Beastmen (Revision-30)

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Racial Trait Spell

getto Gamma Tipo Durata Effetto
Bestial Surge Affects all nonfleeing friendly units within range. If cast, all units will immediately make a move straight forward following the rules for Random Movement (D6+1).
Mf 7+/14+ 6"/12" Immediato
Affects all nonfleeing friendly units within range. If cast, all units will immediately make a move straight forward following the rules for Random Movement (D6+1).

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Bray-Scream The caster makes a Breath Weapon Attack with S 4/5.This may be cast in close combat, following the normal rules for Breath Weapons.
Mf 8+/13+ Immediato
The caster makes a Breath Weapon Attack with S 4/5.This may be cast in close combat, following the normal rules for Breath Weapons.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Devolve Affects all enemy units within range. All effected enemy units must take a LD test. If the test is failed, the unit suffers a number of wounds equal to the amount the test was failed by, with the Ignores Armour saves special rule.
Mf 8+/16+ 12"/24" Immediato
Affects all enemy units within range. All effected enemy units must take a LD test. If the test is failed, the unit suffers a number of wounds equal to the amount the test was failed by, with the Ignores Armour saves special rule.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Mantle of Ghorok Can be cast on a friendly Character, including the Wizard itself. The character (but not any mount) gains +D6 S and +D6 A (both to a maximum of 10) until the start of the caster's next magic phase. Additionally, if one or more 6s are rolled, the model also suffers a S 5 Hit with no saves of any kind possible.
Mf 10+ 12" Immediato
Can be cast on a friendly Character, including the Wizard itself. The character (but not any mount) gains +D6 S and +D6 A (both to a maximum of 10) until the start of the caster's next magic phase. Additionally, if one or more 6s are rolled, the model also suffers a S 5 Hit with no saves of any kind possible.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Primal Onslaught If a spell from the Lore of the Wild is cast, all friendly units with the Primal Fury in range may roll an additional dice for their Primal Fury tests in the ensuing close combat phase and discard the highest dice.
Mf - 6" Immediato
If a spell from the Lore of the Wild is cast, all friendly units with the Primal Fury in range may roll an additional dice for their Primal Fury tests in the ensuing close combat phase and discard the highest dice.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Savage Dominion Is cast on the Wizard itself. The Wizard may summon one of the following Monsters: Ghorgon, Jabberslythe or Chaos Giant. Immediately place a model representing the beast, with its base touching any table edge. This model is effectively part of the Beastman army from that moment on. Every time the beast suffers a wound, the Wizard that summoned it must make a Toughness test. If this is failed, the Wizard takes a wound too, with no saves of any kind possible. If the Wizard is killed, the beast wanders back into the forest and is immediately removed from play (it counts as being killed for the purposes of victory conditions etc.). Note that the beast cannot be voluntarily dismissed by the Wizard, or dispelled by the enemy in following rounds. In addition, only one monster may be summoned by the same Wizard at any one time.
Mf 15+ Immediato
Is cast on the Wizard itself. The Wizard may summon one of the following Monsters: Ghorgon, Jabberslythe or Chaos Giant. Immediately place a model representing the beast, with its base touching any table edge. This model is effectively part of the Beastman army from that moment on. Every time the beast suffers a wound, the Wizard that summoned it must make a Toughness test. If this is failed, the Wizard takes a wound too, with no saves of any kind possible. If the Wizard is killed, the beast wanders back into the forest and is immediately removed from play (it counts as being killed for the purposes of victory conditions etc.). Note that the beast cannot be voluntarily dismissed by the Wizard, or dispelled by the enemy in following rounds. In addition, only one monster may be summoned by the same Wizard at any one time.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Traitor-Kin Targets all enemy Cavalry, Monstrous Cavalry, Chariots, ridden Monsters as well as War Beasts/Monstrous Beasts/Monsters with Mixed Unit within range. All affected models will suffer a number of hits equal to the A characteristics of their mount(s), using its S. In the case of Mixed Units, only the handlers are targeted, and only by models in base contact (in the case of Skirmishers, calculate this as if the models were ranked up in combat). Any armour save bonuses from the beast’s Natural Armour, barding etc, have no effect.
Mf 10+ 12" Immediato
Targets all enemy Cavalry, Monstrous Cavalry, Chariots, ridden Monsters as well as War Beasts/Monstrous Beasts/Monsters with Mixed Unit within range. All affected models will suffer a number of hits equal to the A characteristics of their mount(s), using its S. In the case of Mixed Units, only the handlers are targeted, and only by models in base contact (in the case of Skirmishers, calculate this as if the models were ranked up in combat). Any armour save bonuses from the beast’s Natural Armour, barding etc, have no effect.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Viletide Inflicts 5D6 S 1 hits.
Mf 5+/7+ 24"/48" Immediato
Inflicts 5D6 S 1 hits.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Viletide (Bound Spell) Inflicts 5D6 S 1 hits.
Mf 3+ 24" Immediato
Inflicts 5D6 S 1 hits.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Bestial Surge (Bound Spell) Affects all nonfleeing friendly units within range. If cast, all units will immediately make a move straight forward following the rules for Random Movement (D6+1).
Mf 4+ 6" Immediato
Affects all nonfleeing friendly units within range. If cast, all units will immediately make a move straight forward following the rules for Random Movement (D6+1).

