Orc and Goblin Tribes

Orc and Goblin Tribes (v2024)

Magic Weapons

Battleaxe Of The Last Big Waaagh!

max 1 per Army

Vague legend tells that this huge, beaten battleaxe once belonged to either Gork or Mork. How true this is, there is no way of knowing, but it certainly is a great tool for hitting things with! R S AP Special Rules Battleaxe of the Last Big Waaagh! Combat S+2 -2 Extra Attacks (+D6), Magical Attacks, Requires Two Hands, Strike Last.

Notes: If a natural 6 is rolled for the Extra Attacks (+D6) special rule, the Battleaxe of the Last Big Waaagh! loses the Extra Attacks (+D6) special rule at the end of the current Combat phase.

Porko’s Pigstikka

max 1 per Army

Most of the many spears wielded by Porko and his famous Boar Boyz lie shattered across a thousand battlefields. But this particular spear is special, having never broken nor lost its perfect point.

R S AP Special Rules Porko’s Pigstikka Combat S+1 -1 Armour Bane (1), Magical Attacks.

Notes: Models whose troop type is ‘cavalry’, ‘monster’ or ‘chariot’ only. This weapon’s Strength and Armour Piercing modifiers apply only during the first round of combat. In addition, during a turn in which the wielder charged, Porko’s Pigstikka grants them +1 Attack for each rank the enemy unit has.

Da Choppiest Choppa

max 1 per Army

This broad, heavy bladed choppa boasts a wickedly sharp cutting edge. What’s more, no amount of relentless chopping through armour and hacking through bone ever seems to dull it.

R S AP Special Rules Da Choppiest Choppa Combat S+1 -3 Magical Attacks.

Wollopa’s One Hit Wunda

max 1 per Army

The rebellious Goblin known as Wollopa wielded a wondrous weapon. Yet what he is most remembered for is his turn of speed, being able to easily outpace even the most irate of Orcs.

R S AP Special Rules Wollopa’s One Hit Wunda Combat 10 -3 Magical Attacks, Strike First.

Notes: Goblin and Night Goblin Bosses only. Single use. Once per game, during the first round of combat, the wielder of this weapon can use it with this profile. At all other times, this weapon counts as a hand weapon with the Magical Attacks special rule.

Battleaxe Of The Last Big Waaagh!

max 1 per Army

Vague legend tells that this huge, beaten battleaxe once belonged to either Gork or Mork. How true this is, there is no way of knowing, but it certainly is a great tool for hitting things with! R S AP Special Rules Battleaxe of the Last Big Waaagh! Combat S+2 -2 Extra Attacks (+D6), Magical Attacks, Requires Two Hands, Strike Last.

Notes: If a natural 6 is rolled for the Extra Attacks (+D6) special rule, the Battleaxe of the Last Big Waaagh! loses the Extra Attacks (+D6) special rule at the end of the current Combat phase.

Porko’s Pigstikka

max 1 per Army

Most of the many spears wielded by Porko and his famous Boar Boyz lie shattered across a thousand battlefields. But this particular spear is special, having never broken nor lost its perfect point.

R S AP Special Rules Porko’s Pigstikka Combat S+1 -1 Armour Bane (1), Magical Attacks.

Notes: Models whose troop type is ‘cavalry’, ‘monster’ or ‘chariot’ only. This weapon’s Strength and Armour Piercing modifiers apply only during the first round of combat. In addition, during a turn in which the wielder charged, Porko’s Pigstikka grants them +1 Attack for each rank the enemy unit has.

Da Choppiest Choppa

max 1 per Army

This broad, heavy bladed choppa boasts a wickedly sharp cutting edge. What’s more, no amount of relentless chopping through armour and hacking through bone ever seems to dull it.

R S AP Special Rules Da Choppiest Choppa Combat S+1 -3 Magical Attacks.

Wollopa’s One Hit Wunda

max 1 per Army

The rebellious Goblin known as Wollopa wielded a wondrous weapon. Yet what he is most remembered for is his turn of speed, being able to easily outpace even the most irate of Orcs.

R S AP Special Rules Wollopa’s One Hit Wunda Combat 10 -3 Magical Attacks, Strike First.

Notes: Goblin and Night Goblin Bosses only. Single use. Once per game, during the first round of combat, the wielder of this weapon can use it with this profile. At all other times, this weapon counts as a hand weapon with the Magical Attacks special rule.

Battleaxe Of The Last Big Waaagh!

max 1 per Army

Vague legend tells that this huge, beaten battleaxe once belonged to either Gork or Mork. How true this is, there is no way of knowing, but it certainly is a great tool for hitting things with! R S AP Special Rules Battleaxe of the Last Big Waaagh! Combat S+2 -2 Extra Attacks (+D6), Magical Attacks, Requires Two Hands, Strike Last.

Notes: If a natural 6 is rolled for the Extra Attacks (+D6) special rule, the Battleaxe of the Last Big Waaagh! loses the Extra Attacks (+D6) special rule at the end of the current Combat phase.

Porko’s Pigstikka

max 1 per Army

Most of the many spears wielded by Porko and his famous Boar Boyz lie shattered across a thousand battlefields. But this particular spear is special, having never broken nor lost its perfect point.

