Regole speciali
Nippon

Global

Blessings of the Kami

Blessings of the Kami are innate bound spells (power level 4). All Blessings are augment spells with a range of 12". The effects of each Blessing lasts until the start of the next Nippon Magic Phase.

However, if a unit with an active Blessing flees for any reason, they immediately lose the Blessing and suffer D6 S 4 hits.

Brilliant Tactician

Once per turn, Takai Katsuyori may attempt to issue one of the following commands to a friendly unit within 12" that is not fleeing or in combat. This unit must take a LD test; if failed, the command has no effect this turn. If passed, the command works as intended.

Caltrops

The Caltrops may be used as a Stand and Shoot reaction. All models in the enemy unit charging them has to take a Dangerous Terrain test as soon as it comes within 4" of the Ninja unit.

Daemon King

Friendly Ashigaru units that uses Odari Nobuhide's Inspiring Presence ability may roll 3D6 for their Panic and Break tests, and discard the highest result.

Daimyo of the Dwate Clan

Models with great weapons in an army led by Dawate Tadamune must take the Dawate Clan Mon.

Daimyo of the Odari Clan

Ashigaru units in an army led by Odari Nobuhide must take the Odari Clan Mon.

Daimyo of the Takai Clan

Cavalry models in an army led by Takai Katsuyori must take the Takai Clan Mon.

Daimyo of the Uesigo Clan

Units of Warrior Monks, Shugenja and Yamabushi in an army led by Uesigo Norimasa must take the Uesigo Clan Mon. Warrior Monks count as a Core choice. However, no Wako Pirates, Ninjas or Shinobis may be taken.

Death Before Dishonour

Whenever a unit comprised wholly of models with this rule is required to take a Break Test, they may choose to do so using 3D6, discarding the highest dice. However, if this test is failed, you must remove the entire unit as a casualty. The enemy then cannot pursue or overrun, but may reform as normal.

Distrustful

Friendly units with Way of the Warrior and Wako Pirates treat each other as Desperate Allies.

Divine Power

A Mikoshi Shrine adds +1 Power Dice to your power pool in each of your Magic phases.

Empress of Nippon

Any unit with Way of the Warrior joined by Empress Himiko becomes Unbreakable as long as she is in it. In addition, she benefits from a 3+ "Look Out, Sir!" roll in close combat.

Fire Bombs

All shots fired by a Mangonel have Flaming Attacks.

Grappling Hooks

Models equipped with grappling hooks ignore penalties for impassable terrain like walls, rocks and buildings, but not water and the like. Note that they may still not end their move within impassable terrain.

Great Guard

One unit of Samurai Warriors in an army led by Tokudaira Ieyasu may be upgraded to Great Guard on foot for a cost of 4 points per model. Great Guard have +1 WS and S as well as Devastating Charge and Stubborn. This unit counts as a Special choice.

Holy Relic

A Mikoshi Shrine, and any unit of Warrior Monks joined by it, has Stubborn. Unlike other Shrines, it does not need to be in the front rank of the unit.

Iaijutsu

A Kensai must always issue and accept challenges if possible. At the start of each round of close combat, he may choose to utilize one duelling technique. He may not use the same technique two rounds in a row.

Impale Attack

A Kirin gains +1 S to its Impact Hits.

Kabuki Dance

You must choose one of the two dances for the kabuki Dolls to perform at the start of each close combat phase. Each effect lasts for the duration of the close combat round.

Katana

A Katana counts as a hand weapon. The wielder may choose to use it as a two-handed weapon which Requires Two Hands. If they choose to do so, they gain +1 S, though this extra S does not inflict any additional penalties on armour saves.

Legendary Geisha

Any friendly unit joined by OSayumi may re-roll all failed LD tests. Against enemy characters, O-Sayumi may re-roll failed rolls To Wound, and has Killing Blow.

Mantlets

Units with mantlets must place them on separate bases in front of the unit. Every model in the front rank must have a mantlet base in front of it, which must also be set up within the army's deployment zone. A unit with mantlets gains a 4+ armour save against missile attacks to its front arc (except attacks that fire like a stone thrower). However, if the unit moves or reforms during the game, the mantlets are removed from play.

Martial Arts

Warrior Monks may re-roll 1's when rolling To Hit and To Wound in Close Combat.

Mon of the Chotosa Clan

Models with longbows only. Models with this Mon may re-roll 1's when rolling to Hit with longbows.

You may not have multiple different Clan Mons in the same army.

Mon of the Dawate Clan

Infantry with great weapons only. Models with this Mon does not suffer any penalties to their I if armed with great weapons.

You may not have multiple different Clan Mons in the same army.

Mon of the Hattiga Clan

Each Shinobi adds +1 to deciding which table side to deploy on and whether or not to deploy Scouts first or second. In addition, units of Ninja, Kabuki Dolls and Shinobi gain +1 A in the first round of combat.

You may not have multiple different Clan Mons in the same army.

