Ogre Kingdoms

Ogre Kingdoms (v2024)

Magic Weapons

Thundermace

max 1 per Army

Chiselled from a foundation stone taken from the base of a skycastle and bound with meteoric iron, the weight of a collapsing castle explodes from the head of the Thundermace.

R S AP Special Rules
Thundermace Combat S+2 -2 Armour Bane (1), Magical Attacks,
Requires Two Hands, Strike Last

Notes: Rather than attacking normally, the wielder of the Thundermace may choose to make a special ‘Thunderstrike’ attack. If they do, make a single roll To Hit. If this is successful, place a small (3") blast template so that its central hole is directly over the centre of the hit unit. Any enemy model whose base lies underneath the template risks being hit by this weapon.

Tenderiser

max 1 per Army

The destructive power bound into the twin heads of this massive two-ended club is enough to shatter a boulder with one strike.

R S AP Special Rules
Tenderiser Combat S+2 -3 Extra Attacks (+1), Magical Attacks, Multiple Wounds (D3), Strike Last

Skullplucker

max 1 per Army

This heavy, spiked metal gauntlet was once worn by Big Agi Skullplucker, who enjoyed nothing more than twisting his enemies’ heads off with this nasty-looking, bloodstained glove.

R S AP Special Rules
Skullplucker Combat S - Killing Blow, Magical Attacks, Strike First

Bloodcleaver

max 1 per Army

This revolting, gore-encrusted weapon possesses a Vampiric energy, channelling the life force from its victims into its wielder.

R S AP Special Rules
Bloodcleaver Combat S -1 Magical Attacks

Notes: Emissaries of the Great Maw only. If the wielder of the Bloodcleaver causes one or more unsaved wounds during the Combat phase, they recover a single lost Wound.

Magic Armour

Gut Maw

max 1 per Army

The wearer of this polished gut-plate is reinvigorated by the life force of their defeated enemies.

The Gut Maw is a suit of heavy armour. In addition, for each unsaved wound the wearer causes during a Challenge, they recover a single lost Wound.

Mastodon Armour

max 1 per Army

This massive suit of armour was forged by the Chaos Dwarfs in exchange for many captives.

The Mastodon Armour is a suit of full plate armour. In addition, its wearer has a 6+ Ward save against any wounds suffered.

Talismans

Spangleshard

max 1 per Army

This dirt-encrusted and tarnished bauble barely resembles the fine Elven ornament it once was, but its protective powers still linger.

The Spangleshard gives its bearer a 4+ Ward save against any wounds suffered. However, if a natural 1 is rolled, the Spangleshard is destroyed and it cannot be used again.

Cathayan Jet Pendant

max 1 per Army

Finely crafted Cathayan jet pendants are believed to protect against all forms of hostile magic.

A Cathayan Jet Pendant gives its bearer a 6+ Ward save against any wounds suffered that were caused by a Magic Missile, a Magical Vortex, or an Assailment spell.

Enchanted Items

Jade Lion

max 1 per Army

Jade Lions are revered in Cathay for their bravery, and amulets carved into their likeness inspire great courage.

The bearer of the Jade Lion and their unit may re-roll any failed Fear, Panic, Rally or Terror test.

Daemon-Slayer Scars

max 1 per Army

Daemonic beasts are hunted in the Warpstone Desert and bled into lead jars. This acidic ichor is used as warpaint, giving the wearer a truly terrifying appearance.

The bearer of Daemon-slayer Scars gains the Terror special rule.

Fistful Of Laurels

max 1 per Army

Symbols of leadership snatched from the corpses of enemy commanders impress Ogres only briefly.

Single use. The bearer of a Fistful of Laurels and their unit may re-roll the 2D6 when making a Break test.

Arcane Items

Halfling Cookbook

max 1 per Army (magiciens seulement )

The culinary secrets contained within the Halfling Cookbook are a source of great power.

