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The bearer can make Dispel Attempts as if it was a Wizard Master.
The bearer can make Dispel Attempts as if it was a Wizard Master.
The bearer's unit automatically passes all Panic Tests.
The bearer's unit gains +1 Movement.
Models with Underground Ambush in the army may add +1 to their Ambush roll (declare usage before rolling). If this is used, the starting Underground Point must be placed within 24" of the bearer, and the starting point only moves D6".
All non-character models in the bearer’s unit gain Armour Piercing (1).
The bearer's unit adds +1 to the Combat Score of any combat they are involved in.
The bearer’s unit gains Strider and Swiftstride.
The bearer's unit automatically passes all Panic Tests.
One use only. Must be activated the first time the bearer's unit fails a Leadership Test. The unit may reroll the failed test.
One use only. Activate at the start of any of your Remaining Moves sub-phases. Infantry models in the bearer's unit can triple its Movement when Marching instead of doubling it this turn. This March Move cannot be longer than 15" and cannot be used in Game Turn 1 if the unit has used Vanguard or Scout.