The Wood Elf Realms (v2024)
Magic Weapons
Spear Of Twilight
max 1 per ArmyWhen this spear strikes, the fury and rage of the wielder is channelled into the body of the foe with appalling and destructive force.
R S AP Special Rules
Spear of Twilight Combat S -2 Killing Blow, Magical Attacks
Notes: When the wielder of the Spear of Twilight makes a roll To Wound, a roll of 3+ is always a success, regardless of the target’s Toughness.
Blades Of Loec
max 1 per ArmyThe swirling and delicate patterns inscribed into these matched swords assume a life of their own when sunlight falls upon them, dazzling and distracting the bearer’s opponent.
R S AP Special Rules
Blades of Loec Combat S - Extra Attacks (+D3), Magical Attacks, Requires Two Hands
Notes: The wielder of the Blades of Loec may re-roll any failed rolls To Wound.
Bow Of Loren
max 1 per ArmyStrung with a single hair from the head of Ariel, Queen of Loren, the wielder of the Bow of Loren is the Fey Queen’s champion, striking down her enemies with unnaturally swift precision.
R S AP Special Rules
Bow of Loren 32" S - Armour Bane (1), Magical Attacks
Notes: The Bow of Loren counts as an Asrai longbow. The wielder of the Bow of Loren may make a number of shooting attacks equal to their Attacks characteristic, rather than the usual one. This model does not suffer any modifiers for firing multiple shots.
Asyendi’s Bane
max 1 per ArmyA malicious spirit dwells within the body of this light and elegant bow, ever eager to punish its wielder if a shot misses its target.
R S AP Special Rules
Asyendi’s Bane 32" S - Armour Bane (1), Magical Attacks, Quick Shot
Notes: Asyendi’s Bane counts as an Asrai longbow. The wielder of Asyendi’s Bane may re-roll a single failed roll To Hit made during the Shooting phase. However, if the re-roll also fails to hit, the wielder suffers a single Strength 3 hit with an AP of -.
Magic Armour
Helm Of The Hunt
max 1 per ArmyThis enchanted great helm imbues its wearer with the furious spirit of Orion himself.
May be worn with other armour. The wearer of the Helm of the Hunt improves their armour value by 1 (to a maximum of 2+). In addition, the wearer has a +1 modifier to both their Weapon Skill and Attacks characteristics during a turn in which they charge.
Railarian’s Mantle
max 1 per ArmyWoven by the eldest Branchwraiths, this armour is only gifted to one chosen by Athel Loren itself.
Railarian’s Mantle is a suit of light armour. In addition, whilst its wearer is within 6" of a woodland terrain feature, they have a 4+ Ward save against any wounds suffered.
Talismans
Merciw’s Locus
max 1 per ArmyThe eccentric Merciw held the concepts of personal honour and fairness in unusually high esteem.
The Strength characteristic of the bearer of Merciw’s Locus cannot be modified by any weapon. However, the Strength characteristic of any model that directs its attacks against the bearer during the Combat phase cannot be modified by any weapon either.
Glamourweave
max 1 per ArmyEnemies that view this brooch become entranced by its hypnotic colours and patterns.
Enemy models must make a Leadership test before making any rolls To Hit against the wearer of the Glamourweave during the Combat phase. If this test is failed, only rolls of a natural 6 will hit.
Enchanted Items
Wraithstone
max 1 per ArmyThe screams of all who have met death within the bounds of Athel Loren emit from within this crystal.
Unless the bearer of the Wraithstone is fleeing, enemy units suffer a -1 modifier to their Leadership characteristic (to a minimum of 2) whilst within 6" of the bearer.
Hail Of Doom Arrow
max 1 per ArmyWhen shot from a longbow, a Hail of Doom arrow splits into dozens of deadly shards.
Single use. Models with Asrai Longbow only. A Hail of Doom Arrow can be fired as normal from the bearer’s Asrai longbow.
If the roll To Hit is successful, place a small (3") blast template so that its central hole is directly over the centre of the target unit. Any model whose base lies underneath the template risks being hit and suffering a single Strength 4 hit with an AP of -1 and the Magical Attacks special rule.
Wailing Arrow
max 1 per ArmyThese arrows wail when they draw blood, chilling the soul of even the bravest warrior.
Single use. Models with Asrai Longbow only. A Wailing Arrow can be fired as normal from the bearer’s Asrai longbow.