The bearer of the Halfling Cookbook increases their Command range, Dispel range and the range of a single spell chosen by their controlling player (not including range ‘self ’ spells) by 3".

Hellheart

max 1 per Army (magiciens seulement )

Biting into the heart of a Chaos Spawn, the Ogre creates a vortex of magical anarchy.

Single use. During the Command sub-phase of their turn, the bearer of the Hellheart may consume it. When they do so, they immediately lose a single Wound. However, until your next Start of Turn sub-phase, if any enemy Wizard rolls any natural double when making a Casting roll, the spell is miscast.

Grut’s Sickle

max 1 per Army (magiciens seulement )

Swinging the sickle of Grut the Bloodthirsty, a Butcher fuels their magic with the blood of their kin.

After making a Casting roll, the bearer of Grut’s Sickle may use it to roll an additional D3 and add its result to their Casting roll. However, a single friendly model within 3" of the bearer immediately loses a single Wound.

Note that the result of this additional D3 cannot cause a miscast or a perfect invocation.

Enchantement de Bannière

Banner Of Iron Resolve

max 1 per Army

No regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe.

A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.

Razor Standard

max 1 per Army

Hung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard.

A unit carrying the Razor Standard gains the Armour Bane (2) special rule.

Rampaging Banner

max 1 per Army

As a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray.

When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.

The Blazing Banner

max 1 per Army

An eternal flame flickers about the weapons of those that march beneath the Blazing Banner.

A unit carrying the Blazing Banner gains the Flaming Attacks special rule.

War Banner

max 1 per Army

A proud banner of great age. Those that march beneath the War Banner fight with grim resolve.

When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.

Dragonhide Banner

max 1 per Army

This tattered trophy of a vanquished dragon passes its former owner’s legendary ferocity onto its bearers.

A unit carrying the Dragonhide Banner may re-roll any rolls To Hit of a natural 1. In addition, a unit carrying the Dragonhide Banner has the Flaming Attacks special rule.

Rune Maw

max 1 per Army

Hung with stolen Dwarfen talismans, the Rune Maw roars its anger when it detects magic.

When an enemy Wizard chooses a unit carrying the Rune Maw as the target of a spell, roll a D6. On a 3+, the Wizard’s controlling player must choose another target. If there is no other viable target in range, the spell cannot be cast.

Cannibal Totem

max 1 per Army

The Cannibal Totem protects those who devour the strong in honour of the Great Maw.

A unit carrying the Cannibal Totem gains the Regeneration (5+) special rule, but rolls only a single D6 when making a Pursuit roll (rather than the usual 2D6).

Bull Standard

max 1 per Army

The Bull Standard lends the strength of a charging Rhinox to the Ogres that march beneath it.

A unit carrying the Bull Standard may re-roll any failed rolls To Wound when resolving Impact Hits.

Army Organisation

Personnages

Personnages

(50% Max)

Coeur

Coeur

(25% Least)

Spécial

Spécial

(50% Max)

Rare

Rare

(25% Max)

Mercenaires

Mercenaires

(20% Max)

Alliés

Alliés

(25% Max)

Personnages
Personnages

Tyrant

185 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Tyrant 6 6 4 5 5 5 5 5 9

Magic Weapons

90 pts
70 pts
65 pts
60 pts
55 pts
50 pts
45 pts
45 pts
35 pts
20 pts
25 pts
30 pts
30 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
45 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
35 pts
30 pts
25 pts
20 pts
15 pts
10 pts

Enchanted Items

45 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
10 pts
5 pts
0 pts

Command group options

gratuit
Max one General by Army Max 1 entry

Options

4 pts
6 pts
5 pts
6 pts
12 pts
gratuit
3 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts
5 pts
Jusqu'à 100 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
195 pts
165 pts
Personnages

Cogneur

110 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Cogneur - - - - - - - - -

Magic Weapons

90 pts
70 pts
65 pts
60 pts
55 pts
50 pts
45 pts
45 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
45 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
35 pts
30 pts
25 pts
20 pts
15 pts
10 pts

