- Army book
- Quick Reference Sheet
- Correspondence of translations with another language
- Army magic cards
Leśne Elfy (2024 Review 2)
Armour Enchantments
Shielding Bark
max 1 per Army (Enchantment: Light Armour)Infantry models onlyThe wearer gains +1 Armour, Aegis (5+), Fearless, Flammable, and Magical Attacks.
Artefacts
Hail Shot
max 1 per ArmyForest Princes and Chieftains onlyOne use only. When this Artefact is used, it is a Shooting Weapon with the following profile: Range 30", Shots 3D6, Str 4, AP 1, Magical Attacks. Aim is set to 2+. When fired from Short Range, it gains +1 Armour Penetration. Master Archer cannot be used in conjunction with Hail Shot.
Horn of the Wild Hunt
max 1 per ArmyOne use only. May be activated when a friendly unit within 8" fails a roll for Charge Range. The roll may be rerolled.
Sacred Seeds
max 1 per ArmyModels on foot onlyOne use only. The player may activate this Artefact at the end of any friendly Movement Phase and place a Forest Terrain Feature in contact with the bearer and at least 1" away from any enemy units and other Terrain Features until the end of the game, even if the bearer is removed as a casualty. The Forest must fit within a circle with a diameter of 6".
Glyph of Amryl
max 1 per ArmyCannot be taken by models with Sylvan SpiritThe bearer gains Cannot be Stomped. When fighting a Duel, the bearer gains +3 Defensive Skill.
Mist Walker's Mirror
max 1 per Army (Foot only.)One use only. May be activated at the end of the any friendly Movement Phase if the bearer’s unit consists entirely of Standard Height Infantry models, is unengaged, and is fully inside a Forest Terrain Feature that doesn’t contain any enemy models. Remove the bearer’s unit from the Battlefield and place it back on the Battlefield as if deployed with Special Ambush (centre of a Forest Terrain Feature). If the unit cannot be placed, it is destroyed.
Drums of Cenyrn
max 1 per ArmyModels on foot onlyOne use only. May be activated when the bearer's unit declares a Charge. The target of the Charge may only declare Hold as its Charge Reaction unless it is already Fleeing. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.
Weapon Enchantments
Bough of Wyscan
max 1 per Army (Enchantment: Sylvan Longbow)Shots always set to 1, Str 4 [6], AP 2 [10], Area Attack (1×5), [Multiple Wounds (2)].
Hunter's Honour
max 1 per Army (Enchantment: Spear)Attacks made with this weapon gain +1 Strength, +1 Armour Penetration, and become Magical Attacks. If the wielder causes at least one unsaved wound with this weapon, the wielder and all R&F models in the wielder's unit gain Distracting until the end of the Melee Phase.
Watcher’s Woe
max 1 per Army (Enchantment: Sylvan Longbow) (Cannot be taken by Wizards )Shots set to 4. Shooting Attacks made with this weapon become Poison Attacks.
Spirit of the Whirlwind
max 1 per Army (Enchantment: Sylvan Blades)The wielder gains +1 Attack Value, and attacks made with this weapon gain +1 Strength, Lethal Strike, and become Magical Attacks.
Oaken Might
max 1 per Army (Enchantment: Close Combat Weapon)Attacks made with this weapon gain +3 Strength.
Banner enchantement
Banner of Deception
max 1 per ArmyAt the end of step 4 of the Deployment Phase Sequence (before deploying Scouts), the owner may remove the bearer's unit from the Battlefield and deploy it again elsewhere (any Characters joined to the unit must remain in the unit; this does not affect the number of Undeployed Units for calculating the starting roll-off bonus).
Banner of Silent Mist
max 2 per ArmyThe bearer's unit gains Soft Cover. Enemy units within 3" of the bearer's unit may not gain any benefit from a Musician.
Predator Pennant
max 1 per ArmyThe bearer's unit gains Devastating Charge (Distracting).
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.
Stalker's Standard
max 3 per ArmyThe bearer’s unit gains Strider.
Aether Icon
max 3 per ArmyThe bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Flaming Standard
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.
Banner of the Relentless Company
max 3 per ArmyOne use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.
