Ogre Kingdoms (v2024)
Magic Weapons
Thundermace
max 1 per ArmyChiselled from a foundation stone taken from the base of a skycastle and bound with meteoric iron, the weight of a collapsing castle explodes from the head of the Thundermace.
R S AP Special Rules
Thundermace Combat S+2 -2 Armour Bane (1), Magical Attacks,
Requires Two Hands, Strike Last
Notes: Rather than attacking normally, the wielder of the Thundermace may choose to make a special ‘Thunderstrike’ attack. If they do, make a single roll To Hit. If this is successful, place a small (3") blast template so that its central hole is directly over the centre of the hit unit. Any enemy model whose base lies underneath the template risks being hit by this weapon.
Tenderiser
max 1 per ArmyThe destructive power bound into the twin heads of this massive two-ended club is enough to shatter a boulder with one strike.
R S AP Special Rules
Tenderiser Combat S+2 -3 Extra Attacks (+1), Magical Attacks, Multiple Wounds (D3), Strike Last
Skullplucker
max 1 per ArmyThis heavy, spiked metal gauntlet was once worn by Big Agi Skullplucker, who enjoyed nothing more than twisting his enemies’ heads off with this nasty-looking, bloodstained glove.
R S AP Special Rules
Skullplucker Combat S - Killing Blow, Magical Attacks, Strike First
Bloodcleaver
max 1 per ArmyThis revolting, gore-encrusted weapon possesses a Vampiric energy, channelling the life force from its victims into its wielder.
R S AP Special Rules
Bloodcleaver Combat S -1 Magical Attacks
Notes: Emissaries of the Great Maw only. If the wielder of the Bloodcleaver causes one or more unsaved wounds during the Combat phase, they recover a single lost Wound.
Magic Armour
Gut Maw
max 1 per ArmyThe wearer of this polished gut-plate is reinvigorated by the life force of their defeated enemies.
The Gut Maw is a suit of heavy armour. In addition, for each unsaved wound the wearer causes during a Challenge, they recover a single lost Wound.
Mastodon Armour
max 1 per ArmyThis massive suit of armour was forged by the Chaos Dwarfs in exchange for many captives.
The Mastodon Armour is a suit of full plate armour. In addition, its wearer has a 6+ Ward save against any wounds suffered.
Talismans
Spangleshard
max 1 per ArmyThis dirt-encrusted and tarnished bauble barely resembles the fine Elven ornament it once was, but its protective powers still linger.
The Spangleshard gives its bearer a 4+ Ward save against any wounds suffered. However, if a natural 1 is rolled, the Spangleshard is destroyed and it cannot be used again.
Cathayan Jet Pendant
max 1 per ArmyFinely crafted Cathayan jet pendants are believed to protect against all forms of hostile magic.
A Cathayan Jet Pendant gives its bearer a 6+ Ward save against any wounds suffered that were caused by a Magic Missile, a Magical Vortex, or an Assailment spell.
Enchanted Items
Jade Lion
max 1 per ArmyJade Lions are revered in Cathay for their bravery, and amulets carved into their likeness inspire great courage.
The bearer of the Jade Lion and their unit may re-roll any failed Fear, Panic, Rally or Terror test.
Daemon-Slayer Scars
max 1 per ArmyDaemonic beasts are hunted in the Warpstone Desert and bled into lead jars. This acidic ichor is used as warpaint, giving the wearer a truly terrifying appearance.
The bearer of Daemon-slayer Scars gains the Terror special rule.
Fistful Of Laurels
max 1 per ArmySymbols of leadership snatched from the corpses of enemy commanders impress Ogres only briefly.
Single use. The bearer of a Fistful of Laurels and their unit may re-roll the 2D6 when making a Break test.
Arcane Items
Halfling Cookbook
max 1 per Army (Wizard only )The culinary secrets contained within the Halfling Cookbook are a source of great power.
The bearer of the Halfling Cookbook increases their Command range, Dispel range and the range of a single spell chosen by their controlling player (not including range ‘self ’ spells) by 3".
