This ancient and corroded helmet can be used to infuse Undead servants with the wearer’s sentience, making them formidable fighters.
Necromancers and Wights only. During the Command subphase of their turn, this character may attempt to enhance the sentience of those around them by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase this character and any unit they have joined gains a +D3 modifier to their Weapon Skill characteristic (to a maximum of 10).