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The bearer can make Dispel Attempts as if it was a Wizard Master.
The bearer can make Dispel Attempts as if it was a Wizard Master.
The bearer's unit automatically passes all Panic Tests.
The bearer's unit gains +1 Movement.
All non-character models in the bearer’s unit gain Armour Piercing (1).
The bearer's unit adds +1 to the Combat Score of any combat they are involved in.
The bearer’s unit gains Strider and Swiftstride.
The bearer's unit automatically passes all Panic Tests.
One use only. Must be activated the first time the bearer's unit fails a Leadership Test. The unit may reroll the failed test.
One use only. Activate at the start of any of your Remaining Moves sub-phases. Infantry models in the bearer's unit can triple its Movement when Marching instead of doubling it this turn. This March Move cannot be longer than 15" and cannot be used in Game Turn 1 if the unit has used Vanguard or Scout.
The bearer’s unit gains a Ward Save (5+) against Shooting Attacks.
Other Magical Items in the bearer's unit and Magical Items in units (friend or foe) in base contact with the bearer's unit cease to work and revert to their mundane type (if it has any). The effect on Magical Items in other units lasts as long as the units remain in base contact.