getto | Tipo | Durata | ||
---|---|---|---|---|
7+ [9+] |
Augment
Gamma 18" |
Instant |
The target may perform a 8" [12"] Magical Move and gains Fly and Light Troops until the end of the Player Turn.
In addition, the target loses Scoring until the start of the next friendly Magic Phase.
getto | Tipo | Durata | ||
---|---|---|---|---|
4+ [6+] |
Hex
Gamma 24" |
One Turn |
The target suffers -1 [-2] Offensive Skill, -1 [-2] Defensive Skill and -1 [-2] Agility.
getto | Tipo | Durata | ||
---|---|---|---|---|
5+ [7+] |
Hex
Gamma 36" |
One Turn |
The target cannot use Shooting Attacks [and suffers a -2 modifier to its casting rolls].
getto | Tipo | Durata | ||
---|---|---|---|---|
8+ [10+] |
Universal
Gamma 24" |
One Turn |
Melee Attacks made by {and distributed towards} R&F models in the target unit are set to wound on a 4+, and Close Combat Attacks made by {and allocated against} R&F models in the target unit additionally are set to hit on a 4+, regardless of Offensive Skill, Defensive Skill, Strength, and Resilience. Apply this effect before other to-hit and to-wound modifiers.
getto | Tipo | Durata | ||
---|---|---|---|---|
8+ [8+] |
Universal
Gamma 18" |
One Turn |
Choose which effect to apply when casting the spell:
• The target gains Random Movement (2D6″)
• The target gains Random Movement (3D6″)
getto | Tipo | Durata | ||
---|---|---|---|---|
8+ [12+] |
Hex
Gamma 18" |
One Turn |
Melee {and Shooting} Attacks against the target must reroll failed to-wound rolls.
getto | Tipo | Durata | ||
---|---|---|---|---|
Universal
Gamma 24" |
One Turn |
If this spell targets a friendly unit, the target gains +1 Advance Rate and +2 March Rate.
If this spell targets an enemy unit, the target suffers -1 Advance Rate and -2 March Rate, to a minimum of 3 and 6 respectively.
A unit cannot be affected by this spell more than twice in the same Magic Phase.