R S AP Special Rules Porko’s Pigstikka Combat S+1 -1 Armour Bane (1), Magical Attacks.

Notes: Models whose troop type is ‘cavalry’, ‘monster’ or ‘chariot’ only. This weapon’s Strength and Armour Piercing modifiers apply only during the first round of combat. In addition, during a turn in which the wielder charged, Porko’s Pigstikka grants them +1 Attack for each rank the enemy unit has.

Da Choppiest Choppa

max 1 per Army

This broad, heavy bladed choppa boasts a wickedly sharp cutting edge. What’s more, no amount of relentless chopping through armour and hacking through bone ever seems to dull it.

R S AP Special Rules Da Choppiest Choppa Combat S+1 -3 Magical Attacks.

Wollopa’s One Hit Wunda

max 1 per Army

The rebellious Goblin known as Wollopa wielded a wondrous weapon. Yet what he is most remembered for is his turn of speed, being able to easily outpace even the most irate of Orcs.

R S AP Special Rules Wollopa’s One Hit Wunda Combat 10 -3 Magical Attacks, Strike First.

Notes: Goblin and Night Goblin Bosses only. Single use. Once per game, during the first round of combat, the wielder of this weapon can use it with this profile. At all other times, this weapon counts as a hand weapon with the Magical Attacks special rule.

Magic Armour

Trollhide Trousers

max 1 per Army

Foul smelling and uncomfortable, Trollhide Trousers possess remarkable regenerative properties.

May be worn with other armour. The wearer of the Trollhide Trousers improves their armour value by 1 (to a maximum of 2+). In addition, their wearer has the Regeneration (5+) special rule.

Armour of Mork

max 1 per Army

This old and battered armour offers powerful protection against magic.

The Armour of Mork is a suit of heavy armour. In addition, its wearer has Magic Resistance (-2).

Trollhide Trousers

max 1 per Army

Foul smelling and uncomfortable, Trollhide Trousers possess remarkable regenerative properties.

May be worn with other armour. The wearer of the Trollhide Trousers improves their armour value by 1 (to a maximum of 2+). In addition, their wearer has the Regeneration (5+) special rule.

Armour of Mork

max 1 per Army

This old and battered armour offers powerful protection against magic.

The Armour of Mork is a suit of heavy armour. In addition, its wearer has Magic Resistance (-2).

Trollhide Trousers

max 1 per Army

Foul smelling and uncomfortable, Trollhide Trousers possess remarkable regenerative properties.

May be worn with other armour. The wearer of the Trollhide Trousers improves their armour value by 1 (to a maximum of 2+). In addition, their wearer has the Regeneration (5+) special rule.

Armour of Mork

max 1 per Army

This old and battered armour offers powerful protection against magic.

The Armour of Mork is a suit of heavy armour. In addition, its wearer has Magic Resistance (-2).

Talismans

Glowy Green Amulet

max 1 per Army

This unimposing green amulet glows ever brighter as it absorbs magic. Sooner or later it is going to explode! If the bearer (and any unit they have joined) is the target of an enemy spell, they may use the Glowy Green Amulet instead of making a Wizardly dispel attempt. Roll a D6. On a roll of 2+, the spell is dispelled. However, if a 1 is rolled, the Glowy Green Amulet explodes. The amulet is destroyed and cannot be used again, and its bearer loses a single Wound.

Note that the Glowy Green Amulet cannot be used against a perfect invocation.

The Collar of Zorga

max 1 per Army

Zorga was a respected War Boar wrangler. When his magical collar was stolen, he became a snack for his porcine pets.

Any enemy ‘beast of burden’ that directs its attacks against the wearer of the Collar of Zorga or their unit during the Combat phase suffers a -1 modifier to its rolls To Hit. For the purposes of this rule, a beast of burden is the mount of any model whose troop type is ‘cavalry’, the beast(s) that draw any model whose troop type is ‘chariot’, and the mount of any mounted character whose troop type is ‘monster’.

Glowy Green Amulet

max 1 per Army

This unimposing green amulet glows ever brighter as it absorbs magic. Sooner or later it is going to explode! If the bearer (and any unit they have joined) is the target of an enemy spell, they may use the Glowy Green Amulet instead of making a Wizardly dispel attempt. Roll a D6. On a roll of 2+, the spell is dispelled. However, if a 1 is rolled, the Glowy Green Amulet explodes. The amulet is destroyed and cannot be used again, and its bearer loses a single Wound.

Note that the Glowy Green Amulet cannot be used against a perfect invocation.

The Collar of Zorga

max 1 per Army

Zorga was a respected War Boar wrangler. When his magical collar was stolen, he became a snack for his porcine pets.

Any enemy ‘beast of burden’ that directs its attacks against the wearer of the Collar of Zorga or their unit during the Combat phase suffers a -1 modifier to its rolls To Hit. For the purposes of this rule, a beast of burden is the mount of any model whose troop type is ‘cavalry’, the beast(s) that draw any model whose troop type is ‘chariot’, and the mount of any mounted character whose troop type is ‘monster’.