Enchanted Items

45 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
10 pts
5 pts
0 pts

Command group options

gratuit
Max one General by Army Max 1 entry

(0-1 par Armée)

25 pts
50 pts
45 pts
40 pts
40 pts
30 pts
30 pts
25 pts
25 pts
20 pts

Options

4 pts
6 pts
5 pts
6 pts
12 pts
gratuit
3 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts
5 pts
Jusqu'à 50 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
195 pts
165 pts
Personnages

Désosseur

230 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Désosseur 6 4 3 4 5 5 3 4 8

Magic options

gratuit
gratuit
gratuit
35 pts

Magic Weapons

90 pts
70 pts
65 pts
60 pts
55 pts
50 pts
45 pts
45 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
45 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
35 pts
30 pts
25 pts
20 pts
15 pts
10 pts

Enchanted Items

45 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
10 pts
5 pts
0 pts

Arcane Items

60 pts
50 pts
45 pts
40 pts
30 pts
30 pts
20 pts
20 pts
20 pts
15 pts
5 pts

Command group options

gratuit
Max one General by Army Max 1 entry

Options

4 pts
30 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts
5 pts
Jusqu'à 100 pts
Personnages

Boucher

105 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Boucher 6 3 2 4 5 4 2 3 7

Magic options

gratuit
gratuit
gratuit
35 pts

Magic Weapons

90 pts
70 pts
65 pts
60 pts
55 pts
50 pts
45 pts
45 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
45 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
35 pts
30 pts
25 pts
20 pts
15 pts
10 pts

Enchanted Items

45 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
10 pts
5 pts
0 pts

Arcane Items

60 pts
50 pts
45 pts
40 pts
30 pts
30 pts
20 pts
20 pts
20 pts
15 pts
5 pts

Command group options

gratuit
Max one General by Army Max 1 entry

Options

4 pts
30 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts
5 pts
Jusqu'à 50 pts
Personnages

Chasseur

115 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Chasseur 6 5 4 5 5 4 3 4 9

Magic Weapons

90 pts
70 pts
65 pts
60 pts
55 pts
50 pts
35 pts
30 pts
30 pts
45 pts
45 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
45 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
35 pts
30 pts
25 pts
20 pts
15 pts
10 pts

Enchanted Items

45 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
10 pts
5 pts
0 pts

Command group options

gratuit
Max one General by Army Max 1 entry

Options

4 pts
10 pts
10 pts
5 pts
3 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts
5 pts
Jusqu'à 50 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
195 pts
165 pts
Personnages

Ventre-feu

110 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Ventre-feu 6 3 2 4 5 4 2 3 7

Magic options

gratuit
gratuit
35 pts

Magic Weapons

90 pts
70 pts
65 pts
60 pts
55 pts
50 pts
35 pts
25 pts
30 pts
30 pts
45 pts
45 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
45 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
35 pts
30 pts
25 pts
20 pts
15 pts
10 pts

Enchanted Items

45 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
10 pts
5 pts
0 pts

Arcane Items

60 pts
50 pts
45 pts
40 pts
30 pts
30 pts
20 pts
20 pts
20 pts
15 pts
5 pts

Command group options

gratuit
Max one General by Army Max 1 entry

Options

6 pts
Jusqu'à 50 pts
Coeur
Coeur

Ogre Bulls

93 pts + 31 pts/figurine 3-99 models
Troupes M CC CT F E PV I A Cd Type de troupe
Ogre 6 3 2 4 4 3 2 3 7
Crusher 6 3 2 4 4 3 2 4 7

Command group options

6 pts
6 pts
5 pts
Jusqu'à 50 pts
50 pts
45 pts
40 pts
40 pts
30 pts
30 pts
25 pts
25 pts
20 pts
6 pts