Legion Standard
max 3 per ArmyA unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
---|---|---|---|---|---|
H Forest Embrace | Place a Forest Terrain Feature underneath the target (this can be substituted by placing a marker next to the unit). This Forest always extends to the edges of the target’s Unit Boundary (even if the unit moves or changes formation). {Enemy units in base contact with the target must reroll natural to-hit rolls of ‘6’.} |
||||
Mf | ⟨4+⟩ {7+} | 18" | Translation missing: pl.magic_spell.type_target.Augment | One Turn | |
Place a Forest Terrain Feature underneath the target (this can be substituted by placing a marker next to the unit). This Forest always extends to the edges of the target’s Unit Boundary (even if the unit moves or changes formation). {Enemy units in base contact with the target must reroll natural to-hit rolls of ‘6’.} |
Army Organisation
Characters
(40% Max)
Core
(25% Least)
Special
(No Limit)
Unseen Arrows
(35% Max)
Forest Prince
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 7 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Forest Prince | 4 | 7 | 4 | 2 | 9 |
Chieftain
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 6 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Chieftain | 3 | 6 | 4 | 1 | 7 |
Druid
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Druid | 1 | 4 | 3 | 0 | 5 |
Treefather Ancient
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 4 | 6 | 4 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Treefather Ancient | 3 | 4 | 5 | 2 | 2 |
Avatar of Nature
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 6 | 6 | 4 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Avatar of Nature | 6 | 6 | 7 | 4 | 3 |
Dryad Ancient
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 6 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Dryad Ancient | 3 | 6 | 4 | 1 | 7 |
Thicket Shepherd
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 5 | 5 | 3 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Thicket Shepherd | 4 | 5 | 5 | 3 | 4 |
Mount Sylvan Unicorn
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
10" | 20" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | 4 | C+1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Sylvan Unicorn | 2 | 5 | 4 | 1 | 5 |
Mount Eagle King
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
2" | 4" | C | ||||
fly | 9" | 18" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | C | 4 | C+1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Eagle King | 3 | 5 | 5 | 1 | 4 |
Mount Forest Dragon
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | C | ||||
fly | 7" | 14" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 5 | 6 | 4 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Forest Dragon | 5 | 5 | 6 | 3 | 3 |
Forest Guard
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 5 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Forest Guard | 1 | 5 | 3 | 0 | 5 |
Sylvan Archers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Sylvan Archer | 1 | 4 | 3 | 0 | 5 |
Heath Riders
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
9" | 18" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Heath Rider | 1 | 4 | 3 | 0 | 5 | |
Elven Horse | 1 | 3 | 3 | 0 | 4 |
Dryads
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Dryad | 2 | 4 | 4 | 1 | 5 |
|
Forest Rangers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 5 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Forest Ranger | 2 | 5 | 3 | 1 | 5 |
Thicket Beasts
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 5 | 3 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Thicket Beast | 3 | 4 | 5 | 2 | 3 |
|
Forest Eagles
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
2" | 4" | 8 | ||||
fly | 9" | 18" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 4 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Forest Eagle | 2 | 5 | 4 | 1 | 4 |
|
Blade Dancers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 6 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Blade Dancer | 1 | 5 | 4 | 1 | 6 |
Treefather
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 5 | 6 | 4 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Treefather | 5 | 5 | 6 | 3 | 2 |
Wild Huntsmen
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
9" | 18" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Wild Huntsman | 2 | 5 | 4 | 1 | 6 | |
Elven Deer | 1 | 3 | 4 | 1 | 4 |
Kestrel Knights
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
2" | 4" | 9 | ||||
fly | 9" | 18" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
2 | 5 | 4 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Kestrel Knight | 1 | 5 | 4 | 1 | 5 | |
Kestrel | 2 | 5 | 4 | 2 | 4 |
Briar Maidens
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
9" | 18" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Briar Maiden | 1 | 4 | 3 | 0 | 5 | |
Elven Deer | 1 | 3 | 4 | 1 | 4 |
Sylvan Sentinels
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Sylvan Sentinel | 1 | 4 | 3 | 0 | 5 |
Pathfinders
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 5 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Pathfinder | 1 | 4 | 3 | 0 | 5 |
Sylvan Giant
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
7 | 3 | 5 | 1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Sylvan Giant | 5 | 3 | 5 | 2 | 3 |