Glowy Green Amulet

max 1 per Army

This unimposing green amulet glows ever brighter as it absorbs magic. Sooner or later it is going to explode! If the bearer (and any unit they have joined) is the target of an enemy spell, they may use the Glowy Green Amulet instead of making a Wizardly dispel attempt. Roll a D6. On a roll of 2+, the spell is dispelled. However, if a 1 is rolled, the Glowy Green Amulet explodes. The amulet is destroyed and cannot be used again, and its bearer loses a single Wound.

Note that the Glowy Green Amulet cannot be used against a perfect invocation.

The Collar of Zorga

max 1 per Army

Zorga was a respected War Boar wrangler. When his magical collar was stolen, he became a snack for his porcine pets.

Any enemy ‘beast of burden’ that directs its attacks against the wearer of the Collar of Zorga or their unit during the Combat phase suffers a -1 modifier to its rolls To Hit. For the purposes of this rule, a beast of burden is the mount of any model whose troop type is ‘cavalry’, the beast(s) that draw any model whose troop type is ‘chariot’, and the mount of any mounted character whose troop type is ‘monster’.

Enchanted Items

Big Boss ’At

max 1 per Army

Orcs and Goblins are easily impressed, and this ornate helmet is particularly impressive. What’s more, the Boss insists that wearing it makes them braver and cleverer, which must be true.

During the Command sub-phase of their turn, a character wearing the Big Boss ’At that is not engaged in combat may treat their comrades to some inspiring words by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase this character and any unit they have joined gains the Unbreakable special rule.

'Eadbuttin''At

max 1 per Army

’Eadbuttin’ contests are popular in Orc culture. Especially cunning (or brutal) participants employ magical means to improve their odds.

An ’Eadbuttin’ ’At gives its wearer the Impact Hits (1) special rule. This Impact Hit has an Armour Piercing characteristic of -2.

Fungus Wine

max 1 per Army

Night Goblins cultivate many strange fungi, the most potent of which are fermented into mind-altering wines.

Night Goblin characters only. Single use. During the Command sub-phase of their turn, if they are not engaged in combat, this character may attempt to distribute Fungus Wine to a unit they have joined by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase this character and any unit they have joined gains the Immune to Psychology special rule.

Big Boss ’At

max 1 per Army

Orcs and Goblins are easily impressed, and this ornate helmet is particularly impressive. What’s more, the Boss insists that wearing it makes them braver and cleverer, which must be true.

During the Command sub-phase of their turn, a character wearing the Big Boss ’At that is not engaged in combat may treat their comrades to some inspiring words by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase this character and any unit they have joined gains the Unbreakable special rule.

'Eadbuttin''At

max 1 per Army

’Eadbuttin’ contests are popular in Orc culture. Especially cunning (or brutal) participants employ magical means to improve their odds.

An ’Eadbuttin’ ’At gives its wearer the Impact Hits (1) special rule. This Impact Hit has an Armour Piercing characteristic of -2.

Fungus Wine

max 1 per Army

Night Goblins cultivate many strange fungi, the most potent of which are fermented into mind-altering wines.

Night Goblin characters only. Single use. During the Command sub-phase of their turn, if they are not engaged in combat, this character may attempt to distribute Fungus Wine to a unit they have joined by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase this character and any unit they have joined gains the Immune to Psychology special rule.

Big Boss ’At

max 1 per Army

Orcs and Goblins are easily impressed, and this ornate helmet is particularly impressive. What’s more, the Boss insists that wearing it makes them braver and cleverer, which must be true.

During the Command sub-phase of their turn, a character wearing the Big Boss ’At that is not engaged in combat may treat their comrades to some inspiring words by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase this character and any unit they have joined gains the Unbreakable special rule.

'Eadbuttin''At

max 1 per Army

’Eadbuttin’ contests are popular in Orc culture. Especially cunning (or brutal) participants employ magical means to improve their odds.

An ’Eadbuttin’ ’At gives its wearer the Impact Hits (1) special rule. This Impact Hit has an Armour Piercing characteristic of -2.

Fungus Wine

max 1 per Army

Night Goblins cultivate many strange fungi, the most potent of which are fermented into mind-altering wines.

Night Goblin characters only. Single use. During the Command sub-phase of their turn, if they are not engaged in combat, this character may attempt to distribute Fungus Wine to a unit they have joined by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase this character and any unit they have joined gains the Immune to Psychology special rule.

Arcane Items

Glittering Wotnots

max 1 per Army (Wizard only )

Supposedly made from the shards of a shattered magic mirror, these gaudy gems hung from a Shaman’s staff will sometimes reflect hostile magic back upon its caster.

If the bearer (or their unit) is the target of an enemy spell, they may use the Glittering Wotnots instead of making a Wizardly dispel attempt. Roll a D6. On a roll of 1-3, the Glittering Wotnots have no effect and the spell is cast as normal. On a roll of 4+, the spell is reflected back upon the caster and they (and their unit) become the target of the spell. The caster may make a Wizardly dispel attempt.

Buzgob’s Knobbly Staff

max 1 per Army (Wizard only )

The famed Great Shaman Buzgob once attempted to channel so much Waaagh! magic that he vanished in a flash of light, leaving behind only his staff and sticky green mist.