Any unit that suffers an unsaved wound from this shot must make a Panic test as if it had taken heavy casualties.
Arcane Items
Deepwood Sphere
max 1 per Army (Wizard only )This twisted and thorny orb of ebony wood speaks to the trees in the bitterest words of vengeance and spite, exhorting them to strike down all who intrude upon them.
Unless the bearer of the Deepwood Sphere is fleeing or engaged in combat, they may use it when an enemy Wizard that is within 6" of a woodland terrain feature successfully casts a spell. If they do so, no dispel attempt can be made and the spell is cast as normal. Once the spell has been resolved, the enemy Wizard immediately suffers D3 Strength 4 hits, each with an AP of -1.
Oaken Stave
max 1 per Army (Wizard only )This crooked staff awakens the power of Athel Loren itself against those enemies that would use their magic to harm it.
Whilst within 3" of a woodland terrain feature, the bearer of the Oaken Stave increases their Dispel range by 3".
Additionally, whilst within 3" of a woodland terrain feature, the bearer may roll an extra D6 when making the Dispel roll and discard the lowest result.
Wand Of Wych Elm
max 1 per Army (Wizard only )Fashioned from the innately magical Wych Elm tree, this humble wand allows its bearer to easily bend the Winds of Magic to their will.
Once per turn, if they are within 3" of a woodland terrain feature, the bearer of the Wand of Wych Elm may re-roll a failed Casting roll.
Banner enchantement
Banner Of Iron Resolve
max 1 per ArmyNo regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe.
A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.
Razor Standard
max 1 per ArmyHung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard.
A unit carrying the Razor Standard gains the Armour Bane (2) special rule.
Rampaging Banner
max 1 per ArmyAs a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray.
When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.
The Blazing Banner
max 1 per ArmyAn eternal flame flickers about the weapons of those that march beneath the Blazing Banner.
A unit carrying the Blazing Banner gains the Flaming Attacks special rule.
War Banner
max 1 per ArmyA proud banner of great age. Those that march beneath the War Banner fight with grim resolve.
When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.
Banner Of The Wildwood
max 1 per ArmyThe malevolence of the spirits that reside within the Wildwood clings to this tattered banner, chilling the souls of those that cast their gaze upon it.
A unit carrying the Banner of the Wildwood gains the Fear special rule. If the unit already has the Fear special rule, it instead gains the Terror special rule.
Banner Of The Hunter King
max 1 per ArmyThe tattered threads of this ancient standard resound with Orion’s eagerness for battle.
A unit carrying the Banner of the Hunter King gains the Vanguard special rule.
Banner Of The Eternal Queen
max 1 per ArmyThis banner was woven by no lesser hand than that of Ariel, Mage Queen of Athel Loren.
When calculating its combat result, a unit carrying the Banner of the Eternal Queen may claim an additional bonus of +1 combat result point if it is within 6" of a woodland terrain feature.
Banner Of Midsummer’s Eve
max 1 per ArmyGlimmering with the light of the midsummer sun, this shining pennant reveals the enemies of Athel Loren no matter where they may try to hide.
A unit carrying the Banner of Midsummer’s Eve gains the Ignores Cover special rule.