Mon of the Hojizu Clan

War Machines only. War Machines with this Clan Mon may re-roll one failed To Hit roll or one Artillery Dice once per battle.

You may not have multiple different Clan Mons in the same army.

Mon of the Odari Clan

Ashigaru only. Models with this Mon gain +1 to their LD.

You may not have multiple different Clan Mons in the same army.

Mon of the Shisuma Clan

Infantry using Katanas only. Models with this Mon gain Parry (6+).

You may not have multiple different Clan Mons in the same army.

Mon of the Takai Clan

Cavalry only. Models with this Mon may re-roll one dice when determining their charge distance, and reroll 1's when rolling To Wound on the charge.

You may not have multiple different Clan Mons in the same army.

Mon of the Uesigo Clan

Warrior Monks with this Clan Mon gain Stubborn. If they are already Stubborn, they instead become Unbreakable. Shugenja and Yamabushi may add +1 to their casting rolls.

You may not have multiple different Clan Mons in the same army.

Onna Bushi Commander

If Hitomi Gozen is included in your army, one unit of Onna Bushi may be taken as a Core Unit instead of a Special Unit.

Path of the Blade

For each successful Parry save made, Minamoto Kenshin immediately gets to make an additional attack back against the enemy that struck the blow.

Poison Breath

This is a S 3 Breath Weapon with Poisoned Attacks.

Prayers of the Kami

Yamabushi know three Prayers. Prayers are innate bound spells (power level 3). All Prayers are augment spells. In addition, the Yamabushi may channel Power and Dispel dice just like a Level 1 Wizard.

Quick Shot

Ninja may use their throwing stars as they charge or when choosing Flee as a charge reaction (if the enemy is within range before they make their move). This counts as moving and shooting as normal.

Reckless Abandon

Dawate Tadamune has Devastating Charge. In addition, for every successful Wound caused on a turn he charges he gains an additional attack. These additional attacks do not generate any further attacks.

Sashimono

A unit equipped with Sashimonos counts as having one more rank than normal for the purpose of combat resolution, provided it has at least one complete rank.

Shadow Magic

Hanzo may cast the Steed of Shadows spell from the Lore of Shadow as an innate Bound Spell (power level 3) on himself. He may use this spell even if engaged in close combat. Note that he does not benefit from the Smoke and Mirrors Lore Attribute.

Shogun

Tokudaira Ieyasu must be the army’s General. His Inspiring Presence is 18" rather than the normal 12". An army led by the Shogun ignores the restriction on not allowing multiple Clan Mons in the army.

Smoke Bombs

Shinobi and/or unit of Ninjas with Smoke Bombs may use them at the end of any Close Combat phase in which they take part. On a 4+, the unit may disengage the combat by making a flee move. If they do so, the enemy cannot pursue them and they will rally automatically in their next turn.

Stalwart Defence

If the majority of models in the unit has this rule and are garrisoning a building or fighting behind a defended obstacle, they may re-roll failed Break tests.

Supreme Shugenja

Himiko channels Power Dice on roll of a 3+ and Dispel Dice on a 5+. In addition, she may reroll one dice when casting and dispelling each turn.

Sworn Bodyguard

A Hatamoto may be assigned to guard one friendly character model in your army (except other Hatamoto) at the start of the game. The same character may not be nominated by several Hatamoto. Whenever the nominated character suffers a Wound (before saves are taken) and the Hatamoto is in the same unit as them, roll a D6. On a 1, the Wound is resolved as normal, but on a 2+ the Wound is intercepted, and re-allocated to the Hatamoto. No more than one Wound can be re-allocated to each Hatamoto in each phase. Wounds in a challenge can't be reallocated.

The Red Devils

The Red Devils are a unit of Samurai Cavalry with an additional +1 S and Frenzy. Naomasa must set up with this unit and may not leave it.

If Sanada Naomasa is taken, then you must include a unit of Samurai Cavalry in the army, chosen at additional cost from the Core Units section of the army list. This unit must be
upgraded to Red Devils at a cost of 3 points per model and given spears. They may not take a Clan Mon.

Uncouth Challenger

When Minamoto Kenshin issues a challenge, the opponent cannot choose to refuse it. Furthermore, the Nippon player nominates which enemy character will accept the challenge.

Vigour Rhythms

At the start of any of your Movement phases, you may choose to have your Taiko Drum give out one vigour rhythm to all friendly units within 18" which lasts until the start of your next Movement phase:

Wanderer

A Kensai may never be the army's General.

Way of the Bow

Yabusame do not suffer penalties to Hit for moving and shooting and can fire Multiple
Shots even when moving that turn. In addition, when firing from within 6", all their missile attacks have Armour Piercing (1).

Way of the Warrior

Models with this rule must always accept challenges and re-roll all failed Psychology tests. In addition, they ignore Panic caused by units with a lower unmodified LD value (excluding any characters) than them. Lastly, they treat all models listed as Dishonourable as Expendable.