Once per turn, the bearer of the Buzgob’s Knobbly Staff may re-roll a Casting roll.

Idol of Mork

max 1 per Army (Wizard only )

On the eve of battle, Orc and Goblin Shamans often craft small idols of Mork, hoping that the most cunning (but brutal) of deities will watch over them.

The bearer of the Idol of Mork increases their Dispel range by 3". Additionally, once per turn, when attempting a Wizardly dispel, the bearer of the Idol of Mork may re-roll the Dispel roll.

Glittering Wotnots

max 1 per Army (Wizard only )

Supposedly made from the shards of a shattered magic mirror, these gaudy gems hung from a Shaman’s staff will sometimes reflect hostile magic back upon its caster.

If the bearer (or their unit) is the target of an enemy spell, they may use the Glittering Wotnots instead of making a Wizardly dispel attempt. Roll a D6. On a roll of 1-3, the Glittering Wotnots have no effect and the spell is cast as normal. On a roll of 4+, the spell is reflected back upon the caster and they (and their unit) become the target of the spell. The caster may make a Wizardly dispel attempt.

Buzgob’s Knobbly Staff

max 1 per Army (Wizard only )

The famed Great Shaman Buzgob once attempted to channel so much Waaagh! magic that he vanished in a flash of light, leaving behind only his staff and sticky green mist.

Once per turn, the bearer of the Buzgob’s Knobbly Staff may re-roll a Casting roll.

Idol of Mork

max 1 per Army (Wizard only )

On the eve of battle, Orc and Goblin Shamans often craft small idols of Mork, hoping that the most cunning (but brutal) of deities will watch over them.

The bearer of the Idol of Mork increases their Dispel range by 3". Additionally, once per turn, when attempting a Wizardly dispel, the bearer of the Idol of Mork may re-roll the Dispel roll.

Glittering Wotnots

max 1 per Army (Wizard only )

Supposedly made from the shards of a shattered magic mirror, these gaudy gems hung from a Shaman’s staff will sometimes reflect hostile magic back upon its caster.

If the bearer (or their unit) is the target of an enemy spell, they may use the Glittering Wotnots instead of making a Wizardly dispel attempt. Roll a D6. On a roll of 1-3, the Glittering Wotnots have no effect and the spell is cast as normal. On a roll of 4+, the spell is reflected back upon the caster and they (and their unit) become the target of the spell. The caster may make a Wizardly dispel attempt.

Buzgob’s Knobbly Staff

max 1 per Army (Wizard only )

The famed Great Shaman Buzgob once attempted to channel so much Waaagh! magic that he vanished in a flash of light, leaving behind only his staff and sticky green mist.

Once per turn, the bearer of the Buzgob’s Knobbly Staff may re-roll a Casting roll.

Idol of Mork

max 1 per Army (Wizard only )

On the eve of battle, Orc and Goblin Shamans often craft small idols of Mork, hoping that the most cunning (but brutal) of deities will watch over them.

The bearer of the Idol of Mork increases their Dispel range by 3". Additionally, once per turn, when attempting a Wizardly dispel, the bearer of the Idol of Mork may re-roll the Dispel roll.

Banner enchantement

Banner Of Iron Resolve

max 1 per Army

No regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe.

A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.

Razor Standard

max 1 per Army

Hung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard.

A unit carrying the Razor Standard gains the Armour Bane (2) special rule.

Rampaging Banner

max 1 per Army

As a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray.

When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.

The Blazing Banner

max 1 per Army

An eternal flame flickers about the weapons of those that march beneath the Blazing Banner.

A unit carrying the Blazing Banner gains the Flaming Attacks special rule.

War Banner

max 1 per Army

A proud banner of great age. Those that march beneath the War Banner fight with grim resolve.

When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.

The Big Red Raggedy Flag

max 1 per Army

This tattered banner belonged to the great hero, Rowdy Porker, whose spirit imbues it to this day.

A unit carrying the Big Red Raggedy Flag has a +1 modifier to its Weapon Skill characteristic (to a maximum of 10). In addition, when calculating its combat result, the unit may claim an additional bonus of +1 combat result point.

Waaagh! Banner

max 1 per Army

Blessed by an Orc Shaman, this banner fills those that march under it with a great sense of urgency.

A unit carrying the Waaagh! Banner increases its maximum possible charge range by 3" and, when it makes a Charge roll, may apply a +D3 modifier to the result.

Da Banner of Butchery

max 1 per Army

This rough-hewn totem has absorbed a great amount of primal Orc fury.

All models in a unit carrying Da Banner of Butchery have a +1 modifier to their Strength characteristic during a turn in which they charge.

Guff’s Windy Banner

max 1 per Army

The banner of Guff’s Garrison eternally flutters in an inexplicable breeze. Those that fight in its shadow display remarkable intestinal fortitude.

A unit carrying the Guff’s Windy Banner may re-roll any failed Panic test.

Da Angry Ladz Flag

max 1 per Army

Those who fight under Da Angry Ladz Flag hurl themselves at the enemy with careless abandon.

A unit carrying Da Angry Ladz Flag gains the Frenzy special rule.

