacks. A unit that is hit by these attacks loses Soft Cover until the end of the Player Turn (if it had it). If the enemy unit was in Hard Cover, it is now considered to be in Soft Cover until the end of the Player Turn.

Banner enchantement

Wasteland Torch

max 2 per Army

The bearer's unit gains Strider (Ruins). After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), you may choose a single Field or Forest Terrain Feature that becomes Ruins. The bearer's unit gains Flaming Attacks in the First Round of Combat.

Rending Banner

max 3 per Army

One use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stalker's Standard

max 3 per Army

The bearer’s unit gains Strider.

Aether Icon

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Banner of the Relentless Company

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Legion Standard

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Racial Trait Spell

Casting Range Type Duration Effect
H Breath of the Steppe Place a round Tornado Marker with a 3″ diameter with its
centre on the target point. The Tornado Marker must be
placed more than 1″ away from any unit. The marker is
considered Covering Terrain for units inside and/or behind them that contributes to <Soft> {Hard} Cover.
The Tornado Marker is Dangerous Terrain (<2> {3}), even
for models with Strider.
Mf (6+){8+} (36"){18"} Translation missing: en.magic_spell.type_target.Ground One Turn
Place a round Tornado Marker with a 3″ diameter with its
centre on the target point. The Tornado Marker must be
placed more than 1″ away from any unit. The marker is
considered Covering Terrain for units inside and/or behind them that contributes to <Soft> {Hard} Cover.
The Tornado Marker is Dangerous Terrain (<2> {3}), even
for models with Strider.

Army Organisation

Characters

Characters

(35% Max)

Core

Core

(35% Least)

Special

Special

(No Limit)

Raining Death

Raining Death

(40% Max)

Characters
Characters

Makhar Gyula

110pts
single model
Size:Standard
Type:Infantry
Base:25x25
Global Adv Mar Dis Model Rules
4" 8" 9
Defensive HP Def Res Arm
3 5 4 0
Offensive Att Off Str Ap Agi
Makhar Gyula 3 5 5 1 5

Enchantment options

100 pts
70 pts
50 pts
50 pts
40 pts
35 pts
15 pts
70 pts
65 pts
50 pts
50 pts
50 pts
45 pts
35 pts
20 pts
15 pts

Artefacts

70 pts
55 pts
50 pts
50 pts
50 pts
45 pts

(0-1 item per Unit)

45 pts
40 pts
35 pts
30 pts

(foot only)

30 pts
30 pts
30 pts
25 pts
20 pts
20 pts
20 pts
10 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
20 pts
40 pts

(0-1 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

35 pts

(0-2 per Army)

30 pts

(0-3 per Army)

20 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

up to 100 pts
up to 150 pts
up to 200 pts

(0-2 Units per Army)

25 pts
5 pts
55 pts

(foot only)

15 pts
5 pts
10 pts
60 pts
5 pts
65 pts
50 pts
50 pts
45 pts
35 pts
20 pts
15 pts
5 pts
65 pts
50 pts
50 pts
45 pts
35 pts
20 pts
15 pts
5 pts
65 pts
50 pts
50 pts
50 pts
45 pts
35 pts
20 pts
15 pts
5 pts
65 pts
50 pts
50 pts
45 pts
35 pts
20 pts
15 pts
10 pts
65 pts
50 pts
50 pts
45 pts
35 pts
20 pts
15 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
80 pts
65 pts
50 pts
95 pts
120 pts
160 pts
40 pts
365 pts
35 pts
Characters

Táltos

110pts
single model
Size:Standard
Type:Infantry
Base:25x25
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
3 3 3 0
Offensive Att Off Str Ap Agi
Táltos 1 2 3 0 3
Táltos:

Enchantment options

100 pts
70 pts
50 pts
50 pts
40 pts
15 pts
70 pts
65 pts
50 pts
50 pts
50 pts
45 pts
35 pts
20 pts
15 pts

Magic options

95 pts
265 pts
free
free
free

Artefacts

(0-1 item per Unit)

75 pts
70 pts
55 pts
50 pts
50 pts
50 pts

(0-1 item per Unit)

50 pts

(0-1 item per Unit)

45 pts
40 pts
35 pts
35 pts

(foot only)

30 pts
30 pts
30 pts
30 pts
25 pts
20 pts
20 pts
20 pts
10 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry

Options

up to 100 pts
up to 200 pts

(0-2 Units per Army)

20 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
50 pts
60 pts
60 pts
340 pts
35 pts
Characters

Mount Wasteland Behemoth

single model
Max 2 Units by Army (Army Organisation)
Size:Gigantic
Type:Beast
Base:150x100
Global Adv Mar Dis Model Rules
7" 14" C
Defensive HP Def Res Arm
7 3 6 4
Offensive Att Off Str Ap Agi
Wasteland Behemoth 6 3 6 3 3
Wasteland Behemoth:

Options

35 pts
Characters

Mount Black Stallion

single model
Size:Standard
Type:Cavalry
Base:25x50
Global Adv Mar Dis Model Rules
8" 16" C
Defensive HP Def Res Arm
C C C C+2
Offensive Att Off Str Ap Agi
Black Stallion 1 3 4 0 3
Black Stallion:

Options

Characters

Mount Great Elk

single model
Size:Standard
Type:Cavalry
Base:50x50
Global Adv Mar Dis Model Rules
8" 16" C
Defensive HP Def Res Arm
C C 5 C+1
Offensive Att Off Str Ap Agi
Great Elk 2 4 4 1 4
Great Elk:

Options

Core
Core

Steppe Wolfhounds

100pts + 8 pts/extra model
5-15 models
Max 4 Units by Army (Army Organisation)
Size:Standard
Type:Beast
Base:25x50
Global Adv Mar Dis Model Rules
8" 16" 5
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Steppe Wolfhound 1 3 3 0 4
Steppe Wolfhound:

Options

Core

Makhar Lancers

180pts + 18 pts/extra model
8-25 models
Max 4 Units by Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50
Global Adv Mar Dis Model Rules
8" 16" 8
Defensive HP Def Res Arm
1 4 3 1
Offensive Att Off Str Ap Agi
Makhar Lancer 1 4 4 0 3
Black Steed 1 3 4 0 3
Makhar Lancer:
Black Steed:

Command group options

10 pts
10 pts
10 pts
no limit

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

35 pts

(0-2 per Army)

30 pts

(0-3 per Army)

20 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

(0-35 Models per Army)

2 pts/mod.
2 pts/mod.
4 pts/mod.

(0-15 Models per Unit)

2 pts/mod.
free
free
2 pts/mod.
2 pts/mod.
Core

Tamyir Vassals

135pts + 6 pts/extra model
15-40 models
Max 80 Models by Army (Army Organisation)
Size:Standard
Type:Infantry
Base:25x25
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str Ap Agi
Tamyir Vassal 1 4 4 0 3
Tamyir Vassal:

Command group options

10 pts
10 pts
10 pts
no limit

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

35 pts

(0-2 per Army)

30 pts

(0-3 per Army)

20 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

1 pts/mod.
2 pts/mod.

(0-40 Models per Army)

1 pts/mod.
free
3 pts/mod.
3 pts/mod.
Core Raining Death

Horse Archers

225pts + 15 pts/extra model
8-20 models
Max 3 Units by Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50
Global Adv Mar Dis Model Rules
8" 16" 8
Defensive HP Def Res Arm
1 4 3 1
Offensive Att Off Str Ap Agi
Rider 1 4 4 0 3
Horse 1 3 4 0 3

Command group options

10 pts
10 pts
10 pts
no limit

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

35 pts

(0-2 per Army)

30 pts

(0-3 per Army)

20 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

Special
Special

Makhar Flayers

180pts + 15 pts/extra model
5-10 models
Max 4 Units by Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50
Global Adv Mar Dis Model Rules
10" 20" 8
Defensive HP Def Res Arm
1 4 3 1
Offensive Att Off Str Ap Agi
Makhar Flayer 1 4 4 0 4
Shadow Chaser 1 3 3 0 4
Makhar Flayer:
Shadow Chaser:

Command group options

10 pts
10 pts

Options

2 pts/mod.
2 pts/mod.
1 pts/mod.
2 pts/mod.

(0-15 Models per Army)

4 pts/mod.
7 pts/mod.
Special

Makhar Chariot

140pts + 110 pts/extra model
1-3 models
Max 4 Units by Army (Army Organisation)
Size:Large
Type:Construct
Base:50x100
Global Adv Mar Dis Model Rules
8" 12" 8
Defensive HP Def Res Arm
4 4 4 1
Offensive Att Off Str Ap Agi
Crew and Rider 1 4 4 0 3
Horse 1 3 4 0 3
Chassis 4 1
Crew and Rider:

Command group options

10 pts

Options

25 pts
free
free
Special

Warrior Knights

255pts + 36 pts/extra model
5-7 models
Max 2 Units by Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50
Global Adv Mar Dis Model Rules
8" 14" 8
Defensive HP Def Res Arm
1 5 4 2
Offensive Att Off Str Ap Agi
Warrior Knight 2 5 4 1 4
Black Steed 1 3 4 0 3
Warrior Knight:
Black Steed:

Command group options

30 pts
10 pts
10 pts
no limit

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

35 pts

(0-2 per Army)

30 pts

(0-3 per Army)

20 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

1 pts/mod.
7 pts/mod.
Special

Nomadic Giant

290pts
single model
Max 3 Units by Army (Army Organisation)
Size:Gigantic
Type:Infantry
Base:50x75
Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
7 3 5 1
Offensive Att Off Str Ap Agi
Nomadic Giant 5 3 5 2 3
Nomadic Giant:

Options

25 pts
free

(0-2 Units per Army)

5 pts
10 pts
Raining Death
Raining Death

Steppe Mammoth

400pts
single model
Max 1 Units by Army (Army Organisation)
Size:Gigantic
Type:Beast
Base:150x100
Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
6 3 6 3
Offensive Att Off Str Ap Agi
Crew(6) 1 4 4 0 3
Mammoth 4 3 6 3 2

Options

free
85 pts