Choose an enemy unit within 18″ of the caster. Melee and Shooting Attacks against the chosen unit must re-roll failed To-Wound rolls.
(0) Twisted Effigy
Choose an enemy unit within 24″ of the caster. The chosen unit cannot use Shooting Attacks and suffers a −1 modifier to its spell casting rolls. The effects last until the start of your next Magic Phase.
(0) Raven’s Wing
Choose a friendly unit within 18″ of the caster that is not fleeing and that has not failed a charge, rallied or already performed a magical move during this turn. The chosen unit may instantly perform an 8″ Advance Move.