Da Spider Banner

max 1 per Army

Created by the Forest Goblins of the Rootgrubba tribe, this unsettling banner depicts their fearsome arachnid god, whom the tribe reveres alongside Gork and Mork.

A unit carrying Da Spider Banner gains the Poisoned Attacks special rule. If the unit already has the Poisoned Attacks special rule, then their attacks will wound automatically on a roll of a natural 5 or 6 To Hit, rather than the usual 6.

Da Banner Of Da Nomadz

max 1 per Army

Though their Waaagh! takes them the length and breath of the known world, those who carry this banner seldom seem to tire and are constantly on the move.

When a unit carrying Da Banner of Da Nomadz makes a Charge, Flee or Pursuit roll, it may re-roll any dice that roll a natural 1, before discarding any dice that are required to be discarded.

Banner Of The Wildz

max 1 per Army

The multitude of natural elements used in the construction of this ramshackle standard seem to possess some minor magical enchantment, allowing those who carry it to traverse through foetid swamps, dense forests and rocky slopes without pause.

A unit carrying the Banner of the Wildz gains the Move through Cover special rule.

Army organisation

Characters

Characters

(50% Max)

Core

Core

(25% Least)

Special

Special

(50% Max)

Rare

Rare

(25% Max)

Mercenaries

Mercenaries

(20% Max)

Allies

Allies

(25% Max)

Characters
Characters

Black Orc Warboss

135 pts single model
Troops M WS BS S T W I A Ld Troop's type
Black Orc Warbos 4 7 3 5 5 3 6 4 9

Magic Weapons

75 pts
65 pts
60 pts
55 pts
50 pts
45 pts
50 pts
55 pts
40 pts
35 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Talismans

45 pts
35 pts
35 pts
30 pts
25 pts
35 pts
20 pts
20 pts
15 pts

Enchanted Items

50 pts
50 pts
45 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
15 pts
10 pts
10 pts
5 pts

Command group options

free

Options

3 pts
4 pts
2 pts
up to 100 pts
2 pts

Mount options

(0-1 item per Unit, 0-1 item per Unit)

16 pts

(0-1 item per Unit, 0-1 item per Unit)

90 pts

(0-1 item per Unit, 0-1 item per Unit)

130 pts
Characters

Black Orc Bigboss

75 pts single model
Troops M WS BS S T W I A Ld Troop's type
Black Orc Bigbos 4 6 3 4 5 2 5 3 8

Magic Weapons

50 pts
50 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
30 pts
20 pts
15 pts
15 pts
15 pts
5 pts

Magic Armour

40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
10 pts
20 pts
5 pts

Talismans

45 pts
35 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts

Enchanted Items

50 pts
50 pts
45 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
15 pts
10 pts
10 pts
5 pts

Command group options

free
25 pts
50 pts
50 pts
40 pts
40 pts
35 pts

(0-1 per Army)

35 pts

(0-1 per Army)

35 pts
30 pts
25 pts
25 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

20 pts

Options

3 pts
4 pts
2 pts
up to 50 pts
2 pts

Mount options

(0-1 item per Unit, 0-1 item per Unit)

16 pts

(0-1 item per Unit, 0-1 item per Unit)

90 pts
Characters

Orc Warboss

110 pts single model
Troops M WS BS S T W I A Ld Troop's type
Orc Warbos 4 6 2 5 5 3 5 4 8

Magic Weapons

75 pts
65 pts
60 pts
55 pts
55 pts
50 pts
45 pts
40 pts
35 pts
50 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Talismans

45 pts
35 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts

Enchanted Items

50 pts
50 pts
45 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
15 pts
10 pts
10 pts
5 pts

Command group options

free

Options

3 pts
4 pts
2 pts
free
3 pts
3 pts
5 pts
up to 100 pts
2 pts

Mount options

(0-1 item per Unit)

16 pts

(0-1 item per Unit)

90 pts

(0-1 item per Unit)

130 pts
Characters

Orc Bigboss

55 pts single model
Troops M WS BS S T W I A Ld Troop's type
Orc Bigbos 4 5 2 4 5 2 4 3 7

Magic Weapons

50 pts
50 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
30 pts
15 pts
15 pts
15 pts
5 pts

Magic Armour

40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
10 pts
5 pts
20 pts

Talismans

45 pts
35 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts

Enchanted Items

50 pts
50 pts
45 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
15 pts
10 pts
10 pts
5 pts

Command group options

free
25 pts
50 pts
50 pts
40 pts
40 pts
35 pts

(0-1 per Army)

35 pts

(0-1 per Army)

35 pts
30 pts
25 pts
25 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

20 pts

Options

3 pts
4 pts
2 pts
5 pts
3 pts
free
3 pts
up to 50 pts
2 pts

Mount options

(0-1 item per Unit)

16 pts

(0-1 item per Unit)

90 pts
Characters

Orc Weirdnob

140 pts single model
Troops M WS BS S T W I A Ld Troop's type
Orc Weirdnob 4 4 2 4 5 3 4 2 8

Magic options

30 pts
free
free
free

Magic Weapons

75 pts
65 pts
60 pts
55 pts
50 pts
45 pts
50 pts
55 pts
40 pts
35 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Talismans

45 pts
35 pts
35 pts
30 pts
25 pts
35 pts
20 pts
20 pts
15 pts

Enchanted Items

50 pts
50 pts
45 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
15 pts
10 pts
10 pts
5 pts

Arcane Items

60 pts
55 pts
50 pts
45 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
15 pts
5 pts

Command group options

free

Options

up to 100 pts
free
5 pts/mod.