Army organisation
Characters
(50% Max)
Core
(25% Least)
Special
(50% Max)
Rare
(25% Max)
Mercenaries
(20% Max)
Allies
(25% Max)
Glade Lord
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Glade Lord | 5 | 7 | 7 | 4 | 3 | 3 | 6 | 4 | 10 |
Mount Elven Steed
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Elven Steed | 9 | 3 | - | 3 | - | - | 4 | 1 | - |
Mount Great Stag
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Great Stag | 8 | 4 | - | 5 | (+1) | (+1) | 4 | 2 | - |
Mount Warhawk
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Warhawk | 2 | 3 | - | 4 | (+1) | - | 4 | 2 | - |
Mount Forest Dragon
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Forest Dragon | 6 | 6 | - | 7 | (+3) | (+6) | 4 | 6 | - |
Glade Captain
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Glade Captain | - | - | - | - | - | - | - | - | - |
Mount Great Eagle
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Great Eagle | 2 | 5 | - | 4 | (+1) | (+1) | 4 | 3 | - |
Spellweaver
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Spellweaver | - | - | - | - | - | - | - | - | - |
Mount Unicorn
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Unicorn | 10 | 4 | - | 4 | - | (+1) | 5 | 2 | - |
Spellsinger
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Spellsinger | 5 | 4 | 4 | 3 | 3 | 2 | 4 | 1 | 8 |
Shadowdancer
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Shadowdancer | 5 | 8 | 6 | 4 | 3 | 2 | 7 | 3 | 8 |
Waystalker
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Waystalker | 5 | 6 | 7 | 4 | 3 | 2 | 5 | 2 | 8 |
Treeman Ancient
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Treeman Ancient | 5 | 5 | 5 | 5 | 6 | 6 | 2 | 3 | 10 |
Branchwraith
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Branchwraith | 5 | 6 | 6 | 4 | 4 | 2 | 6 | 2 | 8 |
Glade Guard
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Glade Guard | 5 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | |
Lord's Bawman | 5 | 4 | 5 | 3 | 3 | 1 | 4 | 1 | 8 |
Deepwood Scouts
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Deepwood Scout | 5 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | |
Lord’s Bowman | 5 | 4 | 5 | 3 | 3 | 1 | 4 | 1 | 8 |
Eternal Guard
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Eternal Guard | 5 | 5 | 4 | 3 | 3 | 1 | 4 | 1 | 9 | |
Eternal Warden | 5 | 5 | 4 | 3 | 3 | 1 | 4 | 2 | 9 |
Dryads
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Dryad | 5 | 4 | 4 | 3 | 4 | 1 | 4 | 2 | 8 | |
Nymph | 5 | 4 | 4 | 3 | 4 | 1 | 4 | 3 | 8 |
Glade Riders
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Glade Rider | - | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | |
Elven Steed | 9 | 3 | - | 3 | - | - | 4 | 1 | - | |
Glade Knight | - | 4 | 5 | 3 | 3 | 1 | 4 | 1 | 8 |
ModelRules
Deepwood Scouts
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Deepwood Scout | - | - | - | - | - | - | - | - | - |
Wildwood Rangers
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Wildwood Ranger | 5 | 5 | 4 | 3 | 3 | 1 | 4 | 1 | 9 | |
Wildwood Warden | 5 | 5 | 4 | 3 | 3 | 1 | 4 | 2 | 9 |
The Wood Elf Realms ModelRules
Wardancers
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Wardancer | 5 | 6 | 4 | 3 | 3 | 1 | 6 | 1 | 8 | |
Bladesinger | 5 | 66 | 4 | 3 | 3 | 1 | 6 | 2 | 8 |
Sisters of the Thorn
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Sisters of the Thorn | - | 4 | 5 | 3 | 3 | 1 | 4 | 1 | 9 | |
Handmaiden Of The Thorn | - | 4 | 5 | 3 | 3 | 1 | 4 | 2 | 9 | |
Steed Of Isha | 8 | 3 | - | 4 | - | - | 4 | 1 | - |
The Wood Elf Realms ModelRules
Sisters of the Thorn
ModelRules
Wild Riders
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Wild Rider | - | 5 | 4 | 4 | 3 | 1 | 5 | 1 | 9 | |
Wild Hunter | - | 5 | 4 | 4 | 3 | 1 | 5 | 2 | 9 | |
Steel of Kurnous | 9 | 3 | - | 4 | - | - | 4 | 1 | - |
Warhawk Riders
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Warhawk Rider | - | 4 | 4 | 3 | 4 | 2 | 4 | 1 | 8 | |
Wind Rider | - | 4 | 5 | 3 | 4 | 2 | 4 | 2 | 8 | |
Warhawk | 2 | 3 | - | 4 | - | - | 4 | 2 | - |
ModelRules
Tree Kin
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Tree Kin | 5 | 4 | 4 | 4 | 5 | 3 | 3 | 3 | 8 | |
Elder | 5 | 4 | 4 | 4 | 5 | 3 | 3 | 4 | 8 |
Waywatchers
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Waywatcher | 5 | 4 | 5 | 3 | 3 | 1 | 5 | 1 | 8 | |
Sentinel | 5 | 4 | 6 | 3 | 3 | 1 | 5 | 1 | 8 |
Great Eagle
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Great Eagle | 2 | 5 | 0 | 4 | 4 | 3 | 4 | 3 | 6 |
Treeman
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Treeman | 5 | 6 | 4 | 5 | 6 | 5 | 2 | 5 | 9 |