Judgement on High: When casting non-Bound Spells from this Path, all Magic Dice that result in ‘1’ must be rerolled.
Dice causing a Miscast cannot be rerolled. If a Caster Miscasts when casting a spell from this Path, add a +1 Miscast
Modifier.
getto | Tipo | Durata | ||
---|---|---|---|---|
5+ [8+] |
Hex
Missile
Damage
Gamma 24" |
One Turn |
The target suffers D6 [D6+1] hits with Strength D6 [D6+1], Armour Penetration 2 [3], and Magical Attacks.
getto | Tipo | Durata | ||
---|---|---|---|---|
6+ [9+] |
Hex
Gamma 24" |
One Turn |
Immediately after successfully casting this spell, roll a D6.
[Choose which effect to apply when casting the spell.]
- If 1-3 is rolled, the target suffers -1 Resilience.
- If 4-6 is rolled, the target suffers -1 Strength and -1 Armour Penetration.
getto | Tipo | Durata | ||
---|---|---|---|---|
7+ |
Universal
Gamma 18" |
One Turn |
If this spell targets a friendly unit, the target may reroll failed Discipline Tests. If this spell targets an enemy unit, the target can never reroll failed Discipline Tests.
getto | Tipo | Durata | ||
---|---|---|---|---|
5+ [8+] |
[Augment]
Focused
Gamma Caster [18"] |
Instant |
The target gains Breath Attack (Strength D3+2, Armour Penetration 1, Magical Attacks).
(Roll the D3 immediately after successfully casting this spell.)
[This spell may only target Characters, Champions, and single model units.]
getto | Tipo | Durata | ||
---|---|---|---|---|
12+ |
Ground
Gamma 96" |
Permanent |
Place a counter on the target point. At the end of each subsequent Magic Phase roll a D6; if 1-3 is rolled, add another counter on the same point. If 4-6 is rolled, each unit within (2D6+X)″, where X is equal to the number of counters, suffers 2D6 hits with Strength 5, Armour Penetration 2, and Magical Attacks. If a unit fails a Panic Test forced by the spell, it flees directly away from the marked point. The spell then ends, remove all counters.
getto | Tipo | Durata | ||
---|---|---|---|---|
7+ [10+] |
Hex
Missile
Damage
Focused
Direct
Gamma 12" [18"] |
Instant |
The Caster rolls D3+1 and the target rolls D3. If the Caster’s roll is higher, the target suffers a number of hits equal to the difference between their respective rolls. These hits wound automatically with Armour Penetration 10 and Magical Attacks.