Mount options

(0-1 item per Unit)

16 pts

(0-1 item per Unit)

130 pts
Characters

Orc Weirdboy

65 pts single model
Troops M WS BS S T W I A Ld Troop's type
Orc Weirdboy 4 3 2 3 4 2 3 1 7

Magic options

30 pts
free
free
free

Magic Weapons

50 pts
50 pts
45 pts
40 pts
35 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
5 pts

Magic Armour

40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Talismans

45 pts
35 pts
35 pts
30 pts
25 pts
35 pts
20 pts
20 pts
15 pts

Enchanted Items

50 pts
50 pts
45 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
15 pts
10 pts
10 pts
5 pts

Arcane Items

50 pts
45 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
15 pts
5 pts

Command group options

free

Options

up to 50 pts
free
5 pts

Mount options

(0-1 item per Unit)

16 pts
Characters

Goblin Warboss

60 pts single model
Troops M WS BS S T W I A Ld Troop's type
Goblin Warbos 4 5 3 4 4 3 5 4 7

Magic Weapons

75 pts
65 pts
60 pts
55 pts
50 pts
45 pts
40 pts
50 pts
55 pts
35 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Talismans

45 pts
35 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts

Enchanted Items

50 pts
50 pts
45 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
15 pts
10 pts
10 pts
5 pts

Command group options

free

Options

3 pts
4 pts
2 pts
3 pts
2 pts
up to 100 pts

Mount options

(0-1 item per Unit)

10 pts

(0-1 item per Unit)

35 pts

(0-1 item per Unit)

53 pts
Characters

Goblin Bigboss

35 pts single model
Troops M WS BS S T W I A Ld Troop's type
Goblin Bigbos 4 4 3 4 4 2 4 3 6

Magic Weapons

50 pts
50 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
30 pts
20 pts
20 pts
15 pts
15 pts
15 pts
5 pts

Magic Armour

40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Talismans

45 pts
35 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts

Enchanted Items

50 pts
50 pts
45 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
15 pts
10 pts
10 pts
5 pts

Command group options

free
25 pts
50 pts
50 pts
40 pts
40 pts
35 pts

(0-1 per Army)

35 pts

(0-1 per Army)

35 pts
30 pts
25 pts
25 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

20 pts

Options

3 pts
4 pts
2 pts
3 pts
2 pts
up to 50 pts

Mount options

(0-1 item per Unit)

10 pts

(0-1 item per Unit, 0-1 item per Unit)

35 pts

(0-1 item per Unit, 0-1 item per Unit)

53 pts
Characters

Goblin Oddnob

135 pts single model
Troops M WS BS S T W I A Ld Troop's type
Goblin Oddnob 4 4 3 3 4 3 4 2 7

Magic options

30 pts
free
free

Magic Weapons

75 pts
65 pts
60 pts
55 pts
50 pts
50 pts
55 pts
45 pts
40 pts
35 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Talismans

45 pts
35 pts
35 pts
30 pts
35 pts
25 pts
20 pts
20 pts
15 pts

Enchanted Items

50 pts
45 pts
40 pts
50 pts
35 pts
30 pts
25 pts
25 pts
20 pts
15 pts
10 pts
10 pts
5 pts

Arcane Items

60 pts
50 pts
55 pts
45 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
15 pts
5 pts

Command group options

free

Options

up to 100 pts

Mount options

(0-1 item per Unit, 0-1 item per Unit)

10 pts

(0-1 item per Unit, 0-1 item per Unit)

53 pts

(0-1 item per Unit, 0-1 item per Unit)

310 pts
Characters

Goblin Oddgit

60 pts single model
Troops M WS BS S T W I A Ld Troop's type
Goblin Oddgit 4 3 3 3 3 2 3 1 6

Magic options

30 pts/mod.
free
free

Magic Weapons

50 pts
45 pts
40 pts
35 pts
35 pts
30 pts
50 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
5 pts

Magic Armour

40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Talismans

45 pts
35 pts
35 pts
30 pts
35 pts
25 pts
20 pts
20 pts
15 pts

Enchanted Items

50 pts
45 pts
40 pts
50 pts
35 pts
30 pts
25 pts
25 pts
20 pts
15 pts
10 pts
10 pts
5 pts

Arcane Items

50 pts
45 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
15 pts
5 pts

Command group options

free

Options

up to 50 pts

Mount options

(0-1 item per Unit)

10 pts

(0-1 item per Unit)

53 pts
Characters

Night Goblin Warboss

55 pts single model
Troops M WS BS S T W I A Ld Troop's type
Night Goblin Warbos 4 5 3 4 4 3 5 4 6

Magic Weapons

75 pts
65 pts
60 pts
55 pts
50 pts
45 pts
50 pts
55 pts
40 pts
35 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Talismans

