Etendard magiques

Royaumes Ogres

Bannière de la flamme éternelle

Models in a unit with the Banner of Eternal Flame have Flaming Attacks.

Bannière de rapidité

Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.

Bannière de guerre

A unit with this banner adds +1 to its combat result.

Bannière du carnage

A unit with this Magic Standard can re-roll its charge distance dice.

Bannière en Peau de Dragon

Models in a unit with the Dragonhide Banner can re-roll all To Hit, To Wound and saving throw rolls of 1 on the turn they make a successful charge. In addition, the bearer of the banner can use it to unleash an icy blast. This is a Strength 3 Breath Weapon. A unit hit by the icy blast has the Always Strikes Last special rule until the end of its next turn.

Bannière épouvantail

A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.

Bannière Hurlante

A unit with this banner causes Terror in its enemies.

Etendard de discipline

Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.

Etendard du ranger

A unit with the Ranger’s Standard has the Strider special rule.

Etendard en os de liche

Models in a unit with the Lichebone Pennant have Magic Resistance (1).

Etendard tranchant

Models in a unit with the Razor Standard have the Armour Piercing special rule.

Oriflamme de lumière

One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.

Rune de La Gueule

Lorsque n'importe quel sort visant l'unité dotée de la Rune de La Gueule est lancé avec succès, jetez 1D6. Sur un résultat de 2+, le lanceur doit choisir une autre cible. S'il n'y en a pas (parce qu'il n'y a aucune autre cible à portée ou parce que toutes les autres sont déjà affectées), le sort est perdu mais compte tout de même comme ayant été lancé. Un sort qui ne vise pas l'unité en particulier n'est pas affecté par la Rune de La Gueule.