Spada sempiterna
Type: Hand Weapon. The wielder gains +1 to its Attacks and Weapon Skill.
Attacks made with this weapon gain +1 Strength.
Type: Hand Weapon. The wielder gains +1 to its Attacks and Weapon Skill.
Attacks made with this weapon gain +1 Strength.
Type: Hand Weapon. Attacks made with this weapon gain Lethal Strike and Multiple Wounds (2, Monster, Ridden Monster).
- Daemon of Lust only
Type: Shooting Weapon. Range 12", Strength as user, Quick to Fire, Multiple Shots (2D6). This weapon may not be used if the model performed a March Move in this Player Turn.
Type: Hand Weapon. Every Round of Combat each enemy model in base contact with the bearer suffers 1 Toxic Hit at Initiative 10.
- Daemon of Change only
Type: Hand Weapon. Every time the wielder successfully casts or dispels a spell, roll a D6. On a 4+ the wielder gains a charge counter. For each charge counter, the wielder gains +1 Attack when using the weapon (this effect is permanent).
Type: Hand Weapon. The wielder may reroll any rolls of ‘1’ to hit for attacks with this weapon.
Type: Hand Weapon. The wielder gains Fear. Attacks made with this weapon gain Divine Attacks.
Type: Hand Weapon. The wielder gains +1 Weapon Skill and +1 Initiative when using this weapon. Attacks made with this weapon gain Armour Piercing (1).
- Daemon of Pestilence only Enemy units in base contact with the bearer have Initiative 1 during the Close Combat Phase.
The bearer gain Regeneration (4+).
The bearer gains Innate Defence (5+).
- Daemon of Wrath only
The bearer gains Magic Resistance (3).
The bearer’s unit gains Hard Target and Magic Resistance (1).
- Daemon of Lust only
Models striking the bearer must halve their Weapon Skill (rounding up) when rolling to hit against the bearer.
One use only. May be activated when the bearer fails a Ward Save. That failed Ward Save may be rerolled.
The bearer gains +1 Leadership.
Enemy units in base contact with the bearer cannot benefit from Hold Your Ground.
All friendly units within 12" of the bearer suffer 1 wound less from failed Daemonic Instability Tests.
- Daemon of Change only
The bearer gains Fly (8).
- Daemon of Change only
One of a kind
The bearer can cast Fate’s Judgement from Divination as a Bound Spell (Power Level 3).
- Daemon of Lust only
One of a kind
The bearer can cast Spectral Blades from Evocation as a Bound Spell (Power Level 3).
-Daemon of Pestilence only
One of a kind
The bearer can cast Ancestral Aid from Evocation as a
Bound Spell (Power Level 3).
One use only. Instead of making a dispel roll, you may use this item. The spell is automatically dispelled.
In anArmy Listthatincludes a model bearing theObsidian Horn, friendly models cannot cast Spells (including Bound Spells) nor can any friendly models carry Arcane Items.
All enemy Wizards attempting to cast spells from Divination suffer a -2 modifier to their casting roll.
One use only. May be activated at the start of the Remaining Moves sub-phase. The bearer gains +2 Movement during this Phase.
One use only. Instead of making a Dispel Attempt, you may use this item. The spell is automatically dispelled.
One use only. After making a Casting or Dispel Attempt, the bearer may gain a +D6 modifier to its dispel roll or casting roll (note that this is not a Magic Dice). This is an exception to the Magic Modifiers rule.
When the bearer Miscasts, it counts as having used 1 less Magic Dice.
- Daemon of Change only
At the start of each friendly Magic Phase, the bearer may pick an enemy Wizard in Line of Sight and within 18" of itself. For the duration of this Magic Phase the bearer may cast (non-Bound) Spells known by the selected Wizard instead of its own. Spells that create new units or Raise models cannot be cast.
-Daemon of Change only
The bearer knows all Trait Spells from all Paths available to it, and may choose to generates spells from more than one Path. The chosen Paths and how many spells from each Path must be noted in the Army List. This cannot be combined with Essence of a Free Mind.