45 pts
35 pts
35 pts
30 pts
25 pts
35 pts
20 pts
20 pts
15 pts

Enchanted Items

50 pts
50 pts
45 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
15 pts
10 pts
10 pts
5 pts

Command group options

free

Options

3 pts
4 pts
2 pts
3 pts
2 pts
up to 100 pts

Mount options

(0-1 item per Unit)

25 pts
Characters

Night Goblin Bigboss

30 pts single model
Troops M WS BS S T W I A Ld Troop's type
Night Goblin Bigbos 4 4 3 4 4 2 4 3 5

Magic Weapons

50 pts
50 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
30 pts
20 pts
20 pts
15 pts
15 pts
15 pts
5 pts

Magic Armour

40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Talismans

45 pts
35 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts

Enchanted Items

50 pts
50 pts
45 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
15 pts
10 pts
10 pts
5 pts

Command group options

free
25 pts
50 pts
50 pts
40 pts
40 pts
35 pts

(0-1 per Army)

35 pts

(0-1 per Army)

35 pts
30 pts
25 pts
25 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

20 pts

Options

3 pts
4 pts
2 pts
3 pts
2 pts
up to 50 pts

Mount options

(0-1 item per Unit)

25 pts
Characters

Night Goblin Oddnob

130 pts single model
Troops M WS BS S T W I A Ld Troop's type
Night Goblin Oddnob 4 4 3 3 4 3 4 2 6

Magic options

30 pts
free
free

Magic Weapons

75 pts
65 pts
60 pts
55 pts
50 pts
50 pts
55 pts
45 pts
40 pts
35 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Talismans

45 pts
35 pts
35 pts
30 pts
35 pts
25 pts
20 pts
20 pts
15 pts

Enchanted Items

50 pts
45 pts
40 pts
50 pts
35 pts
30 pts
25 pts
25 pts
20 pts
15 pts
10 pts
10 pts
5 pts

Arcane Items

60 pts
50 pts
55 pts
45 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
15 pts
5 pts

Command group options

free

Options

up to 100 pts
Characters

Night Goblin Oddgit

55 pts single model
Troops M WS BS S T W I A Ld Troop's type
Night Goblin Oddgit 4 3 3 3 3 2 3 1 5

Magic options

30 pts
free
free

Magic Weapons

50 pts
45 pts
40 pts
35 pts
35 pts
30 pts
50 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
5 pts

Magic Armour

40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts

Talismans

45 pts
35 pts
35 pts
30 pts
35 pts
25 pts
20 pts
20 pts
15 pts

Enchanted Items

50 pts
45 pts
40 pts
50 pts
35 pts
30 pts
25 pts
25 pts
20 pts
15 pts
10 pts
10 pts
5 pts

Arcane Items

50 pts
45 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
15 pts
5 pts

Command group options

free

Options

up to 50 pts
Core
Core

Orc Mob

25 pts + 5 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Orc Boy 4 3 3 3 4 1 3 1 6
Boss 4 3 3 3 4 1 3 2 7

Magic Weapons

25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
5 pts

Command group options

7 pts
up to 25 pts
5 pts
up to 50 pts
50 pts
50 pts
40 pts
40 pts
35 pts

(0-1 per Army)

35 pts

(0-1 per Army)

35 pts
30 pts
25 pts
25 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

20 pts
5 pts

Magic Armour

25 pts
20 pts
10 pts
5 pts
20 pts

Options

free
1 pts/mod.
1 pts/mod.
1 pts/mod.
free
free
free
1 pts/mod.
1 pts/mod.
5 pts
1 pts/mod.
2 pts/mod.

Talismans

25 pts
20 pts
20 pts
15 pts

Enchanted Items

25 pts
20 pts
25 pts
15 pts
10 pts
10 pts
5 pts
Core

Black Orc Mob

60 pts + 12 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Black Orc 4 4 3 4 4 1 3 1 8
Black Orc Boss 4 4 3 4 4 1 3 2 8

Command group options

6 pts
up to 25 pts
6 pts
up to 50 pts
50 pts
50 pts
40 pts
40 pts
35 pts

(0-1 per Army)

35 pts

(0-1 per Army)

35 pts
30 pts
25 pts
25 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

20 pts
6 pts

Magic Weapons

25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
5 pts

Magic Armour

25 pts
20 pts
10 pts
5 pts
20 pts

Options

1 pts/mod.
2 pts/mod.
1 pts/mod.
1 pts/mod.
1 pts/mod.