Hellheart
max 1 per Army (Wizard only )Biting into the heart of a Chaos Spawn, the Ogre creates a vortex of magical anarchy.
Single use. During the Command sub-phase of their turn, the bearer of the Hellheart may consume it. When they do so, they immediately lose a single Wound. However, until your next Start of Turn sub-phase, if any enemy Wizard rolls any natural double when making a Casting roll, the spell is miscast.
Grut’s Sickle
max 1 per Army (Wizard only )Swinging the sickle of Grut the Bloodthirsty, a Butcher fuels their magic with the blood of their kin.
After making a Casting roll, the bearer of Grut’s Sickle may use it to roll an additional D3 and add its result to their Casting roll. However, a single friendly model within 3" of the bearer immediately loses a single Wound.
Note that the result of this additional D3 cannot cause a miscast or a perfect invocation.
Banner enchantement
Banner Of Iron Resolve
max 1 per ArmyNo regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe.
A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.
Razor Standard
max 1 per ArmyHung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard.
A unit carrying the Razor Standard gains the Armour Bane (2) special rule.
Rampaging Banner
max 1 per ArmyAs a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray.
When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.
The Blazing Banner
max 1 per ArmyAn eternal flame flickers about the weapons of those that march beneath the Blazing Banner.
A unit carrying the Blazing Banner gains the Flaming Attacks special rule.
War Banner
max 1 per ArmyA proud banner of great age. Those that march beneath the War Banner fight with grim resolve.
When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.
Dragonhide Banner
max 1 per ArmyThis tattered trophy of a vanquished dragon passes its former owner’s legendary ferocity onto its bearers.
A unit carrying the Dragonhide Banner may re-roll any rolls To Hit of a natural 1. In addition, a unit carrying the Dragonhide Banner has the Flaming Attacks special rule.
Rune Maw
max 1 per ArmyHung with stolen Dwarfen talismans, the Rune Maw roars its anger when it detects magic.
When an enemy Wizard chooses a unit carrying the Rune Maw as the target of a spell, roll a D6. On a 3+, the Wizard’s controlling player must choose another target. If there is no other viable target in range, the spell cannot be cast.
Cannibal Totem
max 1 per ArmyThe Cannibal Totem protects those who devour the strong in honour of the Great Maw.
A unit carrying the Cannibal Totem gains the Regeneration (5+) special rule, but rolls only a single D6 when making a Pursuit roll (rather than the usual 2D6).
Bull Standard
max 1 per ArmyThe Bull Standard lends the strength of a charging Rhinox to the Ogres that march beneath it.
A unit carrying the Bull Standard may re-roll any failed rolls To Wound when resolving Impact Hits.
Army Organisation
Characters
(50% Max)
Core
(25% Least)
Special
(50% Max)
Rare
(25% Max)
Mercenaries
(20% Max)
Allies
(25% Max)
Tyrant
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Tyrant | 6 | 6 | 4 | 5 | 5 | 5 | 5 | 5 | 9 |
Bruiser
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Bruiser | - | - | - | - | - | - | - | - | - |
Slaughtermaster
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Slaughtermaster | 6 | 4 | 3 | 4 | 5 | 5 | 3 | 4 | 8 |
