Thaumaturgy

Thaumaturgy

Judgement on High: When casting non-Bound Spells from this Path, all Magic Dice that result in ‘1’ must be rerolled.
Dice causing a Miscast cannot be rerolled. If a Caster Miscasts when casting a spell from this Path, add a +1 Miscast
Modifier.

(1) Hand of Heaven

Casting Type Duration
5+ [8+] Hex, Missile, Damage
Range 24"
One Turn

The target suffers D6 [D6+1] hits with Strength D6 [D6+1], Armour Penetration 2 [3], and Magical Attacks.

(2) Smite the Unbeliever

Casting Type Duration
6+ [9+] Hex
Range 24"
One Turn

Immediately after successfully casting this spell, roll a D6.
[Choose which effect to apply when casting the spell.]
- If 1-3 is rolled, the target suffers -1 Resilience.
- If 4-6 is rolled, the target suffers -1 Strength and -1 Armour Penetration.

(3) Speaking in Tongues

Casting Type Duration
7+ Universal
Range 18"
One Turn

If this spell targets a friendly unit, the target may reroll failed Discipline Tests. If this spell targets an enemy unit, the target can never reroll failed Discipline Tests.

(4) Cleansing Fire

Casting Type Duration
5+ [8+] [Augment], Focused
Range Caster [18"]
Instant

The target gains Breath Attack (Strength D3+2, Armour Penetration 1, Magical Attacks).
(Roll the D3 immediately after successfully casting this spell.)
[This spell may only target Characters, Champions, and single model units.]

(5) Wrath of God

Casting Type Duration
12+ Ground
Range 96"
Permanent

Place a counter on the target point. At the end of each subsequent Magic Phase roll a D6; if 1-3 is rolled, add another counter on the same point. If 4-6 is rolled, each unit within (2D6+X)″, where X is equal to the number of counters, suffers 2D6 hits with Strength 5, Armour Penetration 2, and Magical Attacks. If a unit fails a Panic Test forced by the spell, it flees directly away from the marked point. The spell then ends, remove all counters.

(6) Trial of Faith

Casting Type Duration
7+ [10+] Hex, Missile, Damage, Focused, Direct
Range 12" [18"]
Instant

The Caster rolls D3+1 and the target rolls D3. If the Caster’s roll is higher, the target suffers a number of hits equal to the difference between their respective rolls. These hits wound automatically with Armour Penetration 10 and Magical Attacks.