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The bearer’s unit gains Magic Resistance (1).
The bearer’s unit gains Magic Resistance (1).
À chaque fois que l'unité du porteur est la cible d'un Ordre, l'unité peut immédiatement donner un Ordre à une Unité de soutien à 8" ou moins de l'unité du porteur.
The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.
One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
L'unité du porteur ne subit pas la pénalité de -1 pour toucher lorsqu'elle effectue la Réaction à une charge Tenir la position et tirerquot;.
The bearer’s unit gains Flaming Attacks (Melee & Shooting).
One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Attacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
The bearer’s unit gains Strider.
The unit gains Orders. When using the Orders rule, choose a single model in the unit to use the rule. It must target the unit itself. This overrides the normal restriction of only targeting a unit within range of Commanding Presence or Rally Around the Flag.