Options

3 pts/fig.
4 pts/fig.
Coeur

Ironguts

117 pts + 39 pts/figurine 3-99 models
Troupes M CC CT F E PV I A Cd Type de troupe
Irongut 6 3 2 4 4 3 2 3 8
Gutlord 6 3 2 4 4 3 2 4 8

Command group options

7 pts
Jusqu'à 25 pts
7 pts
5 pts
Jusqu'à 50 pts
50 pts
45 pts
40 pts
40 pts
30 pts
30 pts
25 pts
25 pts
20 pts
7 pts

Magic Weapons

90 pts
70 pts
65 pts
60 pts
35 pts
45 pts
45 pts
50 pts
55 pts
30 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
45 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
10 pts
5 pts

Options

2 pts/fig.

Talismans

35 pts
35 pts
30 pts
25 pts
20 pts
15 pts
10 pts

Enchanted Items

45 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
10 pts
5 pts
0 pts
Coeur

Gnoblar Fighters

40 pts + 2 pts/figurine 20-99 models
Troupes M CC CT F E PV I A Cd Type de troupe
Gnoblar Fighter 4 2 3 2 3 1 3 1 5
Groinbiter 4 2 3 2 3 1 3 2 5

Ogre Kingdoms Règles spéciales

Règles spéciales

Options

Command group options

5 pts
Spécial
Spécial

Mournfang Cavalry

128 pts + 64 pts/figurine 2-99 models
Troupes M CC CT F E PV I A Cd Type de troupe
Ogre - 3 2 4 4 4 2 3 7
Crusher - 3 2 4 4 4 2 4 7
Mournfang 8 3 - 5 - - 2 3 -

Magic Weapons

90 pts
70 pts
65 pts
60 pts
55 pts
50 pts
45 pts
35 pts
25 pts
30 pts
30 pts
45 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Command group options

7 pts
12 pts
Jusqu'à 25 pts
7 pts
Jusqu'à 50 pts
50 pts
45 pts
40 pts
40 pts
30 pts
30 pts
25 pts
25 pts
20 pts
7 pts

Options

4 pts/fig.
4 pts/fig.
gratuit
3 pts/fig.

Magic Armour

70 pts
60 pts
45 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
35 pts
30 pts
25 pts
20 pts
15 pts
10 pts

Enchanted Items

45 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
10 pts
5 pts
0 pts
Spécial

Maneaters

108 pts + 54 pts/figurine 2-99 models
Troupes M CC CT F E PV I A Cd Type de troupe
Maneater 6 4 4 5 4 3 3 4 8
Maneater Captain 6 4 4 5 4 3 3 5 8

Magic Weapons

90 pts
70 pts
65 pts
60 pts
55 pts
50 pts
45 pts
35 pts
25 pts
30 pts
30 pts
45 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Command group options

7 pts
Jusqu'à 50 pts
7 pts
Jusqu'à 50 pts
50 pts
45 pts
40 pts
40 pts
30 pts
30 pts
25 pts
25 pts
20 pts
5 pts
7 pts

Magic Armour

70 pts
60 pts
45 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
10 pts
5 pts

Options

3 pts/fig.
4 pts/fig.
4 pts/fig.
6 pts/fig.
12 pts/fig.
gratuit
3 pts
gratuit
gratuit
gratuit
gratuit

Talismans

35 pts
35 pts
30 pts
25 pts
20 pts
15 pts
10 pts

Enchanted Items

45 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
10 pts
5 pts
0 pts
Rare
Rare

Thundertusk Riders

215 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Thundertusk 6 3 - 6 6 6 2 4 -
Ogre Beast Rider - 3 3 4 - - 2 3 7
Ogre Crew - 3 3 4 - - 2 3 7

Options

gratuit
5 pts
8 pts
Rare

Stonehorn Riders

245 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Stonehorn 7 3 - 6 6 6 2 4 -
Ogre Beast Rider - 3 3 4 - - 2 3 7
Ogre Crew - 3 3 4 - - 2 3 7

Options

gratuit
5 pts
8 pts