Divinazione

Divinazione

The Conclave: Spells from Divination gain +3″ range up to a maximum of +9″ for each additional friendly Wizard within 12″ of the Caster.
This bonus can never increase the combined modifier beyond +9″, however other sources may.

(1) Foresight

getto Tipo Durata
7+ Augment Replicable
Gamma 18"
One Turn

The target gains +Y Def and +X Off, where “X” and “Y” depend on the Game Turn number when the spell was cast.
• Game Turn 1-2: +0 Def and +4 Off
• Game Turn 3-4: +2 Def and +2 Off
• Game Turn 5-6: +4 Def and +0 Off

No model or unit can be affected by more than one instance of this spell simultaneously.

(2) Fate’s Judgement

getto Tipo Durata
6+ Hex Missile Damage
Gamma 24"
Instant

The target suffers D6+X hits, where “X” is the Game Turn number when the spell was cast. These hits are set to wound on 4+ and are resolved with AP 0 and Magical Attacks.

(3) The Stars Align

getto Tipo Durata
10+ Augment
Gamma 18"
One Turn

Target unit must reroll failed to-hit rolls.

(4) Chance of Redemption

getto Tipo Durata
9+ Augment
Gamma 18"
One Turn

The target may immediately perform a 5″ Magical Move.
In addition, it gains Divine Attacks (Melee).

(5) Inescapable Doom

getto Tipo Durata
11+ Hex Missile Damage
Gamma 24"
Permanent

Immediately when the spell is cast, and at the start of each of the caster’s subsequent Magic Phases, the target suffers 1 hit that wounds automatically with AP 10 and Magical Attacks.

No model or unit can be affected by more than one instance of this spell simultaneously.

(6) Augury of Dispair

getto Tipo Durata
11+ Hex
Gamma 36"
One Turn

The target suffers −3 Off, −3 Agi (to a minimum of 1), and treats all Terrain Features as Dangerous Terrain, including Open Terrain.