Butcher
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Butcher | 6 | 3 | 2 | 4 | 5 | 4 | 2 | 3 | 7 |
Hunters
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Hunters | 6 | 5 | 4 | 5 | 5 | 4 | 3 | 4 | 9 |
Firebelly
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Firebelly | 6 | 3 | 2 | 4 | 5 | 4 | 2 | 3 | 7 |
Mount Stonehorn
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Stonehorn | 7 | 3 | - | 6 | (+1) | (+4) | 2 | 4 | - |
ModelRules
Stonehorn
Mount Thundertusk
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Thundertusk | 6 | 3 | - | 6 | (+1) | (+4) | 2 | 4 | - |
Ogre Bulls
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Ogre | 6 | 3 | 2 | 4 | 4 | 3 | 2 | 3 | 7 | |
Crusher | 6 | 3 | 2 | 4 | 4 | 3 | 2 | 4 | 7 |
Ironguts
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Irongut | 6 | 3 | 2 | 4 | 4 | 3 | 2 | 3 | 8 | |
Gutlord | 6 | 3 | 2 | 4 | 4 | 3 | 2 | 4 | 8 |
Gnoblar Fighters
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Gnoblar Fighter | 4 | 2 | 3 | 2 | 3 | 1 | 3 | 1 | 5 | |
Groinbiter | 4 | 2 | 3 | 2 | 3 | 1 | 3 | 2 | 5 |
Gnoblar Trappers
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Gnoblar Trapper | 4 | 2 | 3 | 2 | 3 | 1 | 3 | 1 | 5 | |
Snarefinger | 4 | 2 | 4 | 2 | 3 | 1 | 3 | 1 | 5 |
Sabretusk Packs
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Sabretusk | 8 | 4 | 0 | 4 | 4 | 2 | 4 | 2 | 6 |
Leadbelchers
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Leadbelcher | 6 | 3 | 3 | 4 | 4 | 3 | 2 | 3 | 7 | |
Thunderfist | 6 | 3 | 4 | 4 | 4 | 3 | 2 | 4 | 7 |
Yhetees
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Yhetee | 7 | 3 | 0 | 5 | 4 | 3 | 4 | 3 | 7 | |
Greyback | 7 | 3 | 0 | 5 | 4 | 3 | 4 | 4 | 7 |
Mournfang Cavalry
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Ogre | - | 3 | 2 | 4 | 4 | 4 | 2 | 3 | 7 | |
Crusher | - | 3 | 2 | 4 | 4 | 4 | 2 | 4 | 7 | |
Mournfang | 8 | 3 | - | 5 | - | - | 2 | 3 | - |
Maneaters
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Maneater | 6 | 4 | 4 | 5 | 4 | 3 | 3 | 4 | 8 | |
Maneater Captain | 6 | 4 | 4 | 5 | 4 | 3 | 3 | 5 | 8 |
Ironblaster
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Ironblaster | - | - | - | 5 | 6 | 5 | - | - | - | |
Leadbelcher | - | 3 | 3 | 4 | - | - | 2 | 3 | 7 | |
Gnoblar Scrapper | - | 2 | 3 | 2 | - | - | 3 | 1 | 5 | |
Rhinox | 6 | 3 | - | 5 | - | - | 2 | 3 | - |
Ogre Kingdoms ModelRules
ModelRules
Gnoblar Scraplauncher
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Scraplauncher | - | - | - | 5 | 5 | 5 | - | - | - | |
Gnoblar Scrapper(7) | - | 2 | 3 | 2 | - | - | 3 | 1 | 5 | |
Rhinox | 6 | 3 | - | 5 | - | - | 2 | 3 | - |
Ogre Kingdoms ModelRules
Thundertusk Riders
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Thundertusk | 6 | 3 | - | 6 | 6 | 6 | 2 | 4 | - | |
Ogre Beast Rider | - | 3 | 3 | 4 | - | - | 2 | 3 | 7 | |
Ogre Crew | - | 3 | 3 | 4 | - | - | 2 | 3 | 7 |
Ogre Kingdoms ModelRules
ModelRules
Gorgers
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Gorger | 6 | 3 | 0 | 5 | 5 | 4 | 2 | 4 | 8 |
Stonehorn Riders
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Stonehorn | 7 | 3 | - | 6 | 6 | 6 | 2 | 4 | - | |
Ogre Beast Rider | - | 3 | 3 | 4 | - | - | 2 | 3 | 7 | |
Ogre Crew | - | 3 | 3 | 4 | - | - | 2 | 3 | 7 |
Ogre Kingdoms ModelRules
ModelRules
Giants
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Giant | 6 | 3 | 1 | 6 | 6 | 6 | 2 | * | 10 |