Army Organisation

Lords

Lords

Heroes

Heroes

Core

Core

Special

Special

Rare

Rare

Lords
Lords Heroes

Beastlord

145pti
mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Beastlord
Beastlord:

Opzioni

8 pts
3 pts
free
4 pts
4 pts
3 pts
free
15 pts
20 pts
15 pts
20 pts

Opzioni di montaggio

(0-1 item per Unit)

250 pts

(0-1 item per Unit, 0-1 item per Unit)

80 pts

(0-1 item per Unit, 0-1 item per Unit)

110 pts
Lords

Great Bray-Shaman of Tzeentch

220pti
mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi

Opzioni magiche

35 pts
free

Opzioni di montaggio

(0-1 item per Unit, 0-1 item per Unit)

225 pts

(0-1 item per Unit, 0-1 item per Unit)

80 pts

(0-1 item per Unit, 0-1 item per Unit)

110 pts
Lords

Great Bray-Shaman of Slaanesh

215pti
mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi

Opzioni magiche

35 pts
free

Opzioni di montaggio

(0-1 item per Unit)

225 pts

(0-1 item per Unit)

80 pts

(0-1 item per Unit)

110 pts
Lords

Great Bray-Shaman

200pti
mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi

Opzioni magiche

35 pts
free

Opzioni di montaggio

(0-1 item per Unit, 0-1 item per Unit)

225 pts

(0-1 item per Unit, 0-1 item per Unit)

80 pts

(0-1 item per Unit, 0-1 item per Unit)

110 pts
Lords

Bray-Shaman

75pti
mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi

Opzioni magiche

35 pts
free

Opzioni di montaggio

(0-1 item per Unit)

80 pts

(0-1 item per Unit)

110 pts
Lords

Bray-Shaman of Nurgle

95pti
mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi

Opzioni magiche

35 pts
free

Opzioni di montaggio

(0-1 item per Unit, 0-1 item per Unit)

80 pts

(0-1 item per Unit)

110 pts
Lords

Bray-Shaman of Slaanesh

90pti
mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi

Opzioni magiche

35 pts
free

Opzioni di montaggio

(0-1 item per Unit)

80 pts

(0-1 item per Unit, 0-1 item per Unit)

110 pts
Lords

Bray-Shaman of Tzeentch

95pti
mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi

Opzioni magiche

35 pts
free

Opzioni di montaggio

(0-1 item per Unit)

80 pts

(0-1 item per Unit)

110 pts
Lords

Great Bray-Shaman of Nurgle

220pti
mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi

Opzioni magiche

35 pts
free

Opzioni di montaggio

(0-1 item per Unit, 0-1 item per Unit)

225 pts

(0-1 item per Unit, 0-1 item per Unit)

80 pts

(0-1 item per Unit, 0-1 item per Unit)

110 pts
Lords

Mount Tuskgor Chariot

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Lords Heroes

Doombull

235pti
mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Doombull
Doombull:

Opzioni

10 pts
5 pts
free
5 pts
free
15 pts
20 pts
15 pts
20 pts
Lords

Mount Tuskgor

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Lords

Mount Razorgor Chariot

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Lords

Mount Ramhorn

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Lords

Gorthor, the Beastlord

300pti
mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Gorthor
Gorthor:

Opzioni di montaggio

(0-1 item per Unit)

110 pts

(0-1 item per Unit)

140 pts
Lords

Mount Razorgor

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Lords

Mount Bestigor

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Lords

Mount Gor

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Lords

Mount Bagrar

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Lords

Mount Bray-Shaman

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Lords

Mount Great Bray-Shaman

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Lords

Mount Bloodkine

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Lords

Mount Minotaur

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Heroes
Heroes

Mount General

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa

apparecchiature

Heroes

Wargor

85 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Wargor 5 5 3 4 5 2 4 3 8

Opzioni

6 pts
2 pts
free
4 pts
4 pts
2 pts
free
15 pts
20 pts
15 pts
20 pts
25 pts

(0-1 item per Unit, 0-1 item per Unit)

free

Opzioni di montaggio

(0-1 item per Unit, 0-1 item per Unit)

80 pts

(0-1 item per Unit, 0-1 item per Unit)

110 pts
Heroes

Gorebull

160 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Gorebull 6 5 3 5 5 4 4 4 7

Opzioni

8 pts
4 pts
free
6 pts
free
25 pts

(0-1 item per Unit)

free
15 pts
20 pts
15 pts
20 pts
Heroes

Special Characters

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Ungrol 5 4 4 4 4 2 4 2 7
Slugtongue 5 4 3 3 4 2 3 1 7
Moonclaw 5 3 3 4 4 2 3 3 7
Umbralok 7 3 - 4 4 1 3 3 6
Ghorros 8 5 3 5 4 2 3 4 8

Opzioni

(0-1 item per Unit)

70 pts

(0-1 item per Unit, 0-1 item per Unit)

190 pts

(0-1 item per Unit, 0-1 item per Unit)

200 pts

(0-1 item per Unit, 0-1 item per Unit)

155 pts
Core
Core

Mutants

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Mutant 4 3 3 3 3 1 3 1 6
Mutant Leader 4 3 3 3 3 1 3 2 6

Beastmen apparecchiature

apparecchiature

Opzioni del gruppo di comando

10 pts
Special
Special

Harpies

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Harpy 5 3 - 3 3 1 5 2 6

apparecchiature

Rare