Talismans

25 pts
20 pts
20 pts
15 pts

Enchanted Items

25 pts
20 pts
25 pts
15 pts
10 pts
10 pts
5 pts
Core

Goblin Mob

30 pts + 3 pts/extra model 10-99 models
Troops M WS BS S T W I A Ld Troop's type
Goblin Mob 4 2 3 3 3 1 2 1 5
Nasty Skulker 4 4 3 3 3 1 4 2 6
Zigouillard 4 4 3 3 3 1 4 2 6

Command group options

7 pts
5 pts
up to 50 pts
50 pts
50 pts
40 pts
40 pts
35 pts

(0-1 per Army)

35 pts

(0-1 per Army)

35 pts
30 pts
25 pts
25 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

20 pts
5 pts

Options

1 pts/mod.
1 pts/mod.
free
free
1 pts/mod.
10 pts
Core

Night Goblin Mob

30 pts + 3 pts/extra model 10-99 models
Troops M WS BS S T W I A Ld Troop's type
Night Goblin Mob 4 2 3 3 3 1 3 1 4
Boss 4 2 3 3 3 1 3 2 5
Fanatic * * * 5 3 1 5 * 10

Command group options

7 pts
5 pts
up to 50 pts
50 pts
50 pts
40 pts
40 pts
35 pts

(0-1 per Army)

35 pts

(0-1 per Army)

35 pts
30 pts
25 pts
25 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

20 pts
5 pts

Options

1 pts/mod.
free
1 pts/mod.
20 pts
25 pts
Core

Goblin Spider Rider Mob

60 pts + 12 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Spider Rider - 2 3 3 3 1 3 1 5
Boss - 2 3 3 3 1 3 2 6
Giant Spider 7 3 - 3 - - 4 1 -

Command group options

7 pts
5 pts
up to 50 pts
50 pts
50 pts
40 pts
40 pts
35 pts

(0-1 per Army)

35 pts

(0-1 per Army)

35 pts
30 pts
25 pts
25 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

20 pts
5 pts

Options

1 pts/mod.
1 pts/mod.
1 pts/mod.
Core

Goblin Wolf Rider Mob

50 pts + 10 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Wolf Rider - 2 3 3 3 1 3 1 5
Boss - 2 3 3 3 1 3 2 6
Giant Wolf 9 3 - 3 - - 3 1 -

Command group options

7 pts
5 pts
up to 50 pts
50 pts
50 pts
40 pts
40 pts
35 pts

(0-1 per Army)

35 pts

(0-1 per Army)

35 pts
30 pts
25 pts
25 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

20 pts
5 pts

Options

free
free
free
1 pts/mod.
2 pts/mod.
1 pts/mod.
Special
Special

Black Orc Mob

60 pts + 12 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Black Orc 4 4 3 4 4 1 3 1 8
Black Orc Boss 4 4 3 4 4 1 3 2 8

Magic Weapons

25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
5 pts

Command group options

6 pts
up to 25 pts
6 pts
up to 50 pts
50 pts
50 pts
40 pts
40 pts
35 pts

(0-1 per Army)

35 pts

(0-1 per Army)

35 pts
30 pts
25 pts
25 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

20 pts
6 pts

Magic Armour

25 pts
20 pts
10 pts
5 pts
20 pts

Options

1 pts/mod.
2 pts/mod.
1 pts/mod.
1 pts/mod.
1 pts/mod.

Talismans

25 pts
20 pts
20 pts
15 pts

Enchanted Items

25 pts
20 pts
25 pts
15 pts
10 pts
10 pts
5 pts
Special

Orc Boar Boy Mob

60 pts + 15 pts/extra model 4-99 models
Troops M WS BS S T W I A Ld Troop's type
Boar Boy - 3 3 3 5 1 3 1 6
Boss - 3 3 3 4 1 3 2 7
War Boar 7 3 - 3 - - 3 1 -

Magic Weapons

25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
5 pts

Command group options

8 pts
up to 25 pts
6 pts
up to 50 pts
50 pts
50 pts
40 pts
40 pts
35 pts

(0-1 per Army)

35 pts

(0-1 per Army)

35 pts
30 pts
25 pts
25 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

20 pts
6 pts

Options

1 pts/mod.
1 pts/mod.
free
1 pts/mod.
1 pts/mod.
1 pts/mod.
2 pts/mod.

Magic Armour

25 pts
20 pts
10 pts
5 pts
20 pts

Talismans

25 pts
20 pts
20 pts
15 pts

Enchanted Items

25 pts
20 pts
25 pts
15 pts
10 pts
10 pts
5 pts
Special

Night Goblin Squig Hopper Mob

60 pts + 12 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Squig Hopper - 2 3 3 3 1 3 1 5
Boss - 2 3 3 3 1 3 2 6
Bounder Squig 3D6 4 - 5 - - 4 2 -

Command group options

6 pts
up to 25 pts

Magic Weapons

25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
5 pts

Magic Armour

25 pts
20 pts
10 pts
5 pts
20 pts

Options

1 pts/mod.
1 pts/mod.

Talismans

25 pts
20 pts
20 pts
15 pts

Enchanted Items

25 pts
20 pts
25 pts
15 pts
10 pts
10 pts
5 pts
Mercenaries
Mercenaries

Badlands Ogre Bulls

93 pts + 31 pts/extra model 3-99 models
Troops M WS BS S T W I A Ld Troop's type
Ogre 6 3 2 4 4 3 2 3 7
Crusher 6 3 2 4 4 3 2 4 7

Command group options

6 pts
6 pts
6 pts
up to 50 pts
50 pts
50 pts
40 pts
40 pts
35 pts

(0-1 per Army)

35 pts

(0-1 per Army)

35 pts
30 pts
25 pts
25 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

20 pts

Options

3 pts/mod.
4 pts/mod.
4 pts/mod.
free
4 pts/mod.
Rare